Mark Vejvoda
|
3671bd0617
|
- removed debug code
|
2013-11-14 13:17:58 +00:00 |
|
Mark Vejvoda
|
4e1c9be664
|
some memory leak cleanup
|
2013-11-13 21:22:56 +00:00 |
|
Mark Vejvoda
|
2d8f0f7430
|
clear cache lookups when appropriate
|
2013-11-13 19:00:33 +00:00 |
|
Mark Vejvoda
|
5e7e440c5d
|
attempt to see if this improves performance
|
2013-11-13 18:05:47 +00:00 |
|
Mark Vejvoda
|
feedde5f61
|
- streamlining fog of war unit cache
|
2013-11-11 22:11:13 +00:00 |
|
Mark Vejvoda
|
6705a346ef
|
attempt to squeeze a bit more performance
|
2013-11-11 19:33:25 +00:00 |
|
Mark Vejvoda
|
07ac33ec99
|
bugfix for performance enhancement
|
2013-11-11 18:34:51 +00:00 |
|
Mark Vejvoda
|
c98a09b905
|
attempt to squeeze a bit more performance
|
2013-11-11 18:09:00 +00:00 |
|
Mark Vejvoda
|
9625bd77a4
|
- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
|
2013-11-11 08:28:15 +00:00 |
|
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
|
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
|
856e6fd88e
|
when using team switch, AI player will now always answers YES if he already lost the game
|
2013-11-10 04:26:20 +00:00 |
|
Mark Vejvoda
|
2c452d3587
|
attempt to use per faction mutexes for safer pathfinding
|
2013-11-08 22:41:17 +00:00 |
|
Mark Vejvoda
|
e8a94eacfc
|
tracking for nig's issue
|
2013-11-08 19:00:47 +00:00 |
|
Mark Vejvoda
|
f0546df518
|
added more debug tracking info if win64 crashes
|
2013-11-07 01:55:02 +00:00 |
|
Mark Vejvoda
|
493981e8b3
|
- reverted win64 to sse2
- added some debug info for win64 testing
|
2013-11-06 02:14:49 +00:00 |
|
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
|
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Mark Vejvoda
|
5f8ccd5115
|
tracking down oos
|
2013-10-18 18:16:09 +00:00 |
|
Mark Vejvoda
|
83055456d2
|
- added more crc capture data to track down oos
|
2013-10-17 06:36:28 +00:00 |
|
Mark Vejvoda
|
a830fa168a
|
- bugfix for cliffs
|
2013-10-17 03:11:39 +00:00 |
|
Mark Vejvoda
|
42912e0b74
|
- applied patch to allow tilesets to not force random object placement
|
2013-10-08 04:36:21 +00:00 |
|
Mark Vejvoda
|
c1305bdd1b
|
- add more crc log info for oos
|
2013-10-06 06:59:15 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
|
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
|
Mark Vejvoda
|
b83e7dae90
|
added null checks
|
2013-09-19 17:32:36 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
|
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
|
Mark Vejvoda
|
aceb9aec0a
|
re-fix titi's morph when no space available
|
2013-06-19 00:19:29 +00:00 |
|
Titus Tscharntke
|
ee20fbd37b
|
VCC does not like float constants ...
|
2013-06-13 21:29:03 +00:00 |
|
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
|
Titus Tscharntke
|
1f96dae8c7
|
tilesets can set default air unit heights
|
2013-06-13 07:34:32 +00:00 |
|
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
8066502f9b
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-08 03:40:04 +00:00 |
|
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-07 23:17:27 +00:00 |
|
Mark Vejvoda
|
8cd2383a78
|
bugfix for minimap for joining in progress games
|
2013-06-04 02:21:56 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
6cc8f6ac75
|
attempt to fix the model render not properly timed
|
2013-05-31 07:09:25 +00:00 |
|
Mark Vejvoda
|
831bbda6c9
|
better error handling for game / scenario loading problems (like bad xml)
|
2013-05-28 15:42:54 +00:00 |
|
Mark Vejvoda
|
7acd500c08
|
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
|
2013-05-28 06:07:35 +00:00 |
|
Mark Vejvoda
|
43d533aec3
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 03:08:51 +00:00 |
|
Mark Vejvoda
|
72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 02:54:23 +00:00 |
|
Mark Vejvoda
|
93caf14362
|
attempt to fix out of synch of join in progress game
|
2013-05-27 08:26:01 +00:00 |
|
Mark Vejvoda
|
f4a29d98b8
|
bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
|
2013-05-27 04:56:07 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
aa69a5818b
|
added some new lua methods to determine day or night and new event
|
2013-05-25 20:46:36 +00:00 |
|
Mark Vejvoda
|
de68fc759d
|
comment out some world synch logging
|
2013-05-25 18:22:36 +00:00 |
|
Mark Vejvoda
|
85ab3c76cc
|
attempt to improve threaded logging and see if we fix targetVec
|
2013-05-25 05:31:32 +00:00 |
|
Mark Vejvoda
|
a98234c14e
|
THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
|
2013-05-21 21:19:59 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Mark Vejvoda
|
5cfc4d07a0
|
added logging of threaded unit actions
|
2013-05-21 05:43:57 +00:00 |
|
Mark Vejvoda
|
f98d9fdddc
|
attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
|
2013-05-21 00:38:35 +00:00 |
|
Mark Vejvoda
|
2f3433688f
|
more logs to track out of synch
|
2013-05-20 21:52:36 +00:00 |
|
Mark Vejvoda
|
625628fc63
|
put change back to what it was before
|
2013-05-20 21:40:25 +00:00 |
|
Mark Vejvoda
|
6a34864c5d
|
see if this corrects the current out of synch issues
|
2013-05-20 20:06:25 +00:00 |
|
Mark Vejvoda
|
538314eb48
|
add more world synch logging
|
2013-05-20 19:00:08 +00:00 |
|
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
|
Mark Vejvoda
|
c19065ebd0
|
bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
|
2013-04-30 06:17:30 +00:00 |
|
Titus Tscharntke
|
883cfbbd27
|
Default for twoFrameAnimation smoothing is false.
|
2013-04-17 00:56:04 +00:00 |
|
Titus Tscharntke
|
88e2756ac2
|
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
|
2013-04-17 00:12:54 +00:00 |
|
Mark Vejvoda
|
ac992b431d
|
- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
|
2013-03-09 20:57:06 +00:00 |
|
Mark Vejvoda
|
aec3ff1f63
|
- bugfix for restoring explorations on loading a saved game
|
2013-03-06 15:02:17 +00:00 |
|
Mark Vejvoda
|
560ed46cc0
|
- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
|
2013-03-06 14:29:49 +00:00 |
|
Mark Vejvoda
|
c63da54bbd
|
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
|
2013-02-22 06:52:51 +00:00 |
|
Mark Vejvoda
|
39f81afe5c
|
- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
|
2013-02-20 19:21:55 +00:00 |
|
Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
|
2013-02-19 04:53:24 +00:00 |
|
Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
|
2013-02-17 07:15:01 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
fb6cff0ed1
|
- bugfix for latest harvest updates
|
2013-02-12 22:37:14 +00:00 |
|
Mark Vejvoda
|
646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
|
2013-02-12 21:51:25 +00:00 |
|
Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
|
2013-02-12 08:44:12 +00:00 |
|
Mark Vejvoda
|
c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
|
2013-02-12 02:10:00 +00:00 |
|
Mark Vejvoda
|
7dae926cf2
|
- do not show errors on console for scenarios without a description
|
2013-02-09 17:18:34 +00:00 |
|