Commit Graph

795 Commits

Author SHA1 Message Date
titiger 109a5b9985 sort map lists non case sensitive in menu 2015-01-03 02:03:31 +01:00
titiger 4a292ed1d1 don't mix functionality
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder efa7cb0346 - bugfix for shared team resources
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titison 7cd1cb242f Fix for meshBound Particles
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same 
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder 5676a055ba Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titison de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger 1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titison 38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
SoftCoder 63863bac89 - updated unit test to compile on windows
- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder 2ed1c2ae2b - attempt to see if this win64 asm is more reliable for streflop 2014-02-06 17:03:15 -08:00
SoftCoder 78ed6d4601 - attempt to add streflop to win64 build
- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00
SoftCoder 5a48eb0b8a - bugfix for clang 2014-01-27 20:14:06 -08:00
SoftCoder 7cae2b53f1 - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
SoftCoder 952004151c - removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder 08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
SoftCoder 3425d4c248 - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
titiger ba1d03118e unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
SoftCoder 9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
SoftCoder 85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder 6f4c3ed033 - added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder 676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder b109b26664 - attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console) 2013-12-30 21:23:49 -08:00
SoftCoder 5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder 5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder 3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder f06d474b60 - cleanup some socket issues and also a possible int overflow 2013-12-24 22:44:46 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder 3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder d69e19b87b Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
	source/shared_lib/include/platform/sdl/factory_repository.h
2013-12-14 02:45:25 -08:00
SoftCoder 65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder 1d9f1f9432 - forgot to commit changes 2013-12-14 02:33:03 -08:00
SoftCoder ec13e904d3 - fixed windows build (removed gl2 references) 2013-12-14 02:29:32 -08:00
SoftCoder 209458adee - removed deprecated gl2 code as it was not used 2013-12-14 02:22:30 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder c887b0c357 - attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
2013-12-11 23:16:56 -08:00
Will 46a0dab916 moved model constructor always behind factory 2013-12-05 21:28:20 +01:00
Will 6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
Will 7e4e98857b integrate upstream 2013-12-04 08:49:33 +01:00
SoftCoder 4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder f7bc5e8f92 - bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors. 2013-11-30 17:20:30 -08:00
Will a869dd0fee Tweak to see if we can get the new colour picking code working 2013-12-01 00:43:49 +01:00
SoftCoder 2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
SoftCoder f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Will c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
filux 00b4d9ab4e resolved conflicts by conversion CRLF to LF 2013-11-28 08:26:39 +01:00
Mark Vejvoda ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda 39b41cdfea - code cleanup based on additional gcc warnings 2013-11-19 06:29:30 +00:00
Mark Vejvoda 4a4c7fbfde - code cleanup based on additional gcc warnings 2013-11-19 06:24:22 +00:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda b2f3748168 - updates related to debian package standards 2013-11-16 20:27:51 +00:00
Mark Vejvoda 445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda f0737ac682 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
Mark Vejvoda a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda 85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda 5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda 0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda 8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda 54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda 9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda 70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Mark Vejvoda 345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda f4cbced3f4 more vc++ warning fixes as well as disable an unused font renderer in windows 2013-11-04 20:16:52 +00:00
Mark Vejvoda 1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda 9a3463330c *Stupid* vc++ compiler never ceases to amaze me how pathetic it is. 2013-11-03 07:55:20 +00:00
Mark Vejvoda 8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda 3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda eb085907d0 fixed the build 2013-11-02 11:22:32 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda 2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda c66db8ce49 fix windows build 2013-10-28 21:08:49 +00:00
Mark Vejvoda 957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda 9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda 83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda 37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Mark Vejvoda ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda 53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda 9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda 939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda 9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda 63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda 37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda 7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda 525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda 875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00