Mark Vejvoda
970fe6a326
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
Mark Vejvoda
cb98df354d
- pre-calc font height for ftgl and optionally allow for language specific characters to be used
2011-07-02 18:33:59 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
7c996e3296
- added percentage support for min / map hp on damage particles
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- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
d2c8cc0187
- bugfix for unit titles in special debug mode
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- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
baea45cae8
no fun with fonts
2011-06-29 23:48:48 +00:00
Mark Vejvoda
0e897ee94f
- bugfix for y centering of font for different fonts / languages
2011-06-28 08:15:05 +00:00
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
...
- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404
- updated patch from willvarfar for animated models in particles
2011-06-11 00:26:26 +00:00
Mark Vejvoda
3efde1d31b
- added will's patch for splash particle animation support
2011-06-10 19:44:34 +00:00
Mark Vejvoda
7c43628643
- included patch from willvarfar for animated attack particles (thanks will)
2011-06-10 17:33:09 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
...
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
fc3f5bbfa0
- added some logic to 'try' to figure out when to render font test right to left and when not to
2011-06-09 05:54:04 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
226e8783c0
- added packaged game fonts
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- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
cc958d266e
- updates for possible chinese support (but i really doubt this shows the right text) but stil la good start
2011-05-25 21:11:12 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
Mark Vejvoda
2f6f5df388
- bugfix for linux variable named wrong
2011-05-18 21:56:07 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
ae47b47bc8
- bugfixes to avoid segfault when user has no sound card or openal cannot init
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- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
Mark Vejvoda
6492832c35
- added initial validation code to warn about duplicate data used in factions
2011-05-05 19:21:50 +00:00
Mark Vejvoda
15489b066f
- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
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EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
c4d32ae0d2
- bugfix for users toggling back from Linux tty session
2011-04-18 19:48:05 +00:00
Mark Vejvoda
cf706491e1
- added screenshot file format to options menu
...
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda
f7fdafbff4
- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
2011-03-22 02:02:54 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Titus Tscharntke
c54174061f
particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
2011-03-13 23:16:07 +00:00
Mark Vejvoda
28f74a15f7
- we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely
2011-03-13 22:43:44 +00:00
Mark Vejvoda
d0a95b1ff5
- added another option when converting model textures (keepsmallest)
2011-03-13 09:57:04 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
...
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
f35e920d47
- added logic to delete old texture after doing a model texture conversion
2011-03-12 22:11:09 +00:00
Mark Vejvoda
c67d7d48c2
- some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png
2011-03-12 21:29:37 +00:00
Mark Vejvoda
7dcb12ff60
- some more memory cleanup
2011-02-12 09:08:50 +00:00
Mark Vejvoda
86baa04a3b
- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
2011-02-08 05:54:05 +00:00
Mark Vejvoda
1574e05fcd
- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
2011-02-04 23:27:55 +00:00
Mark Vejvoda
6ec92f2127
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
Mark Vejvoda
dab57fcb34
- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
2011-02-04 01:24:26 +00:00
Mark Vejvoda
2e5c5be357
- added more options to g3d viewer commandline options
2011-01-29 03:53:05 +00:00
Mark Vejvoda
ffc9347641
- bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories
2011-01-21 01:53:58 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
6b0bc35e3c
- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
2011-01-18 23:56:30 +00:00
Mark Vejvoda
c54e6dbf5d
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
...
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
Mark Vejvoda
d89953ee96
- improved performance and bug fixes.
2010-11-09 09:06:52 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
...
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
d8c11ebe71
- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
2010-10-30 17:31:57 +00:00
Mark Vejvoda
77bad3ce07
- added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots!
2010-10-30 02:21:47 +00:00
Mark Vejvoda
e0d338b583
- added more texture compression supported types
...
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
01c26b4224
- added the ability to track pixmap memory usage at start and end of a game
2010-10-28 21:06:20 +00:00
Mark Vejvoda
df3f56a451
- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
Mark Vejvoda
78f6f49cb6
- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
...
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
a84f0d1b6d
- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
...
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Titus Tscharntke
268aa4793b
particle limits are back again
2010-10-06 17:04:51 +00:00
Titus Tscharntke
3b1ef055b1
- new switch for unit_particle _systems called static-particle-count
...
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu player have english words again, words like ultra are common enough in germany )
2010-09-25 14:38:00 +00:00
Titus Tscharntke
cd65927924
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
Titus Tscharntke
3bfc7daddf
renderMapPreview nearly done.
2010-09-15 23:49:26 +00:00
Titus Tscharntke
a38778deb1
map preview is scree resolution resistant
2010-09-14 23:02:50 +00:00
Mark Vejvoda
689b810d46
- some cleanup related to image loaders (valgrind complaints)
2010-09-14 15:59:04 +00:00
Mark Vejvoda
25912fa2bb
- added proper constructor and initialize member vars
2010-09-14 06:36:55 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
4d9bc556d6
- a few more improvements to rendering cache
2010-09-10 00:41:51 +00:00
Mark Vejvoda
958184e018
- more memory cleanup
2010-09-07 21:01:22 +00:00
Mark Vejvoda
63cf199322
- more memory cleanup
2010-09-07 18:28:09 +00:00
Mark Vejvoda
9817e8a860
- memory leak fixes
2010-09-07 17:30:13 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
ca30612c9c
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
0ef23749b8
- allow non visible particles to fade out when its time to do so
2010-08-25 19:46:22 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
...
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
d8e41495d0
- removal of sse2 compiler flags for better compatibility
...
- added workings for a future flag for interpolation cache
2010-07-28 23:24:56 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
d58a3d948c
- fast caching of interpolation data
2010-07-17 12:16:02 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
...
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
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- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
c04b83259e
- attempt to improve rendering speed
2010-07-06 10:11:56 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
PolitikerNEU
c703de994f
Tried to fix the wrong error message given if the file could not be found
2010-06-01 18:40:14 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
43c00d5740
- removed interpolation thread as it did nothing to help performance.
...
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
a68ae2fdfb
fixed teamcolor bug from last code checkins dealing with threaded interpolation
2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
...
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
c3793d0cfb
Added initial code changes to support Chinese Fonts
2010-05-03 06:16:32 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
c53ff62c46
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
Mark Vejvoda
6d4838f470
Changed the logging system to be more flexible and to support world synch logging
2010-04-27 03:36:36 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Mark Vejvoda
06b21ca4ee
Bugfix for win32 loading jpg texture's
2010-04-09 06:51:13 +00:00
Mark Vejvoda
b7a5970a3c
Added code to support toggling between windowed and fullscreen mode for win32 platform.
2010-04-05 20:42:05 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
...
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
26289b70d2
Patch from PolitikerNEU for RGB / RGBA files
2010-03-26 16:55:17 +00:00
James McCulloch
9bca65faa3
* removed quick-fix for static init problem
2010-03-25 19:30:35 +00:00
Mark Vejvoda
844ca894b4
bugfixes for static init filereader concrete classes
2010-03-24 22:50:45 +00:00
James McCulloch
dfc32cdba2
* quick-fix for static initialisation problem in ImageReaders
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* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Titus Tscharntke
ecc39ea911
PolitikerNEU jpg and png support! ( currently linux only ? )
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Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
59faabfe14
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
2010-02-27 00:34:03 +00:00
Titus Tscharntke
15783511fd
black particles
2010-02-22 22:51:46 +00:00
Titus Tscharntke
0d53988e99
scrubland / particle fixes /mapeditor strings
2010-02-19 00:34:01 +00:00
Titus Tscharntke
0550d06faf
particles for te skills
2010-02-16 01:12:48 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00