Commit Graph

3749 Commits

Author SHA1 Message Date
Mark Vejvoda 87a4eb49e4 - fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
2013-02-16 21:20:09 +00:00
Mark Vejvoda 85b1365e7e - bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players 2013-02-16 20:02:22 +00:00
Mark Vejvoda cfe0f6bb55 - bugfix for in game joining 2013-02-16 19:26:17 +00:00
Mark Vejvoda 45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda 9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda fb6cff0ed1 - bugfix for latest harvest updates 2013-02-12 22:37:14 +00:00
Mark Vejvoda 646d11f143 - if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house 2013-02-12 21:51:25 +00:00
Titus Tscharntke 4e6e96b125 AI scouting switched back to something we had before "THE BUG" 2013-02-12 21:17:21 +00:00
Mark Vejvoda aca17684a7 - attempt to see if this fixes drawing of starting points for some bad video drivers 2013-02-12 20:47:46 +00:00
Mark Vejvoda 589962868b - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
Mark Vejvoda a71c3d239f - added unit auto repair a buidling if the meeting point is on that building 2013-02-12 03:41:59 +00:00
Mark Vejvoda c0fe242504 - allow for translated names to be shown for tutorials and scenarios in selection menu 2013-02-12 02:10:00 +00:00
Mark Vejvoda 93773839fd - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:52:44 +00:00
Mark Vejvoda 5fd8b121a9 - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:43:30 +00:00
Titus Tscharntke 41671ac997 frustRum ->frustum 2013-02-11 22:51:36 +00:00
Tom Reynolds fa5f6f407a new translations, cppcheck script modification 2013-02-10 23:38:00 +00:00
Titus Tscharntke a3635376cf no more trouble with middle mouse button camera view 2013-02-09 23:20:40 +00:00
Mark Vejvoda cb30df57a6 - added better breakpad lib detection 2013-02-09 20:45:21 +00:00
Mark Vejvoda 7dae926cf2 - do not show errors on console for scenarios without a description 2013-02-09 17:18:34 +00:00
Mark Vejvoda af100408ed - correct vc++ build so that we properly parse the version info for automated builds 2013-02-09 08:01:06 +00:00
Mark Vejvoda 50e64e9564 - scenario description patch applied from Muwuum 2013-02-09 07:17:10 +00:00
Mark Vejvoda 1e3c7b3e2c - update project files to use proper way for naming binaries in vc++ 2013-02-09 07:00:56 +00:00
Mark Vejvoda 9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Titus Tscharntke f06f86904c recall group select again 2013-02-08 23:54:50 +00:00
Tom Reynolds d491a6ae96 upgrade linux version info 2013-02-08 19:27:19 +00:00
Mark Vejvoda 8e97a7598d - update cmake so some game tools respect output folder setting 2013-02-08 18:21:49 +00:00
Mark Vejvoda 86a7ca2b6f - bugfix for older upnpc versions 2013-02-08 17:51:53 +00:00
Titus Tscharntke 06a1fad2fc fix for more picky gcc 4.7.2 compiler 2013-02-08 17:42:44 +00:00
Mark Vejvoda da611f8a1f - add a few more safety's in the code to avoid memory issues 2013-02-08 07:56:46 +00:00
Mark Vejvoda 74d7841c4d - add a few more safety's in the code to avoid memory issues 2013-02-08 07:54:12 +00:00
Mark Vejvoda e3c03b5916 - fix cmake script to properly set version # 2013-02-08 06:45:33 +00:00
Mark Vejvoda 941b00b9bb - remove 8 bit color as a selectable options in UI 2013-02-07 01:41:52 +00:00
Mark Vejvoda cfb9b61168 - rollback AI so nig can test anarchy bug 2013-02-06 23:58:49 +00:00
Mark Vejvoda 25f2b92892 - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
Titus Tscharntke 3ea6a02d95 no return in void methods 2013-02-05 22:00:50 +00:00
Mark Vejvoda b2be14ca33 - updated the AI's scouting logic
- updated from transifex
2013-02-05 06:56:59 +00:00
Mark Vejvoda bf468a39e1 -bugfix for vc++ 2010 (last commit was done from vc++ 2012) 2013-02-05 02:35:09 +00:00
Mark Vejvoda adc62b7df8 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-05 00:01:40 +00:00
Mark Vejvoda 196d1240f1 - attempt to fix the crash in game originally reported by nig 2013-02-04 23:47:54 +00:00
Mark Vejvoda f4b026b41f - bugfix on linux 2013-02-04 08:36:03 +00:00
Mark Vejvoda f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda d02f91d2e0 - bugfix for AI not using correct build spacing 2013-02-03 23:29:16 +00:00
Mark Vejvoda c913825650 - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
Mark Vejvoda 8dc637527a - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
Mark Vejvoda bff9b1b3bc - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
Mark Vejvoda d808b4ecc4 - added Unit selection type label
- updated unhandled exception logic in linux
2013-02-01 05:52:00 +00:00
Mark Vejvoda 3ccdd1a0c7 - updated windows exception handler to catch all error types 2013-02-01 05:26:07 +00:00
Mark Vejvoda ffa52b02f5 - updated project file to consistent include path for google-breakpad 2013-02-01 02:33:33 +00:00
Mark Vejvoda 71d5f24828 - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00