SoftCoder
952004151c
- removed d3d files which were deprecated long ago
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- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
3a24531ba7
- more code cleanup based on cppcheck results and valgrind
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- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder
209458adee
- removed deprecated gl2 code as it was not used
2013-12-14 02:22:30 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
46a0dab916
moved model constructor always behind factory
2013-12-05 21:28:20 +01:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Mark Vejvoda
7b3de2d109
- added support for intro videos using libvlc (if libvlc is installed for the developer, its optional)
2012-05-12 20:33:18 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Mark Vejvoda
fe72cb629b
- updated to properly use fontconfig for finding fonts
2012-01-05 22:35:05 +00:00
Mark Vejvoda
2224d75d10
- updated copyright headers to the same as the rest of the main mg source for files i wrote.
2011-12-20 07:39:07 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
b6d7d1234c
- incremented version to 3.6.1-dev
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- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
646ec7707a
only update the font vertex buffer if text or color changed
2011-11-19 18:25:16 +00:00
Mark Vejvoda
3fd8c1ef90
- updated findfont method to be shared and to use more default fonts if main ones are not found
2011-11-19 07:35:12 +00:00
Mark Vejvoda
d0acde5d88
- fixed freetype-gl on windows compiler
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- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00
Mark Vejvoda
2251a7b2dc
- added freetype-gl rendered and set as default font renderer (see: http://code.google.com/p/freetype-gl/ )
2011-11-17 09:56:25 +00:00
Mark Vejvoda
5d0eea51e3
- bugfix for rendering labels (now properly lines up with other controls)
2011-10-02 02:14:05 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
Mark Vejvoda
cb98df354d
- pre-calc font height for ftgl and optionally allow for language specific characters to be used
2011-07-02 18:33:59 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
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- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
7c43628643
- included patch from willvarfar for animated attack particles (thanks will)
2011-06-10 17:33:09 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
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*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
226e8783c0
- added packaged game fonts
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- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
ae47b47bc8
- bugfixes to avoid segfault when user has no sound card or openal cannot init
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- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda
15489b066f
- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
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EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
c4d32ae0d2
- bugfix for users toggling back from Linux tty session
2011-04-18 19:48:05 +00:00
Mark Vejvoda
cf706491e1
- added screenshot file format to options menu
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- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda
86baa04a3b
- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
2011-02-08 05:54:05 +00:00
Mark Vejvoda
dab57fcb34
- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
2011-02-04 01:24:26 +00:00
Mark Vejvoda
6b0bc35e3c
- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
2011-01-18 23:56:30 +00:00
Mark Vejvoda
c54e6dbf5d
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
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- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
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- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
d8c11ebe71
- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
2010-10-30 17:31:57 +00:00
Mark Vejvoda
e0d338b583
- added more texture compression supported types
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- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
df3f56a451
- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
Mark Vejvoda
78f6f49cb6
- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
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(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
a84f0d1b6d
- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
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DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00