SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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da3c55c00b
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- bugfix, now support proper saving and reloading of games where attack boost is applied to units
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2013-12-22 16:10:00 -08:00 |
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SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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94684c66a4
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- code cleanup based on additional gcc warnings
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2013-11-19 06:56:09 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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4478b8d1df
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 09:03:57 +00:00 |
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Mark Vejvoda
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ff9faf7a4a
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- fixed warnings in 32 bit linux gcc
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2013-11-17 09:01:32 +00:00 |
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Mark Vejvoda
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d0ac27353a
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 08:44:47 +00:00 |
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Mark Vejvoda
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cc21dbbc5c
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cpp check warnings cleanup
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2013-11-14 13:22:55 +00:00 |
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Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
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Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
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Mark Vejvoda
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7f5d35ef0f
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- do not validate null fire particle
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2013-11-12 01:00:03 +00:00 |
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Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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095351c1a0
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removed unused code
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2013-11-09 16:51:00 +00:00 |
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Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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2612774078
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a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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cc4f4aaa37
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- attempt to improve performance when crc logging is disabled
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2013-10-28 04:57:55 +00:00 |
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Mark Vejvoda
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539df3a854
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-- attempt to fix another oos issue detected
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2013-10-26 07:02:32 +00:00 |
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Mark Vejvoda
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d2f2b26739
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bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
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2013-10-21 06:30:25 +00:00 |
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Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
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a4a32fc4fe
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
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Mark Vejvoda
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83055456d2
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- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
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37a53c114a
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- attempt to detect oos by adding more crc and log info
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2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
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e31192db9f
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- added support for morph command type to use:
<replace-storage value="true" />
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2013-10-11 02:15:49 +00:00 |
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Mark Vejvoda
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8e2da49b84
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- added another item to crc check to try to track out of synch
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2013-10-10 04:06:49 +00:00 |
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Mark Vejvoda
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42912e0b74
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- applied patch to allow tilesets to not force random object placement
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2013-10-08 04:36:21 +00:00 |
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Mark Vejvoda
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c1305bdd1b
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- add more crc log info for oos
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2013-10-06 06:59:15 +00:00 |
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Mark Vejvoda
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ebcbaafc0d
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re-enable some hitpoint tracking for crc checks
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2013-10-03 20:04:55 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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91b7803270
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- attempt to fix additional oos issues
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2013-09-28 03:10:37 +00:00 |
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Mark Vejvoda
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6b59cb0bcc
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- attempt to fix additional oos issues
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2013-09-27 04:45:53 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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c9b3284aeb
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bugfix for particle cleanup
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2013-09-24 04:29:53 +00:00 |
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Mark Vejvoda
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875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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1633a80b69
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- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
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2013-09-21 06:06:48 +00:00 |
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Mark Vejvoda
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fd1e5f893a
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try to use double instead of float for timed unit particles
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2013-09-21 00:32:17 +00:00 |
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Mark Vejvoda
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123a329baf
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separate problematic code to see where the segfault happens
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2013-09-21 00:11:34 +00:00 |
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Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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3a5c99bca5
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small code cleanup to see if this corrects any memory issues
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2013-09-18 22:44:04 +00:00 |
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Mark Vejvoda
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538a676006
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- attempt bugfix for floating point issue causing oos
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2013-09-18 00:46:30 +00:00 |
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Mark Vejvoda
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013ed35c8b
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added more debug info to unit crc logs
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2013-09-17 23:52:27 +00:00 |
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Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
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Mark Vejvoda
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1d16d57c74
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lowered the log max size limit for crc logging
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2013-09-17 03:06:01 +00:00 |
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Mark Vejvoda
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fefb9b6148
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- hide the removing crc log print to console
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2013-09-17 03:03:16 +00:00 |
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Mark Vejvoda
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d7abf70920
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- updated crc log for units to exclude floating point rotation info
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2013-09-17 01:32:25 +00:00 |
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Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
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Mark Vejvoda
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17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
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Mark Vejvoda
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67bf5ebc1b
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bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
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Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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50ade6b471
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bugfix for both progress and animation smoothness
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2013-06-03 14:50:50 +00:00 |
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Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
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8d8c9ab20c
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bugfix for join in progress game (clear path for each unit)
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2013-06-03 05:29:01 +00:00 |
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Mark Vejvoda
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335eb3ac4a
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bugfix for smoother animation sequences and fix progress bound animations
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2013-06-03 04:28:53 +00:00 |
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Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
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Mark Vejvoda
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ae458f9b4b
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cleanup compile warnings
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2013-06-01 23:31:17 +00:00 |
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Mark Vejvoda
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78d9a01638
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bugfix for attackboost where it sometimes did not properly remove the boost
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2013-06-01 22:21:04 +00:00 |
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Mark Vejvoda
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4daef05777
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bugfix for animation progress
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2013-06-01 03:24:06 +00:00 |
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Mark Vejvoda
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4efc2f9cea
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try to make world synch logging not use translated unit names
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2013-05-31 15:33:01 +00:00 |
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Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
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Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
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Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
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Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
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Mark Vejvoda
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d901670c15
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
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Mark Vejvoda
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7c98c35d67
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init new variable to null
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2013-05-25 22:46:01 +00:00 |
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Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
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Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
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Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
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Mark Vejvoda
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fe151abcc5
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ensure dead units clean up
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2013-05-25 07:36:21 +00:00 |
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Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
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Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
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Mark Vejvoda
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e456096ffc
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added more important logging for out of synch
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2013-05-25 00:02:49 +00:00 |
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Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
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