Mark Vejvoda
0d5cfdda03
- updates for application icons
2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
1a8250d2d2
updated the main mega-glest icon to work properly in windows
2010-06-25 20:35:44 +00:00
Mark Vejvoda
a4686e39d4
- added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out)
2010-06-24 22:51:38 +00:00
Mark Vejvoda
121ebf6ca2
- updated win32 project to compile g3d viewer with additional file
2010-06-24 11:05:29 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Titus Tscharntke
e0b9089eeb
chatmanager is rendered with colored and shadowed console font.
...
Fixed font problems while switching display colors ingame
(+ little fix for last checkin )
2010-06-22 20:53:54 +00:00
Titus Tscharntke
b869f6bda0
variable for compiler options
2010-06-22 20:49:19 +00:00
Mark Vejvoda
e38c3e341b
- updated SOME of the win32 projects so they compile in debug mode
2010-06-16 21:20:36 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
10202792a3
added support for building on fedora 13
2010-06-07 07:08:29 +00:00
Mark Vejvoda
df59692aa9
updated to work on fedora
2010-06-07 05:32:41 +00:00
Mark Vejvoda
9c5d911edc
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00
Mark Vejvoda
801a8336be
updated package dependency setup for dev environments for Linux
2010-06-03 15:26:09 +00:00
Mark Vejvoda
7f5fd5d7e5
updated compiler settings
2010-06-02 21:23:42 +00:00
Mark Vejvoda
27bd017b4a
updated compiler flags
2010-06-02 20:09:58 +00:00
Titus Tscharntke
29620817d8
reverted to former version
2010-06-01 20:22:49 +00:00
PolitikerNEU
c703de994f
Tried to fix the wrong error message given if the file could not be found
2010-06-01 18:40:14 +00:00
Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
2504baad20
updates for g3d viewer to compile in win32 with new particle support
2010-05-25 18:51:35 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Mark Vejvoda
5879e87297
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
Mark Vejvoda
74f39293a8
added libcurl for older ubuntu dependencies
2010-05-15 20:13:50 +00:00
Titus Tscharntke
9fb3352dfe
masterserver ( work in progress )
2010-05-12 22:58:00 +00:00
Mark Vejvoda
d064b52418
- Updated win32 project files to add support for libcurl in prep for new master server features
2010-05-11 07:00:09 +00:00
Mark Vejvoda
25b63b10e1
- Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
...
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
52270de56e
- added include path to win32 project to fix linker error
2010-05-10 19:06:37 +00:00
Mark Vejvoda
1657c811a5
- added new file to win32 project to fix liner error
2010-05-10 19:04:15 +00:00
Mark Vejvoda
247cf32531
- Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads
2010-05-08 09:40:25 +00:00
Mark Vejvoda
605dd746c0
some bugfixes for silly compile errors and painting issues in windoze
2010-05-04 08:15:16 +00:00
Mark Vejvoda
c3793d0cfb
Added initial code changes to support Chinese Fonts
2010-05-03 06:16:32 +00:00
Mark Vejvoda
abf05a2ae6
- Fixed some bugs related to logfile processing.
...
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
63aff0751c
Updates to get things compiling under linux properly with streflop
2010-05-02 03:48:40 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
77fccb8c4c
a few win32 compile fixes
2010-05-01 09:39:20 +00:00
Mark Vejvoda
e379905942
Added mutex guards around logging
2010-05-01 09:10:52 +00:00
Mark Vejvoda
a911088d39
Trying an experiment with a thread for playing streamed sounds
2010-05-01 04:34:23 +00:00
Mark Vejvoda
5cf84e8a2a
win32 compile fixes
2010-04-30 23:30:15 +00:00
Mark Vejvoda
b10bb3c2bc
moved common platform code into shared are for win32 projects
2010-04-30 19:01:47 +00:00
Mark Vejvoda
c53ff62c46
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Mark Vejvoda
76c256880e
Added win32 version of glob to allow windows clients the ability to do unix like folder traversal
2010-04-28 21:49:03 +00:00
Mark Vejvoda
024f86ce7c
Updated compiler settings for windows for floating point stability and performance to match springRTS settings
2010-04-26 06:41:21 +00:00
Mark Vejvoda
55bdbf3dba
Updated compiler settings for FPU multiplatform
2010-04-25 08:03:04 +00:00
Mark Vejvoda
b69a6fe6ce
Added Linux installer to mega-glest
2010-04-25 03:01:17 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Mark Vejvoda
071b320940
Updated startup script to link additional libs for 64 bit linux distro's
2010-04-20 02:14:47 +00:00
Mark Vejvoda
4926b966cc
Updated linux dependency setup script for new linux build machines to work with Ubuntu 8.04
2010-04-19 05:39:03 +00:00
Mark Vejvoda
e9453ae7d1
Updated version # for current development
2010-04-18 06:01:20 +00:00
Mark Vejvoda
dbe909aa7f
Updated Windows Installer script
2010-04-17 00:34:05 +00:00
Mark Vejvoda
5c4dc22be9
Changed ver # in preparation for a new release
2010-04-16 08:31:36 +00:00
Mark Vejvoda
98dedbe0b7
Added a new script to automatically scan and copy shared lib dependencies
2010-04-16 08:08:33 +00:00
Mark Vejvoda
4cf8f079e7
Updated config files with performance and font changes
2010-04-15 14:06:05 +00:00
Mark Vejvoda
f0e798f026
Updates to win32 project files
2010-04-15 13:37:18 +00:00
Titus Tscharntke
86f0b8adb0
ConsoleMaxLinesStored and windows fonts
2010-04-14 21:32:08 +00:00
Mark Vejvoda
0657004da2
Ported debug file locking mechanism to win32
2010-04-13 17:09:49 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00
Mark Vejvoda
da230fc73d
Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces )
2010-04-11 07:12:56 +00:00
Titus Tscharntke
ac6deedd93
fixed the null pointer exception related to font colors while chatting in the menu
...
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda
a2ffe0c7e7
Updates to win32 project settings and installer script
2010-04-09 08:04:09 +00:00
Mark Vejvoda
d61e7cd4c3
Updated win32 installer to use glest icon for Installer
2010-04-09 02:42:01 +00:00
Mark Vejvoda
5fce51ad00
A new script to compare two different versions of data folders in the release folder and build an archive with ONLY the differences
2010-04-09 00:40:53 +00:00
Titus Tscharntke
be9739cf29
3.3.3
2010-04-08 20:44:34 +00:00
Mark Vejvoda
a71f0d0e7c
Bugfixes:
...
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke
d5a55f6a83
fonts can be scaled from options menu and more switches are in glest.ini
...
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Titus Tscharntke
39ea3d4583
setting defaults in glest.ini
2010-04-07 17:19:16 +00:00
Mark Vejvoda
b16b0f00fc
Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
...
- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda
b4e662c886
Updated ver # in preparation for a new release
2010-04-06 20:47:44 +00:00
Mark Vejvoda
436f46fcba
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
Titus Tscharntke
4c9c10f460
size 16 font fix ( more a hack )
...
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Titus Tscharntke
c678d35bdb
new glest ini, font handling changed!!!
...
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Titus Tscharntke
5ecc84099a
fonts
...
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
2eae390d34
Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users
2010-03-31 17:30:12 +00:00
Mark Vejvoda
3b38d143d9
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:27:05 +00:00
Mark Vejvoda
dab5cb840f
Added a script for debian based linux distros to pull down required dependencies to build mega-glest
2010-03-28 04:04:44 +00:00
Mark Vejvoda
87e8246c19
Switched the source code release archive builder back to linux friendly format so that file properties are preserved
2010-03-28 02:31:19 +00:00
Titus Tscharntke
52c40e0713
3.3.2-beta1
2010-03-27 22:22:33 +00:00
Mark Vejvoda
eba5aa361c
minor project file updates for win32
2010-03-24 16:48:42 +00:00
Mark Vejvoda
cd4abf050d
minor project file updates for win32
2010-03-24 16:38:31 +00:00
Mark Vejvoda
e91c15b9e2
Updates to the Win32 projects to link in zlib, libpng, and libjpeg
2010-03-24 10:12:08 +00:00
Titus Tscharntke
ecc39ea911
PolitikerNEU jpg and png support! ( currently linux only ? )
...
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
f18c73d371
Added shortcuts to the other tools installed with Mega-Glest
2010-03-23 18:03:26 +00:00
Mark Vejvoda
ae10ab55b2
Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
2010-03-23 06:57:41 +00:00
Mark Vejvoda
237b76e2f2
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
2010-03-23 02:37:41 +00:00
Titus Tscharntke
397fe3dc41
Network Playernames ( and some more changes in the options menu )
2010-03-23 01:38:19 +00:00
Mark Vejvoda
a6609cbdab
Bugfixes so that win32 code will compile with latest sdl changes
2010-03-20 09:02:56 +00:00
Mark Vejvoda
1f2c805fe8
Added new setting to allow playing glest using multiple monitors
2010-03-20 07:19:45 +00:00
Mark Vejvoda
bc5110c42f
Changed defaults for glest.ini (to be ready for next release with proper defaults) and updated configurator with updated properties
2010-03-20 00:43:38 +00:00
Titus Tscharntke
c5809e50b5
editor/g3dviewr startscripts which handle parameters / version number
2010-03-19 22:15:14 +00:00
Mark Vejvoda
5c2bb68e72
Added install project files for Windows based clients (using open source NSIS installer)
2010-03-19 08:09:54 +00:00
Mark Vejvoda
3580e13468
Updated source code release script to use 7z for broader compatibility
2010-03-17 21:45:20 +00:00
Mark Vejvoda
569a71e929
Changed version # for 3.3.1 release
2010-03-17 20:45:46 +00:00
Mark Vejvoda
b2128e69a7
Changed script to produce a 7z archive for smaller size and better OS compatibility
2010-03-15 22:19:10 +00:00
Titus Tscharntke
075433c365
glest.ico and servers.ini should be in data;
...
Screenshot directory is called screens
2010-03-14 22:35:11 +00:00
Mark Vejvoda
084f834080
Added a script to automate creation of data archive for releases
2010-03-14 15:29:10 +00:00
Titus Tscharntke
b47ce48424
linux startscripts
2010-03-14 11:34:09 +00:00
Mark Vejvoda
bf477b106a
Added startup scripts for g3d viewer and configurator and updated makerelease to include these tools
2010-03-14 03:21:09 +00:00
Mark Vejvoda
e21ea81ce0
Added a check for distro's with a newer openal lib and try to create a link to it
2010-03-14 03:11:47 +00:00
Titus Tscharntke
a0b870533b
liitle release preparations
2010-03-14 00:01:19 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
c983eab0af
Added the configurator to windows build system
2010-03-13 11:14:11 +00:00
Mark Vejvoda
5acffad961
Updated with correct values
2010-03-13 10:47:13 +00:00
Mark Vejvoda
ed96cb9f6b
Added for new linux tools
2010-03-13 10:41:40 +00:00
Mark Vejvoda
02dddacc07
Updates to get configurator and g3d viewer compiling under linux
2010-03-13 10:39:22 +00:00
Mark Vejvoda
99b2f6c2ca
Some license corrections and moved windows files into the windows specific folder
2010-03-13 01:39:59 +00:00
Mark Vejvoda
a28050e19b
Code Restructuring to make mega-glest more standard
2010-03-12 15:48:14 +00:00
Mark Vejvoda
02c4cd9989
Moved data into trunk
2010-03-12 15:42:46 +00:00
Mark Vejvoda
c166338e95
Code Restructuring to make mega-glest more standard
2010-03-12 07:28:20 +00:00
Mark Vejvoda
0e9158126e
Code Restructuring to make mega-glest more standard
2010-03-12 07:16:42 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Mark Vejvoda
4ecc284f75
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
2010-03-09 00:43:46 +00:00
Titus Tscharntke
b6b54f1001
damage particlesystem / new glest.ini / ingame option to switch of particles
2010-03-01 00:30:51 +00:00
Titus Tscharntke
daa9c94129
multiple particle systems for every skill
2010-02-21 13:56:17 +00:00
Titus Tscharntke
0d53988e99
scrubland / particle fixes /mapeditor strings
2010-02-19 00:34:01 +00:00
Titus Tscharntke
0550d06faf
particles for te skills
2010-02-16 01:12:48 +00:00
Mark Vejvoda
ca20784740
Added windows project files for Visual Studio 2008
2010-02-15 16:28:21 +00:00
Titus Tscharntke
efa46939c6
data fixing
2010-01-31 01:29:11 +00:00
Titus Tscharntke
35903b2554
surface5a and new binary name
2010-01-26 16:07:28 +00:00
Titus Tscharntke
a5ba05345e
startscript
2010-01-24 10:08:32 +00:00
Titus Tscharntke
f52ba7c888
binary is called glest.bin from now because we use a startscript called glest
2010-01-23 18:18:09 +00:00
Titus Tscharntke
4f57d4d8e3
its called megaglest and we go for version 3.2.3 now
2010-01-23 18:00:59 +00:00
Titus Tscharntke
9f4f9d10ea
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:48:05 +00:00