Mark Vejvoda
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7d5b71b2cf
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- bugfix for compilation on windows
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2013-11-19 22:47:22 +00:00 |
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Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
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Mark Vejvoda
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e712f307c3
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attempt to see if removing this mutex is stable and improves performance
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2013-11-10 19:49:02 +00:00 |
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Mark Vejvoda
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2d4cf315f6
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attempt to fix performance issue with pathfinder and mutexes
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2013-11-10 07:25:52 +00:00 |
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Mark Vejvoda
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597feb452f
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fix warnings from vc++
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2013-11-10 05:27:59 +00:00 |
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Mark Vejvoda
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ebaa8ced1a
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- ensure mutexes are properly protecting shared data in pathfinder
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2013-11-10 05:23:59 +00:00 |
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Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
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Mark Vejvoda
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fd2cc5f66b
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updating pathfinder mutexes to ensure safety of shared access to precache buffers
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2013-11-09 21:22:51 +00:00 |
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Mark Vejvoda
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273abcde75
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try to see if this improves pathfidner performance
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2013-11-09 20:44:37 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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23cab07fe8
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code cleanup from cpp check
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2013-11-09 03:16:41 +00:00 |
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Mark Vejvoda
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f6e5a6a3a0
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code cleanup from cpp check (And removed commented and useless code)
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2013-11-09 01:26:29 +00:00 |
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Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
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Mark Vejvoda
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0f5f4c0792
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bugfix for nig's issue
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2013-11-08 17:01:32 +00:00 |
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Mark Vejvoda
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22b230a5b3
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bugfix for nig's issue
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2013-11-08 16:26:36 +00:00 |
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Mark Vejvoda
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96d2723646
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tracking down nigs bug
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2013-11-08 15:30:53 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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ab413f1d0c
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small code cleanup from cppcheck
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2013-09-19 06:32:47 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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3a5c99bca5
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small code cleanup to see if this corrects any memory issues
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2013-09-18 22:44:04 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Titus Tscharntke
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6f85a6aa4a
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old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
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2013-08-29 22:30:09 +00:00 |
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Mark Vejvoda
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f617866237
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- attempt to see if this handles resource associated units better
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2013-08-10 06:53:16 +00:00 |
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Mark Vejvoda
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97b8979a6c
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added AI logging for resource unit type logic
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2013-08-02 21:46:55 +00:00 |
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Mark Vejvoda
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1247f1e965
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a little refactoring and try to fix some of the AI logic for food producers
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2013-08-02 00:08:16 +00:00 |
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Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
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Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
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Mark Vejvoda
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8d36c07a61
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make AI smarter when needing more resources, prefer units that 'give back' resources over producers
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2013-06-20 20:04:19 +00:00 |
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Mark Vejvoda
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54a28b6fb5
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see if this makes the AI produce more food quickly when needed
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2013-06-15 07:29:59 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
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Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
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Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
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Mark Vejvoda
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08e0b0baca
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add more world synch logging and added more mutex thread protection in pathfinder
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2013-05-20 02:51:26 +00:00 |
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Mark Vejvoda
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8fd82a4f7d
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add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
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2013-05-19 05:16:21 +00:00 |
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