Commit Graph

817 Commits

Author SHA1 Message Date
Mark Vejvoda a2f013c51a - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
Mark Vejvoda 2e99f69ef1 - added an overall MAX lag counter to disconnect clients that lag beyond recovery 2010-08-27 18:53:59 +00:00
Mark Vejvoda e358df4486 - fixing more stupid windows compile issues 2010-08-27 17:25:58 +00:00
Mark Vejvoda de82843e73 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:46:08 +00:00
Mark Vejvoda f7d9cd50a6 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:40:54 +00:00
Mark Vejvoda 0504ea3b97 - bugfix for particles when they finish 2010-08-27 03:06:28 +00:00
Mark Vejvoda a4e75417e4 - added safety check to thread execution 2010-08-27 03:00:57 +00:00
Mark Vejvoda 773bc8659f - extra hardening of connecthost commandline parameter 2010-08-27 02:51:31 +00:00
Mark Vejvoda eb9b5a4ec6 - bigfixes for game data check 2010-08-26 23:45:29 +00:00
Mark Vejvoda 90f66d99bf - updated game data checks display on server 2010-08-26 23:14:55 +00:00
Mark Vejvoda f765ab0880 - updated game data mismatch display 2010-08-26 23:04:14 +00:00
Titus Tscharntke 8884c32e78 version string "light" 2010-08-26 23:01:55 +00:00
Mark Vejvoda ddf4fca0bf - another change to game data packet length for the sake of cheesy windows 2010-08-26 22:29:48 +00:00
Mark Vejvoda 9bacf0abea - added a better detection of threads statuses 2010-08-26 22:13:41 +00:00
Mark Vejvoda 1058065ce7 - changing the max filecount lower to avoid stack overflow due to array taking > 1MB 2010-08-26 20:28:26 +00:00
Mark Vejvoda 169234b80f - added more safety checks in broadcast socket thread 2010-08-26 19:50:18 +00:00
Mark Vejvoda f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda d2f4b49f27 - fixed windows compiler flag for debug mode to include RTTI 2010-08-26 17:41:42 +00:00
Mark Vejvoda 4ebd156828 - added new commandline parameter to display the version of SDL used by the program 2010-08-26 16:03:54 +00:00
Mark Vejvoda c5624d8662 - bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions 2010-08-26 15:00:50 +00:00
Mark Vejvoda 979a6ddb09 - fixed compile issues for tomreyn 2010-08-26 14:48:04 +00:00
Mark Vejvoda 8274ff1efb - windows compile bugfixes 2010-08-26 05:43:08 +00:00
Mark Vejvoda db173d0fdd - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
Mark Vejvoda 6fcf4295f1 - updated techree validation output 2010-08-26 04:31:48 +00:00
Mark Vejvoda 58b23f8b91 - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
Mark Vejvoda a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda 5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda 5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda 0ef23749b8 - allow non visible particles to fade out when its time to do so 2010-08-25 19:46:22 +00:00
Mark Vejvoda 3ee7fc902c - changed update and camera update fps to original values 2010-08-25 19:21:11 +00:00
Mark Vejvoda 5e20ab5808 - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
Mark Vejvoda 014165de69 - explicitly clear the cache. 2010-08-25 16:01:24 +00:00
Mark Vejvoda 49978632c4 - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
Mark Vejvoda 855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
Mark Vejvoda c781982e57 - increased explorecells cache size 2010-08-24 23:36:23 +00:00
Mark Vejvoda 4ee98e7155 - some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda a48521b503 - added fire particles to the visible check to improve performance 2010-08-24 20:19:30 +00:00
Mark Vejvoda 39daea6d9a - bugfix for commandline parameters for validate factions 2010-08-24 19:33:10 +00:00
Mark Vejvoda 3828d23670 - attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy 2010-08-24 19:24:37 +00:00
Mark Vejvoda 0e3c0a8d0e - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
Mark Vejvoda 65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda 1daecc4145 - made staggered faction updates toggle flag 2010-08-23 19:49:00 +00:00
Mark Vejvoda 61a2340e14 - disable faction update staggering 2010-08-23 19:35:55 +00:00
Mark Vejvoda 7442ac7c54 - test to try to get svn rev # in build string 2010-08-23 17:13:19 +00:00
Titus Tscharntke 04ba21f10c needed ressource display fixed 2010-08-23 17:11:07 +00:00
Mark Vejvoda c01b43f635 - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
Mark Vejvoda 19892ff11d - small network optimization to help stabilize frequently called network code 2010-08-23 15:17:36 +00:00
Mark Vejvoda 70817a07d1 - some performance updates to fog of war computation 2010-08-23 15:10:37 +00:00