Mark Vejvoda
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47ef05ceed
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- attempt to improve pathfinder performance and lengthen max nodes to 900
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2011-04-26 21:51:18 +00:00 |
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Mark Vejvoda
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016771ed81
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- adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
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2011-04-18 16:51:30 +00:00 |
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Mark Vejvoda
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3617603fde
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- try to lower max pathfinder nodes to see if it makes smoother game play
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2011-04-18 04:07:39 +00:00 |
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Mark Vejvoda
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a04557ee7f
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- set pathfinder values back to be compatible with beta2
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2011-04-14 03:27:34 +00:00 |
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Mark Vejvoda
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06fb3decda
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- added some code for possible future use to improve pathfinder (not for this release) so disabled right now
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2011-04-14 02:51:13 +00:00 |
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Mark Vejvoda
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a48406a592
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- attempt to fix bailout pathfinding logic to have better performance
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2011-04-04 04:32:01 +00:00 |
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Mark Vejvoda
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cd952fcda0
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- updated world synch debug calls to only log outside of faction pre-calculated pathfinding
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2011-04-03 02:42:45 +00:00 |
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Mark Vejvoda
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623dfe7aa5
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- updated pathfinder max to 400
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2011-03-31 19:08:52 +00:00 |
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Mark Vejvoda
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0e9cf65e70
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- more code cleanup (removal of dead code that is no longer used)
- fix the icon for wartime mechanic's heal command
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2011-03-29 16:27:01 +00:00 |
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Mark Vejvoda
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c58f338d1b
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- clear pathfinder precache for units when they die to free memory sooner
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2011-03-29 10:01:01 +00:00 |
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Mark Vejvoda
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d21eeeae07
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- lessen pathfinder max nodes to see if this gives better performance
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2011-03-19 01:31:49 +00:00 |
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Mark Vejvoda
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505abbd1ec
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- observers now hear sounds from units of all team units in visible quad
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2011-03-18 21:23:34 +00:00 |
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Mark Vejvoda
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07f56669b7
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- attempt to see if threaded pathfinding will work and if it improves performance
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2011-03-18 03:53:06 +00:00 |
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Mark Vejvoda
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dcecb1ba8d
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- carving pathfinder to 500 and disabling pathfinder cache to see if it performs better.
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2011-03-05 08:01:48 +00:00 |
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Mark Vejvoda
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4975882ea2
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- cleanup some useless warnings (thanks johndh)
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2011-02-28 23:33:11 +00:00 |
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Mark Vejvoda
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45a646ffef
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- carved back max nodes in pathfinder to 600
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2011-02-28 16:45:15 +00:00 |
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Mark Vejvoda
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c679c4bfe0
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- set pathfinder max to 800 (From 1200)
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2011-02-26 00:47:41 +00:00 |
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Mark Vejvoda
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bced200dd1
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- bugfix when bad values are in map file, game would freeze at game start due to endless loop
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2011-02-25 22:13:11 +00:00 |
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Mark Vejvoda
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9de151d975
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- added more things to try to improve pathfinding (especially for the AI)
AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
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2011-02-25 16:32:27 +00:00 |
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Mark Vejvoda
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16c7316887
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- initial attempt to enable pathfinder caching (think it might work now). Please test
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2011-02-23 07:03:38 +00:00 |
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Mark Vejvoda
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69a7f8f1d6
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- hopefully stabilized pathfinder for network play so we won't get out of synch
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2011-02-16 19:44:12 +00:00 |
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Mark Vejvoda
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7a5de218b7
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- chasing down out of synch
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2011-02-16 04:43:27 +00:00 |
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Mark Vejvoda
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14c5b87da4
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- debugging out of synch (make bailout logic optional)
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2011-02-16 03:48:13 +00:00 |
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Mark Vejvoda
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31e722287f
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- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
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2011-02-15 03:32:14 +00:00 |
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Mark Vejvoda
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737f95e5dd
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- for testing made max pathfinder nodecount configurable
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2011-02-13 03:31:05 +00:00 |
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Mark Vejvoda
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4488a4d388
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- make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
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2011-02-13 03:06:12 +00:00 |
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Mark Vejvoda
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d056486ec4
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- disable a cache that i think causes out of synch
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2011-02-12 01:13:52 +00:00 |
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Mark Vejvoda
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0533ce2c63
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- a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;)
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2011-02-11 23:32:24 +00:00 |
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Mark Vejvoda
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cab252c220
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- more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs
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2011-02-11 16:43:57 +00:00 |
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Mark Vejvoda
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41907b7728
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- increase pathfinders range for better results with cliffs
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2011-02-11 07:51:29 +00:00 |
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Mark Vejvoda
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6ec92f2127
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- attempt to add more randomness to pathfinding and faster AI decsions
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2011-02-04 06:34:32 +00:00 |
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Mark Vejvoda
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bbab778738
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- attempt for improved harvesting when congested
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2011-01-28 08:58:16 +00:00 |
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Mark Vejvoda
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177531c376
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- commented out some debug statements and corrected stuck harvesting a bit
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2011-01-28 08:37:48 +00:00 |
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Mark Vejvoda
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23135b5bab
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- when units get congested now we try to randomly pick different approaches to find resources
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2011-01-28 07:17:32 +00:00 |
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Mark Vejvoda
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15aab7a581
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- some intial changes to support cross-compilation under mingw
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2010-12-04 23:19:43 +00:00 |
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Mark Vejvoda
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8deec8d518
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- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
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2010-12-01 23:38:03 +00:00 |
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Mark Vejvoda
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b02da7d1e0
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- finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
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2010-11-30 23:32:39 +00:00 |
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Mark Vejvoda
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ca2408073e
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- disabled more caching to determine if any of these caches cause out of synch
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2010-11-28 03:35:44 +00:00 |
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Mark Vejvoda
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edbc14a176
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- disabled another cache in pathfinder trying to hunt down xplatform out of synch
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2010-11-28 02:36:06 +00:00 |
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Mark Vejvoda
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664b2b1b7d
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- disabled another cache in pathfinder trying to hunt down xplatform out of synch
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2010-11-28 00:07:08 +00:00 |
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Mark Vejvoda
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d89953ee96
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- improved performance and bug fixes.
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2010-11-09 09:06:52 +00:00 |
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Mark Vejvoda
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9e55d8e46b
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- added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
(space,tab,CR,LF)
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2010-11-07 01:06:14 +00:00 |
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Mark Vejvoda
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cb52b4895d
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- performance fix in both pathfinder and debug output when pressing the debug key
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2010-11-02 19:52:20 +00:00 |
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Mark Vejvoda
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9978cbeff5
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- added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
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2010-11-01 16:44:05 +00:00 |
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Mark Vejvoda
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1e104f0496
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- attempt to further improve pathfinder performance when MANY units are on the map
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2010-10-26 06:53:04 +00:00 |
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Mark Vejvoda
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c47b6c676c
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- attempt to further improve pathfinder performance when MANY units are on the map
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2010-10-26 06:43:42 +00:00 |
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Mark Vejvoda
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8bbbe403ad
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- more performance improvements for resource cache logic (try to avoid repetitive caching logic when it was already done once)
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2010-10-25 22:02:36 +00:00 |
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Mark Vejvoda
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117521a8d4
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- disabled the recently introduced pathfinding cache as its too slow and not sure that it really does any good. This should help performance to be better.
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2010-10-24 06:53:30 +00:00 |
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Mark Vejvoda
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bbc8f96327
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- better masterserver thread management during game play (do not start the thread for non published games)
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2010-10-24 05:52:21 +00:00 |
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Mark Vejvoda
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79318735ab
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- cleanup of last compiler warnings in Linux (hurray!)
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2010-10-21 18:24:54 +00:00 |
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