Commit Graph

4937 Commits

Author SHA1 Message Date
Titus Tscharntke 06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda dd704fe372 Updated version # and startup script for 3.3.4.1 release 2010-04-21 00:59:53 +00:00
Mark Vejvoda ca10bd5776 Bugfixes for 3.3.4 defects found:
- Fog of War always turned off in scenarios and tutorials
- memory cleanup in join menu
- removed dsound.dll  copying from batch file
2010-04-20 23:23:06 +00:00
PolitikerNEU 21a1932bbb tried to fix a bug with upgrades 2010-04-20 17:32:09 +00:00
Mark Vejvoda d412cb5f79 Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
Mark Vejvoda 071b320940 Updated startup script to link additional libs for 64 bit linux distro's 2010-04-20 02:14:47 +00:00
Mark Vejvoda 4926b966cc Updated linux dependency setup script for new linux build machines to work with Ubuntu 8.04 2010-04-19 05:39:03 +00:00
PolitikerNEU 54db1e20f6 Chaning of the queuing key is easier 2010-04-18 19:28:52 +00:00
PolitikerNEU e06e964728 Added queing commands with shift 2010-04-18 07:35:48 +00:00
Mark Vejvoda e9453ae7d1 Updated version # for current development 2010-04-18 06:01:20 +00:00
Mark Vejvoda dbe909aa7f Updated Windows Installer script 2010-04-17 00:34:05 +00:00
Mark Vejvoda 4c7831edbc Saved as UTF8 for Linux Installer 2010-04-16 17:01:23 +00:00
Mark Vejvoda 5c4dc22be9 Changed ver # in preparation for a new release 2010-04-16 08:31:36 +00:00
Mark Vejvoda 3d670be353 Changed ver # in preparation for a new release 2010-04-16 08:29:58 +00:00
Mark Vejvoda 98dedbe0b7 Added a new script to automatically scan and copy shared lib dependencies 2010-04-16 08:08:33 +00:00
Titus Tscharntke 304739e990 'm' is no longer use dto move units ( I think noone ever used it ) Its used to display faded messages now
Releasenotes are in the reame.txt now
2010-04-16 00:07:32 +00:00
Titus Tscharntke e02a81d1a2 press escape to abort chatting 2010-04-15 21:16:13 +00:00
Mark Vejvoda 4cf8f079e7 Updated config files with performance and font changes 2010-04-15 14:06:05 +00:00
Mark Vejvoda f0e798f026 Updates to win32 project files 2010-04-15 13:37:18 +00:00
Mark Vejvoda 6a9dcdcf7e Added some extra guards for NULL 2010-04-15 05:06:15 +00:00
Mark Vejvoda 30c4eb2b96 Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
Titus Tscharntke 86f0b8adb0 ConsoleMaxLinesStored and windows fonts 2010-04-14 21:32:08 +00:00
Titus Tscharntke e5d9631a9f watersounds playing all over the map is fixed.
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Mark Vejvoda 4c8e4eaccb bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors. 2010-04-13 23:55:07 +00:00
Mark Vejvoda 80f5ee91d5 bugfix to disable alt-enter in win32 2010-04-13 20:20:51 +00:00
Titus Tscharntke 8099e9db96 version number position in intro 2010-04-13 19:08:08 +00:00
Mark Vejvoda 8b90f2bf64 Cleanup from the fallout of porting file locking to win32 2010-04-13 17:14:42 +00:00
Mark Vejvoda 0657004da2 Ported debug file locking mechanism to win32 2010-04-13 17:09:49 +00:00
Mark Vejvoda feb61e0598 Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically 2010-04-13 16:00:19 +00:00
Mark Vejvoda 8c438b812d Some final fixed related to combined cross platform socket code 2010-04-13 07:29:48 +00:00
Mark Vejvoda 561dd69107 First Attempt at merging socket code into cross platform classes 2010-04-13 06:59:30 +00:00
Mark Vejvoda 2c9b6ea3ee Ported bugfix to win32 2010-04-12 21:54:47 +00:00
Mark Vejvoda a5aba5cc66 Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
2010-04-12 21:40:57 +00:00
Mark Vejvoda 4e12d8dbcf Bugfix for tracker#: 2985601
- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda f7df0fd3d4 Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces) 2010-04-11 07:13:14 +00:00
Mark Vejvoda da230fc73d Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces) 2010-04-11 07:12:56 +00:00
Mark Vejvoda 203d37bb6f Added status update for LAN server searching and guard against people who click find like mad. 2010-04-11 04:29:23 +00:00
Mark Vejvoda af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke ac6deedd93 fixed the null pointer exception related to font colors while chatting in the menu
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda a2ffe0c7e7 Updates to win32 project settings and installer script 2010-04-09 08:04:09 +00:00
Mark Vejvoda 63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda 06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Mark Vejvoda d61e7cd4c3 Updated win32 installer to use glest icon for Installer 2010-04-09 02:42:01 +00:00
Mark Vejvoda 5fce51ad00 A new script to compare two different versions of data folders in the release folder and build an archive with ONLY the differences 2010-04-09 00:40:53 +00:00
Titus Tscharntke be9739cf29 3.3.3 2010-04-08 20:44:34 +00:00
Titus Tscharntke f5e21ae896 ingame fontcolor change with key 'C' is back 2010-04-08 20:19:25 +00:00
Mark Vejvoda a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke d5a55f6a83 fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Titus Tscharntke 39ea3d4583 setting defaults in glest.ini 2010-04-07 17:19:16 +00:00
Titus Tscharntke e290b6db82 resolution switch for windows fixed ( hopefully ) 2010-04-07 16:38:14 +00:00