Mark Vejvoda
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252080b3b0
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modified sound fade on app exit as per tom's forum post
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2011-11-11 18:15:46 +00:00 |
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Mark Vejvoda
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c8649f8cd1
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added ability to override throttle settings for future customization if required:
RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
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2011-11-08 16:27:15 +00:00 |
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Mark Vejvoda
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08de3e8f18
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added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles)
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2011-11-08 16:16:57 +00:00 |
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Titus Tscharntke
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f0fb35b64d
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menu layout ...
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2011-11-04 00:36:07 +00:00 |
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Mark Vejvoda
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22c8881902
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- update fonts for console when language is toggled
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2011-11-03 23:38:43 +00:00 |
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Mark Vejvoda
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0b18d22700
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fix for wrong path used to load overridden intro data
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2011-11-03 14:23:21 +00:00 |
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Mark Vejvoda
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30e1f45cc7
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- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
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2011-11-02 17:17:28 +00:00 |
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Mark Vejvoda
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3dfd316484
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fixed legacyfont
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2011-11-01 23:51:28 +00:00 |
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Mark Vejvoda
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bb25e0ec79
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fix for macosx
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2011-11-01 21:47:34 +00:00 |
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Mark Vejvoda
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193354865c
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another attempt to fix things on macosx
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2011-11-01 21:17:24 +00:00 |
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Mark Vejvoda
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e15d9cab5d
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attempt to see if eariler init helps on macosx
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2011-11-01 20:07:18 +00:00 |
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Mark Vejvoda
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279ef96fd1
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another attempt to supplant macosx's weakness
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2011-11-01 17:38:51 +00:00 |
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Titus Tscharntke
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9bc8ecb2c8
|
Host_Game instead of Custom_Game in Lan_Game/Internet_Game
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2011-10-30 22:23:57 +00:00 |
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Mark Vejvoda
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1c96073db4
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fixed the headless horseman segfault
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2011-10-27 19:02:15 +00:00 |
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Mark Vejvoda
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0b6dbdf411
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ensure language toggle only happens outside of a render event
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2011-10-25 22:40:28 +00:00 |
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Mark Vejvoda
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50adfb3305
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- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
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2011-10-25 18:39:11 +00:00 |
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Mark Vejvoda
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927a0db45e
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try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true
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2011-10-22 08:40:31 +00:00 |
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Mark Vejvoda
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9135b6155d
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fix legacyfont on intro and changed linux default legacy font to arial since helvetica is not working on ubuntu
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2011-10-22 03:13:23 +00:00 |
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Mark Vejvoda
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e64bd1bf6e
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updated intro to add extra text and proper centering of text
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2011-10-22 03:01:22 +00:00 |
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Mark Vejvoda
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5ac681ca73
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changed app exit sound fade to 1.75 seconds and allow it to be set via new optiona lini setting: ShutdownFadeSoundMilliseconds
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2011-10-21 22:36:36 +00:00 |
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Mark Vejvoda
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b10c489418
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just for you tomreyn (fade sound on application exit)
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2011-10-21 22:07:34 +00:00 |
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Mark Vejvoda
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14736ddfb7
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now fade out of music when starting game and fade out of music when ending game
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2011-10-21 19:52:55 +00:00 |
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Mark Vejvoda
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9d1617e045
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display thread counts on app shutdown / ftp server startup and shutdown only in verbose mode
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2011-10-18 14:01:55 +00:00 |
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Mark Vejvoda
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c40ca18966
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- added commented out code for loading md5 models (and obj format models) on intro page
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2011-10-18 07:10:19 +00:00 |
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Mark Vejvoda
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b30fdea0d0
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only output error filename once
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2011-10-18 02:11:55 +00:00 |
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Mark Vejvoda
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62f1ad0464
|
output to console before trying to write to error.log
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2011-10-18 02:02:37 +00:00 |
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Mark Vejvoda
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dc4b367f69
|
- changed contact email address to bug report URL
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2011-10-18 01:40:49 +00:00 |
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Mark Vejvoda
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d98e35f245
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bugfix when shutting down after visiting internet menu
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2011-10-18 01:29:08 +00:00 |
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Mark Vejvoda
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3b8d07fc8d
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- don't allow game to start and show a message if network player connected and on an unassigned slot
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2011-10-15 01:03:24 +00:00 |
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Mark Vejvoda
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3b382c67e9
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- added 3rd possible intro song (not active in xml), moved intro models animation speed into menu xml
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2011-10-12 05:37:54 +00:00 |
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Mark Vejvoda
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50ce6eb1ea
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- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
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2011-10-12 05:24:30 +00:00 |
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Mark Vejvoda
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df22657b54
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- updated regular settings for original intro so timing is correct
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2011-10-07 20:53:36 +00:00 |
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Mark Vejvoda
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e090df259d
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- bugfix for font height calc
- updated intro
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2011-10-07 19:53:07 +00:00 |
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Mark Vejvoda
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af2abb57b8
|
- added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics
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2011-10-07 17:21:09 +00:00 |
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Mark Vejvoda
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2d42f59fe1
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- added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
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2011-10-06 18:04:59 +00:00 |
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Mark Vejvoda
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6aa079390d
|
- try to avoid a hang when multiple runtime errors occur at the same time.
- attempt at small speed boost in pathfinder
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2011-10-05 21:46:41 +00:00 |
|
Titus Tscharntke
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a011cb3b26
|
Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font.
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2011-10-04 23:49:34 +00:00 |
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Mark Vejvoda
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be3209e1fc
|
- when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written.
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2011-10-03 18:39:21 +00:00 |
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Mark Vejvoda
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9316c1b4c3
|
- when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written.
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2011-10-03 18:34:59 +00:00 |
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Mark Vejvoda
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7eb68c4023
|
- added new commandline option to override base font size
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2011-10-03 02:45:43 +00:00 |
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Mark Vejvoda
|
75e73ec85d
|
- headless mode now properly uses selected slot of player
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2011-10-01 08:04:30 +00:00 |
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Mark Vejvoda
|
77a2fa7d48
|
- getting fanatical about memory cleanup so that valgrind output is more useful
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2011-09-30 23:55:07 +00:00 |
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Mark Vejvoda
|
43ed4553ea
|
- more memory cleanup and thread cleanup (found using valgrind)
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2011-09-28 15:32:57 +00:00 |
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Mark Vejvoda
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aed293bba2
|
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
|
2011-09-28 06:57:42 +00:00 |
|
Mark Vejvoda
|
fe8e76efd8
|
- applied some memory leak cleanups
|
2011-09-27 20:35:45 +00:00 |
|
Mark Vejvoda
|
04b40ab476
|
- bugfix for endless loop on headless server when pressing control-D
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2011-09-27 19:21:06 +00:00 |
|
Mark Vejvoda
|
0cf03a3562
|
- added option to quit headless server after game has completed:
./megaglest --headless-server-mode=exit
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2011-09-27 18:44:01 +00:00 |
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Mark Vejvoda
|
ec554ffffb
|
- do not init SDL's video subsystem in headless mode
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2011-09-27 10:25:31 +00:00 |
|
Mark Vejvoda
|
2a86cb4f7d
|
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
|
2011-09-27 10:16:09 +00:00 |
|
Mark Vejvoda
|
9caff9dac3
|
- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
|
2011-09-27 07:01:08 +00:00 |
|