Mark Vejvoda
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cd4ef0eaf7
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- proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
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2011-05-03 11:15:15 +00:00 |
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Mark Vejvoda
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bda831861a
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Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
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2011-05-03 07:58:59 +00:00 |
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Mark Vejvoda
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1f433d6339
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- bugfixes for compiling on older wxwidgets and also for mingw
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2011-04-05 07:08:29 +00:00 |
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Mark Vejvoda
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f684e7f356
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- updated g3dviewer and map editor to default to the userdata folder areas
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2011-04-05 04:49:48 +00:00 |
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Mark Vejvoda
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829c499568
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- bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8
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2011-03-20 06:05:09 +00:00 |
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Mark Vejvoda
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c75181f350
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- a few changes so things can also build when using newer wxwidgets libs as well as newer xerces
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2011-03-20 00:59:17 +00:00 |
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Titus Tscharntke
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922df8e025
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up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
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2011-02-25 00:31:42 +00:00 |
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Titus Tscharntke
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e03b029bea
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Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
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2011-02-08 03:50:59 +00:00 |
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Mark Vejvoda
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b810bb2883
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- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
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2011-02-01 20:10:18 +00:00 |
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Mark Vejvoda
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f3a1b7534e
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- attempts to work around an ATI bug for our tools
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2011-01-29 22:06:05 +00:00 |
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Mark Vejvoda
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d4370675be
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- added null checks for map editor
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2011-01-29 21:44:09 +00:00 |
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Mark Vejvoda
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f2467faebe
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- added wxWidgets version info to g3d viewer help and map editor
- added a log entry if sound thread starts to log
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2011-01-29 21:20:33 +00:00 |
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Mark Vejvoda
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dc133351e7
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- added save prompt when closing map editor (code based on MuwuM's contribution, thanks)
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2011-01-23 04:49:49 +00:00 |
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Titus Tscharntke
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40a67b569b
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file path in map editor file dialog is kept for next file access
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2011-01-20 00:47:32 +00:00 |
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nosogo
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2a4c9a99cd
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help and bugfix editor and start of keyboard
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2010-12-24 03:36:34 +00:00 |
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Titus Tscharntke
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75541aec3b
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Contact email changed; lots of strings replaced to MegaGlest
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2010-12-13 00:32:59 +00:00 |
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Mark Vejvoda
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7341886b11
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- changes so map editor compiles in mingw
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2010-12-08 16:31:08 +00:00 |
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nosogo
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8c115809ce
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editor: shift map + mirror do player positions
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2010-12-06 20:13:27 +00:00 |
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nosogo
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f545edad68
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more fixes for editor
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2010-12-05 01:33:28 +00:00 |
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nosogo
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04aee1098d
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update of editor and g3dviewer
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2010-12-03 05:07:42 +00:00 |
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Mark Vejvoda
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e400f449d6
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- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
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2010-10-07 18:13:17 +00:00 |
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Mark Vejvoda
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5ad83f1691
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- bugfix for map editor crashing in Linux on startup
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2010-09-12 05:20:56 +00:00 |
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Mark Vejvoda
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b15069d71a
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- updated version #'s on tools to remove beta text
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2010-07-18 05:22:32 +00:00 |
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Mark Vejvoda
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bd3cb7f9bb
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- map editor bugfixes (proper deletion of arrays and tooltip painting)
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
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2010-07-18 05:09:30 +00:00 |
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Mark Vejvoda
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087c6c87b1
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- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
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2010-07-03 05:20:03 +00:00 |
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Mark Vejvoda
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75c50f1052
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- fixed CPU usage on windows for map editor
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2010-07-01 16:31:06 +00:00 |
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Mark Vejvoda
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c85b8baa49
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- bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
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2010-07-01 15:53:07 +00:00 |
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Mark Vejvoda
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0d5cfdda03
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- updates for application icons
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2010-06-25 22:54:00 +00:00 |
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Mark Vejvoda
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15ee2da57f
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- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
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2010-06-25 22:04:40 +00:00 |
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Mark Vejvoda
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a842909e7d
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- bugfixes so messageboxes show in windows and linux
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2010-06-23 22:21:08 +00:00 |
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Mark Vejvoda
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4b4136d922
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- removed printf statements that corrupted menu painting in linux
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2010-06-23 17:52:07 +00:00 |
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Mark Vejvoda
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288bd3a287
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- Updates to get the map editor compiling
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2010-06-01 01:56:14 +00:00 |
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Titus Tscharntke
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304b6653e9
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icons with colored frames
default map startup size raised to 128x128
startup screensize raised to 1024x768
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2010-05-04 22:55:22 +00:00 |
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Mark Vejvoda
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605dd746c0
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some bugfixes for silly compile errors and painting issues in windoze
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2010-05-04 08:15:16 +00:00 |
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Titus Tscharntke
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acf4bebba6
|
GAE map editor ported to megaglest
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2010-05-04 00:22:11 +00:00 |
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Mark Vejvoda
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ff60b09158
|
Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
|
7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Mark Vejvoda
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4ecc284f75
|
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
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Titus Tscharntke
|
b4ffb67c03
|
stop editor flickering in linux
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2010-03-01 22:37:35 +00:00 |
|
Titus Tscharntke
|
5cb8aca19c
|
8 players
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2010-02-28 11:21:01 +00:00 |
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Titus Tscharntke
|
0d53988e99
|
scrubland / particle fixes /mapeditor strings
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2010-02-19 00:34:01 +00:00 |
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Titus Tscharntke
|
58ea5ec552
|
improved menu entries
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2010-02-01 01:23:59 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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