Commit Graph

4937 Commits

Author SHA1 Message Date
Mark Vejvoda b16b0f00fc Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda b4e662c886 Updated ver # in preparation for a new release 2010-04-06 20:47:44 +00:00
Mark Vejvoda ff65495829 Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
Titus Tscharntke 1f76690cf5 loading screens for the factions
its possible to define a loading screen for a techtree too.
2010-04-06 20:15:06 +00:00
Mark Vejvoda 40f5097a07 SLight change to win32 re-init when doing ctrl-enter (a small speed up) 2010-04-06 20:10:38 +00:00
Mark Vejvoda 9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda 99c03d25bc Added some debug output for keypress events 2010-04-06 14:09:42 +00:00
Mark Vejvoda 436f46fcba Added support for OpenAL in win32 2010-04-06 05:30:22 +00:00
Mark Vejvoda d38a1f8877 Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00
Mark Vejvoda ec7e741ad3 Updated screen loading feature to support all supported image types 2010-04-05 21:41:33 +00:00
Mark Vejvoda b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Titus Tscharntke c525407904 loading screens for scenarios too 2010-04-05 20:16:49 +00:00
Mark Vejvoda 86a9bc0c84 proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
Mark Vejvoda 1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Titus Tscharntke ab1c302107 loading screen for players faction ( doesn't work at the moment ) 2010-04-05 17:43:04 +00:00
Titus Tscharntke 8681a551a1 smaller fonts for display and console 2010-04-04 16:48:42 +00:00
Mark Vejvoda c51a4ca35f Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32. 2010-04-04 04:28:23 +00:00
Mark Vejvoda 18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke a0c979a978 server socket number is displayed in cutom game menu ( in the connect state ) 2010-04-03 23:31:10 +00:00
Titus Tscharntke 4c9c10f460 size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Mark Vejvoda 924ec79364 Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
Mark Vejvoda a0c0be4d65 Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00
Mark Vejvoda e56ce605db Ported latest linux changes to win32 2010-04-03 02:28:49 +00:00
Mark Vejvoda e3a3b974da Added more debug output and protection for X11 font processing 2010-04-03 02:23:46 +00:00
Mark Vejvoda 092f3a2bca some changes in preparation for file transfers 2010-04-03 02:22:41 +00:00
Mark Vejvoda c8019116c5 Slight change to use receiver's IP address instead of manufactured packet info 2010-04-03 02:21:04 +00:00
Mark Vejvoda 02d0781b40 A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
Titus Tscharntke 198d2aeb98 improved resolution change in options menu 2010-04-02 14:21:43 +00:00
Mark Vejvoda 8cf77f1b8a Ported LAN auto-connect feature to win32 2010-04-02 03:06:27 +00:00
Mark Vejvoda bc725454fd Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses 2010-04-02 02:33:32 +00:00
Mark Vejvoda d4e645424a added a fallback to fixed font on X11 in case of missing fonts 2010-04-02 00:31:39 +00:00
Mark Vejvoda 2391d025ac Bugfix for X11 font loading when NULL pointer encountered. 2010-04-01 20:42:07 +00:00
Titus Tscharntke c678d35bdb new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda 05a031cc0e Attempt to fix the retrieval of supported video resolutions 2010-04-01 16:23:25 +00:00
Mark Vejvoda 02c41f7b77 Attempt to fix the retrieval of supported video resolutions 2010-04-01 16:22:17 +00:00
Mark Vejvoda 76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Mark Vejvoda e392f3ca2f Changed posix to use all IP addresses for LAN auto connect 2010-04-01 07:50:15 +00:00
Mark Vejvoda 6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Mark Vejvoda 215fbdb33f Temp bugfix so that options menu will load, resolution that it tries to auto-select when opening did not exist and caused a crash. 2010-04-01 07:38:49 +00:00
Mark Vejvoda 0bcb710606 Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this) 2010-04-01 06:31:10 +00:00
Titus Tscharntke 5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda 2eae390d34 Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users 2010-03-31 17:30:12 +00:00
Mark Vejvoda 3b38d143d9 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:27:05 +00:00
Mark Vejvoda a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Mark Vejvoda dab5cb840f Added a script for debian based linux distros to pull down required dependencies to build mega-glest 2010-03-28 04:04:44 +00:00
Mark Vejvoda 87e8246c19 Switched the source code release archive builder back to linux friendly format so that file properties are preserved 2010-03-28 02:31:19 +00:00
Titus Tscharntke 52c40e0713 3.3.2-beta1 2010-03-27 22:22:33 +00:00
Mark Vejvoda cda368b96c Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously 2010-03-27 21:32:33 +00:00
Mark Vejvoda 02b1cb40e2 Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
Mark Vejvoda 5604473d28 added missing header 2010-03-27 18:43:38 +00:00