Mark Vejvoda
623623d33f
- bugfix for segfault in menu when exiting too fast
2012-03-05 22:53:03 +00:00
Mark Vejvoda
7399d10247
- attempt to get better stack trace if simple thread dies in destructor
2012-03-04 07:04:36 +00:00
Mark Vejvoda
246f4b326f
- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
2012-03-03 23:59:44 +00:00
Mark Vejvoda
04e16819aa
- fix segfault when converting models
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- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda
a6af5b96af
- when RainEffect=false then ALSO disable rain in the main menu
2012-03-03 08:52:52 +00:00
Mark Vejvoda
94f3665285
- added nick sound when user mentions another players name in chat (in game lobby and in game)
2012-03-03 08:45:20 +00:00
Mark Vejvoda
7fe7800ac2
- added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow)
2012-03-03 08:28:15 +00:00
Mark Vejvoda
8b7e2a7b9e
- when searching for hud, loop until we find a file
2012-03-03 07:48:05 +00:00
Mark Vejvoda
060d1f453d
- change the crc cache file names to avoid excessively long filenames and to see if this improves performance and fixes buggy behaviour.
2012-03-03 04:55:00 +00:00
Mark Vejvoda
3eba87727c
- bugfixes for headless mode, map selection logic was broken for admin user
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- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda
909b680836
- a little cleanup of request parameters
2012-02-25 08:46:48 +00:00
Mark Vejvoda
c3e40ca1e5
- updated to include desktop files for map editor and g3d viewer and added to make install in cmake build system
2012-02-25 04:11:07 +00:00
Mark Vejvoda
9d6607a051
- added new lua method so users can create units without spacing rules:
...
createUnitNoSpacing
2012-02-21 21:56:20 +00:00
Titus Tscharntke
2b50070249
you can init a GraphicMessageBox without a button now.
2012-02-19 17:49:33 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Titus Tscharntke
9dd8dd4098
Display of the boost effect in the GUI. ( shown in the command description )
2012-02-19 02:40:13 +00:00
Mark Vejvoda
cf1c7c1ca2
- tighten up socket error checking during peek for data on connection check
2012-02-11 22:52:52 +00:00
Mark Vejvoda
4ed3050f84
- fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support
2012-02-11 15:20:40 +00:00
Mark Vejvoda
2fbebb4721
- some cleanup of CRC calculation for better cache use
2012-02-10 16:53:56 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
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- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
b6473b69ab
- added ability to turn off some screen selection items for better recording ability. Set RecordMode=true in glestuser.ini to disable some selection effects for recording a video and not seeing selection circles etc.
2012-02-03 06:16:50 +00:00
Tom Reynolds
17856ced2f
increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay)
2012-02-02 20:41:00 +00:00
Titus Tscharntke
4b2703a771
I forgot to comment out a printf
2012-01-28 14:41:46 +00:00
Mark Vejvoda
12d1885c65
- ported bugfixes to trunk from 3.6.0.3
2012-01-24 21:28:05 +00:00
Mark Vejvoda
ebe45d253a
- bugfix for custom data path
2012-01-24 16:14:49 +00:00
Mark Vejvoda
ff4c327261
- bugfix for custom data path macro usage to avoid compiler errors
2012-01-24 07:39:16 +00:00
Mark Vejvoda
84f06d3cbd
- bugfix to compile with libircclient 1.6 and beyond
2012-01-23 20:36:15 +00:00
Mark Vejvoda
f40c37f5e8
- ported bugfixes for 3.6.0.3 release:
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- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
- Windows client fix for headless server operation
- Crash for some systems when trying to use VBO's
- Fixed AZERTY keyboard support
- Enhanced support for screenshots in g3d viewer
- Updated particle code from titi
- Bugfix for custom data path override causing compiler error
- Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
- Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420
- port changes from 3.6.0.3 to trunk for windows hosting patch
2012-01-20 04:15:13 +00:00
Titus Tscharntke
eaa8a56cb2
better sort order again ...
2012-01-18 23:10:14 +00:00
Titus Tscharntke
83c8efae51
sort order for select statement changed ( ip instead of lastchanged)
2012-01-18 22:57:00 +00:00
Mark Vejvoda
7438ec4669
- bugfix for windows users to be able to host games
2012-01-17 06:02:54 +00:00
Titus Tscharntke
9f703f2303
faction links, modders can include factions from other techtrees if techtree.xmls are compatible.
...
( Still problems with CRC-calculation and download in Multiplayer for those linked factions )
2012-01-17 01:34:50 +00:00
Mark Vejvoda
3049c5e376
- attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #)
2012-01-09 21:08:19 +00:00
Mark Vejvoda
174e419314
- fixed keyboard bug where - was thought to be numeric
2012-01-09 15:52:15 +00:00
Titus Tscharntke
15537e059a
missing initialisation of "emissionRateFade" made damage smoke particles from objects disappear or much too strong
2012-01-07 23:53:08 +00:00
Titus Tscharntke
e05984d527
- daylight effects for unit particles ( best use with mode "black" )
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- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda
1f60d2606a
- bugfix for icon size in windows header (shows proper size now)
2012-01-07 20:02:40 +00:00
Mark Vejvoda
61b51eb9ed
- finally a fix for upside down icon (uses png file)
2012-01-06 23:34:49 +00:00
Mark Vejvoda
4c0e39848a
- attempt to see if this solves the dumb icon issue
2012-01-06 23:26:23 +00:00
Mark Vejvoda
89f06a76be
- set the color key for the icon
2012-01-06 23:04:59 +00:00
Mark Vejvoda
093b1efb2c
- added a few more socket guards around invalid socket value
2012-01-06 21:21:52 +00:00
Mark Vejvoda
88ad6d3723
- added a guard on the socket so we only shutdown if not already done so by possibly another thread.
2012-01-06 21:18:36 +00:00
Mark Vejvoda
d8092d25f6
- best i can do for now, screnshots can be sized, but size cannot exceed max viewable on screen resolution
2012-01-06 21:02:23 +00:00
Mark Vejvoda
1622b9b046
- changed g3d screenshot resizing to render at desired screensize instead of scaling image.
2012-01-06 19:34:47 +00:00
Mark Vejvoda
d449517872
- added ability to specify scaled image size of screenshots in g3d viewer example:
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./megaglest_g3dviewer --load-unit=techs/megapack/factions/romans/units/catapult,attack_skill --auto-screenshot=resize-1024x768
2012-01-06 18:49:33 +00:00
Mark Vejvoda
8e4ed05159
- bugfixes to g3dviewer when loading a unit with particles from commandline (fixes recursive call crash), and added verbose commandline switch for g3dviewer
2012-01-06 18:04:01 +00:00
Mark Vejvoda
0427cea646
- only init sdl keyboard items in interactive game mode
2012-01-06 07:15:04 +00:00
Mark Vejvoda
50f1fa65ca
- bugfix on battle screen when 8 players playing, last player is sometimes chopped off
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- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
33674256a3
- fix for windows compile with new fontconfig changes
2012-01-05 23:29:34 +00:00