Commit Graph

950 Commits

Author SHA1 Message Date
Mark Vejvoda
22f57e0684 - atempt to squeeze some extra rendering performance 2010-08-21 19:04:09 +00:00
Mark Vejvoda
cce338a2c6 - atempt to squeeze some extra rendering performance 2010-08-21 18:50:56 +00:00
Mark Vejvoda
0d53ae998d - changed auto start client and server parameter names 2010-08-21 13:06:59 +00:00
Mark Vejvoda
455876a3c0 - added the ability to change your playername from the game lobbies inline 2010-08-21 13:04:52 +00:00
Mark Vejvoda
6530600516 -- intial work to add network playername inline editing in lobby (partially done for server player so far) 2010-08-21 07:41:26 +00:00
Mark Vejvoda
5a42638060 - added / updated commandline params to auto start or connect to a network game server 2010-08-21 06:47:00 +00:00
Mark Vejvoda
b99d1f7421 - code cleanup of commandline parameters 2010-08-21 06:11:45 +00:00
Mark Vejvoda
b721ce0722 - fixed function call on windows 2010-08-21 03:18:10 +00:00
Mark Vejvoda
80c54b7a21 - added version mismatch check on server to avoid spurious client connection activity 2010-08-21 02:59:21 +00:00
Mark Vejvoda
5537a37b35 - updated commandline param to allow validation on filtered techtrees and factions 2010-08-21 02:13:50 +00:00
Mark Vejvoda
25a7097066 - added new commandline parameters:
--help
--validate-factions=x

for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
d08c8300f0 - more attempts at stability for network games 2010-08-21 01:52:41 +00:00
Mark Vejvoda
07cbcc0bec - added a bunch of null terminations to all char buffers in network protocol 2010-08-20 23:53:10 +00:00
Mark Vejvoda
ff7828fa6f - more NULL checking for safer execution 2010-08-20 22:59:32 +00:00
Mark Vejvoda
d69fbc6925 - more NULL checking for safer execution
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda
0e82836e01 - more NULL checking for safer execution 2010-08-20 22:17:30 +00:00
Mark Vejvoda
09f7eecf06 - fix a thread synch issue in the custom game menu 2010-08-20 21:06:20 +00:00
Mark Vejvoda
1fa9efc091 - alittle more bullet proofing using NULL pointer checks 2010-08-20 20:51:25 +00:00
Mark Vejvoda
fc31e7713d - added null pointer check 2010-08-20 20:29:30 +00:00
Mark Vejvoda
a6d33fe569 - attempt to protect a little against spurious network activity 2010-08-20 20:03:06 +00:00
Mark Vejvoda
277362a6c7 - fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump) 2010-08-20 18:06:03 +00:00
Mark Vejvoda
31363fd41b - bugfix for press screen shot hotkey in windows 2010-08-17 20:58:30 +00:00
Mark Vejvoda
1cb154fafa - updated version # to 3.3.7-dev 2010-08-17 20:58:13 +00:00
Mark Vejvoda
2ab394a47b - fixed bad defaults in linux glest.ini 2010-08-12 17:41:16 +00:00
Mark Vejvoda
3dbdda1763 - updated default glest.ini to remove default playername of SoftCoder 2010-08-12 07:10:39 +00:00
Mark Vejvoda
6ac3920b29 - updated windows installer to properly handle previous version uninstalls 2010-08-12 06:24:18 +00:00
Mark Vejvoda
904bf95a39 - updated version # displayed for linux installer 2010-08-12 06:23:42 +00:00
Mark Vejvoda
21f5bc316f - updated installer script with proper version # 2010-08-12 05:31:39 +00:00
Mark Vejvoda
8b03a9d262 - updated installer script with proper version # and web link 2010-08-12 05:02:32 +00:00
Mark Vejvoda
ee28ef90fb - updated script to include masterserver source 2010-08-12 01:53:50 +00:00
Mark Vejvoda
45b7e081be - updated script to skip temp files 2010-08-12 00:43:26 +00:00
Mark Vejvoda
a8ea5d1055 - bugfix for crash message in windows 2010-08-12 00:39:14 +00:00
Mark Vejvoda
f176cfff11 - updated version # to 3.3.6 in all Linux scripts 2010-08-12 00:08:10 +00:00
Mark Vejvoda
f0bc39abf9 - changed the crash dump file logic to only happen for win32 2010-08-12 00:07:16 +00:00
Mark Vejvoda
34ff4bb2e7 - changed messagebox back to normal color and fixed lua displaytext to NOT fade 2010-08-11 23:07:18 +00:00
Mark Vejvoda
a28a20fd77 - updated messageboxes and lua script messages to use selected font color 2010-08-11 22:31:26 +00:00
Mark Vejvoda
f79d34b4a4 - defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner 2010-08-11 21:55:08 +00:00
Mark Vejvoda
760becb7ad - updated linux installer to use * for all files not *.* 2010-08-11 20:53:31 +00:00
Mark Vejvoda
f43fffc083 - added more debug for game end crash 2010-08-10 22:46:08 +00:00
Mark Vejvoda
175137631d - network and debug text now use selected text color 2010-08-10 21:41:07 +00:00
Mark Vejvoda
3f06f0133c - fixed placement of debug and network status text 2010-08-10 21:34:27 +00:00
Mark Vejvoda
a2e1b5fd57 - added a code warning comment to avoid memory issues in the future 2010-08-10 05:03:06 +00:00
Mark Vejvoda
17ce7b8c71 - bugfix for ultifd's unit particle cleanup issues causing unknown error during game end 2010-08-10 04:56:35 +00:00
Mark Vejvoda
ffae2b4ba2 - merged 3.3.5.1 beta2 into trunk 2010-08-10 00:09:40 +00:00
James McCulloch
5d14cade20 * vc project file update 2010-08-08 13:10:36 +00:00
James McCulloch
52c37f0927 * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
James McCulloch
3d482ca366 * fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
 * RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda
d280eefcce - moved placement of network status so you can view both network status and debug info 2010-08-07 22:49:52 +00:00
Mark Vejvoda
bc785bdb6a - incremented version to beta2 since code changes are NOT backward version compatible 2010-08-07 08:19:01 +00:00
Mark Vejvoda
94e4a85957 - How i love you microsoft... another win32 fix 2010-08-07 06:35:52 +00:00