Mark Vejvoda
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bda831861a
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Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
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2011-05-03 07:58:59 +00:00 |
Mark Vejvoda
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41a457bee3
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- removed windows dll from svn as it is available in win32 deps
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2011-05-03 06:28:59 +00:00 |
mnaumann
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4ccd101459
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* Rename docs/readme.txt to docs/copyright.txt
* Update READMEs for binaries
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2011-05-03 04:27:37 +00:00 |
Mark Vejvoda
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402ae16657
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- added support for specifying data and log paths in the standard glest.ini and glestuser.ini
DataPath=x
LogPath=x
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2011-05-02 18:28:57 +00:00 |
Titus Tscharntke
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d4fb120b88
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this fixes it ... but i am not very happy with the current state :/
maybe better skip the update call for release?
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2011-05-02 01:22:33 +00:00 |
Titus Tscharntke
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6c8e36fd24
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last try to fix the display crash for today. If this does not work comment the line 813 to fix it.
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2011-05-02 00:34:04 +00:00 |
Titus Tscharntke
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620fc1cff1
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next try to fix the display crash problem ....
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2011-05-01 23:48:08 +00:00 |
Mark Vejvoda
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fb79bce5ab
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- added new ini entry for totalnoob to try to see if it fixes his stick trees?
PerspectiveFarPlane=1000
is what he should try when using this svn version
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2011-05-01 22:48:44 +00:00 |
Titus Tscharntke
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c8bb5e6fce
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bugfix for crash ( when no unit is selected and display text is calculated )
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2011-05-01 22:28:42 +00:00 |
Titus Tscharntke
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7863212a94
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fixes a memory problem with very small emission rates which might happen when a particle system has no more living particle.
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2011-05-01 21:46:04 +00:00 |
Titus Tscharntke
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9ce83ed21b
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queued commands are displayed in a better way
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2011-05-01 20:19:41 +00:00 |
Mark Vejvoda
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5d1f75ebe6
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- bugfix for enemy cell segfault for AI players
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2011-05-01 15:22:58 +00:00 |
Mark Vejvoda
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4486b4d5c3
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- hide observers from battle end screen stats
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2011-05-01 07:35:10 +00:00 |
Mark Vejvoda
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070b8b76e6
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- more AI enhancements to better handle repair and build positions
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2011-05-01 07:24:37 +00:00 |
Mark Vejvoda
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efc6b7ee1d
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- ensure a good number of AI workers particpate in the repairing of castles
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2011-05-01 06:02:49 +00:00 |
Mark Vejvoda
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9def99c8f5
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- bugfix on new cellmap pos, need to check first if unit has a cellmap
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2011-05-01 05:40:45 +00:00 |
Mark Vejvoda
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f71f83d2b8
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- bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
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2011-05-01 05:36:04 +00:00 |
Mark Vejvoda
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ae9d20a6cf
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- bugfix for new AI repair logic to properly detect damaged castle type units
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2011-05-01 03:23:15 +00:00 |
Mark Vejvoda
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700e768b0f
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- changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
- added ini support on linux so it by default looks for glest.ini and glestkeys.ini in /usr/share/megaglest and /usr/local/share/megaglest first
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2011-05-01 03:12:36 +00:00 |
Mark Vejvoda
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5ef1313296
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- only show queued # in text if queued commandcount > 1
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2011-05-01 02:31:36 +00:00 |
Mark Vejvoda
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3ed7d242d9
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- added more detail on error message
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2011-04-30 06:36:52 +00:00 |
Mark Vejvoda
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af1928f98e
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- some cleanup of networking code
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2011-04-30 06:13:23 +00:00 |
Mark Vejvoda
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5d743f38db
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- changed Internet and Game lobby to display svn rev# instead of compile date/time
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2011-04-30 01:05:53 +00:00 |
Mark Vejvoda
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030058e3fc
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- revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner)
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2011-04-29 23:48:46 +00:00 |
Mark Vejvoda
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c979ea1254
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- more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low.
- AI Units now place higher priority on repairing 'castle' style units when looking for something to repair.
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2011-04-29 23:42:16 +00:00 |
Mark Vejvoda
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d297a68b36
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- bugfix for AI players to ensure the unit they want to repair has another unit that is able to repair it before trying to repair a damaged unit so the AI doesn't waste time.
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2011-04-29 05:37:35 +00:00 |
Mark Vejvoda
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d266bbb55c
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- changed default displayed command queue text to 3
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2011-04-29 04:13:31 +00:00 |
Mark Vejvoda
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15489b066f
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- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
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2011-04-28 07:48:19 +00:00 |
Mark Vejvoda
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95dcd042a3
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- updated texture gl errors to include glu error text
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2011-04-28 00:51:39 +00:00 |
Mark Vejvoda
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c747a7c037
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make queued commandcount configurable
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2011-04-28 00:16:26 +00:00 |
Mark Vejvoda
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4a20646d37
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- revert 2d mouse renderer to 3.4
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2011-04-27 23:37:57 +00:00 |
Mark Vejvoda
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3f09541ab3
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- add more texture fallback code in case api calls fail
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2011-04-27 23:31:56 +00:00 |
Mark Vejvoda
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508be10d15
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- show crc message prompt if either allow data synch flags are enabled
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2011-04-27 22:51:44 +00:00 |
Mark Vejvoda
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0abca7fb7a
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- bugfixes for clicking outside of the map co-ordinates
- show up to 5 descriptions for queued items when producing
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2011-04-27 22:35:45 +00:00 |
Mark Vejvoda
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dd9b984a82
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- in observer mode, show queued work for all factions
- when showing queues, now also show up to a max of 4 details for the first 4 items in the queue
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2011-04-27 05:58:08 +00:00 |
Mark Vejvoda
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69a627dca7
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-fixed AllowGameDataSynchCheck=true so it works properly again
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2011-04-26 23:34:48 +00:00 |
Mark Vejvoda
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706c72c87f
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- bugfix when receiving additional socket data
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2011-04-26 23:19:27 +00:00 |
Mark Vejvoda
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89de9f4c8b
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- fixed to handle duplicate resources in unit requirement costs without crashing
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2011-04-26 22:28:37 +00:00 |
Mark Vejvoda
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8d3a53235a
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- better error message on null resource
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2011-04-26 22:11:18 +00:00 |
Mark Vejvoda
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47ef05ceed
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- attempt to improve pathfinder performance and lengthen max nodes to 900
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2011-04-26 21:51:18 +00:00 |
Mark Vejvoda
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962aee539f
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- fixed linux installer local string identifier to english
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2011-04-26 19:41:22 +00:00 |
Mark Vejvoda
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b9ebb5aabe
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- bugfix for handling unexpected small strings in string compare
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2011-04-26 19:35:53 +00:00 |
Mark Vejvoda
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4d2422bb57
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- added extra info in error text for language strings
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2011-04-26 16:02:34 +00:00 |
Mark Vejvoda
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cb113514e1
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- limit current resource amounts to max storage allowed at game start
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2011-04-25 06:39:40 +00:00 |
Mark Vejvoda
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a77aa5e4be
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- attempt to correct possible openal issues
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2011-04-24 15:34:53 +00:00 |
Mark Vejvoda
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e8897552de
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- attempt to fix some of the crashes when clicking multiple things
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2011-04-24 06:10:30 +00:00 |
Mark Vejvoda
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1f3d97dbe1
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- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
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2011-04-24 05:39:13 +00:00 |
Mark Vejvoda
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68a906ab2a
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- fix crc check so it does not add special faction names (like random, etc)
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2011-04-24 04:31:39 +00:00 |
Mark Vejvoda
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ac83b1a898
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- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
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2011-04-24 04:22:19 +00:00 |
Mark Vejvoda
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fa82d1712a
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- updated version to 3.5.1-dev
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2011-04-22 00:31:10 +00:00 |