Previously the Hp and Ep regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
MegaGlest is the correct spelling, the process of building a package upper
cases the binary so I'm removing my modification via an earlier branch.
This also sets CUSTOM_DATA_INSTALL_PATH to /Applications - this is the final
step in getting MegaGlest.app to launch after building and installing.
The previously hard coded path was ok for gnumake but failed when Xcode got
involved as it has build types (release/debug/et al) which the hard coding
didn't support. I've added an if/else catch for the two build types that i've
seen while working on megaglest and it should be trivial to add any others that
may be desirable.
There is still an outstanding issue of embedding dependencies or using system
provided dependancies which I haven't sorted out.
COPYRIGHT.source_code.txt is inlined during the package building stage on OSX
when built using Xcode. To prevent it causing Rez to fail due to CRLF line
endings we unconditionally run dos2unix against the file during build. In the
cases where this wouldn't have caused a problem there is no regression and in
the cases where its necesary the file is fixed without manual intervention
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
Maps without players crash the map editor on loading and make no sense anyway.
Zoom factor is set to 5 instead of 6 now, to ensure you see the full default
map on startup