SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
SoftCoder
56494f3cd2
- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
2016-05-27 16:15:27 -07:00
SoftCoder
1f8096ff81
- finally foudn and fixed color picking crash!
2016-01-18 23:25:31 -08:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
SoftCoder
74da39e83e
- attempt to avoid crash if color picking index is larger than buffer, increase it
2016-01-16 21:49:36 -08:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
6ac255095a
implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings
2015-09-18 19:17:52 +02:00
Tom Reynolds
fecf89f295
Cosmetics
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[CI skip]
2015-06-10 12:02:45 +02:00
titiger
b3cf4bf1fd
meshes can glow
2015-03-18 20:21:59 +01:00
titison
7cd1cb242f
Fix for meshBound Particles
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There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titison
38ca1fd3f9
Unit and Splash particles can be speeded up.
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You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
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- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
3425d4c248
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
2014-01-11 23:28:33 -08:00
titiger
ba1d03118e
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
SoftCoder
b6cd751250
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
2013-12-27 23:05:20 -08:00
SoftCoder
3a24531ba7
- more code cleanup based on cppcheck results and valgrind
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- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
209458adee
- removed deprecated gl2 code as it was not used
2013-12-14 02:22:30 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
46a0dab916
moved model constructor always behind factory
2013-12-05 21:28:20 +01:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
Will
7e4e98857b
integrate upstream
2013-12-04 08:49:33 +01:00
SoftCoder
4b50560ca9
- added color picking used colors count in debug view
2013-11-30 17:38:32 -08:00
SoftCoder
f7bc5e8f92
- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
2013-11-30 17:20:30 -08:00
Will
a869dd0fee
Tweak to see if we can get the new colour picking code working
2013-12-01 00:43:49 +01:00
SoftCoder
2ff75c54e2
merged updates
2013-11-30 14:29:02 -08:00
Will
c6530c2783
merging in all Will's changes
2013-11-29 02:12:34 +01:00
Mark Vejvoda
ceb799a66e
- attempt to ensure color picking ALWAYS has unique colors
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- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
f0737ac682
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:17:30 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
Mark Vejvoda
b9e3f57894
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
Mark Vejvoda
f4cbced3f4
more vc++ warning fixes as well as disable an unused font renderer in windows
2013-11-04 20:16:52 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Mark Vejvoda
9a3463330c
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
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see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
a4a32fc4fe
- added more crc checking info to track oos
2013-10-19 21:12:08 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
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- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
939e88ce38
- attempt to fix additional oos issues
2013-09-28 07:10:25 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652
- change a bunch of floats to double and remove path from particle texture
2013-09-25 00:17:11 +00:00
Mark Vejvoda
875eb95790
bugfix for particle cleanup
2013-09-24 03:44:15 +00:00
Mark Vejvoda
3a6544a257
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00