Commit Graph

303 Commits

Author SHA1 Message Date
Mark Vejvoda
25bc515466 -bugfix for mutex in custom menu 2010-06-11 19:00:17 +00:00
Mark Vejvoda
4debe015ce - more bug fixes found during menu navigation and testing 2010-06-11 04:55:49 +00:00
Mark Vejvoda
b40a9d58c4 - more thread guards to avoid crashes 2010-06-11 03:17:38 +00:00
Mark Vejvoda
c6d83dc6bb Fixed a hideous debug output bug in custom menu causing a crash 2010-06-11 01:33:43 +00:00
Mark Vejvoda
e1fffda0cd -updated version# to beta1
-changed one english text title to: Network Send FrameCount
-changed default of ServerControlled AI to false
2010-06-11 00:23:16 +00:00
Mark Vejvoda
8a3709defd bugfixes for AI command execution 2010-06-10 21:53:50 +00:00
Titus Tscharntke
54abe03d86 megacpu bug hunting 2010-06-10 21:33:50 +00:00
Mark Vejvoda
6beaab97fe added another index guard to ensure proper index 2010-06-10 20:37:38 +00:00
Mark Vejvoda
f5836bdf99 added more guards and debug info related to AI bugs 2010-06-10 14:58:06 +00:00
Mark Vejvoda
6d519c4cdf added more guards in AI command processing 2010-06-09 00:38:15 +00:00
Titus Tscharntke
1e6262dde5 printf replaced with debug fro URL printout 2010-06-08 22:59:42 +00:00
Titus Tscharntke
74400f77fc chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
Mark Vejvoda
4fd75e5d7d - fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491 some chat changes and custom game with NetworkFramePeriod 2010-06-08 00:00:28 +00:00
Mark Vejvoda
9c5d911edc Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00
Mark Vejvoda
1d0836f0ba -added another mutex release to fix a bug found from a segfault
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
50ca413310 added more debug info related to time of day increment 2010-06-05 14:37:20 +00:00
Mark Vejvoda
cf6d43247d added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now 2010-06-05 07:52:14 +00:00
Mark Vejvoda
79c47e9e7f updated custom menu with more mutex protection 2010-06-05 00:58:32 +00:00
Mark Vejvoda
c76b1600dd added another thread guard 2010-06-05 00:27:33 +00:00
Mark Vejvoda
3b06db30e9 commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
Mark Vejvoda
2970e5114a added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur 2010-06-04 21:46:10 +00:00
Mark Vejvoda
052b82541f updated ping text for master server 2010-06-04 20:52:32 +00:00
Mark Vejvoda
964be91fa9 added ping times to UI 2010-06-04 19:42:58 +00:00
Titus Tscharntke
0046080e0c - Nicer UI layout
- Settings are only saved when game is launched. 
- game is initially published once custom menu is opened from internet menu
2010-06-04 00:33:34 +00:00
Mark Vejvoda
dc0315d0d6 bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits 2010-06-03 23:00:31 +00:00
Mark Vejvoda
a5e417fff9 bugfix for when client is missing the tech that was selected by server 2010-06-03 22:52:56 +00:00
Mark Vejvoda
8005fa96e1 disabled threaded send 2010-06-03 21:55:17 +00:00
Mark Vejvoda
4227d2bd1d attempt to fix threaded network send bug 2010-06-03 21:49:41 +00:00
Mark Vejvoda
ff6d90a5f1 added more pointer inits 2010-06-03 21:25:33 +00:00
Mark Vejvoda
302fbab84a network init bugfix (call end first) 2010-06-03 21:14:42 +00:00
Mark Vejvoda
6808cda2aa moved network manager init to init earlier 2010-06-03 21:07:55 +00:00
Mark Vejvoda
16f28d455b bugfix to handle food decrements properly for humans 2010-06-03 20:17:03 +00:00
Mark Vejvoda
6b10c5696f - added missing gamesettings to network packet and added experimental threaded server message broadcasts to client 2010-06-03 07:52:17 +00:00
Mark Vejvoda
1b000376d4 - updated client connection screen to NOT crash if client does not have the tech selected on the server 2010-06-03 06:03:41 +00:00
Mark Vejvoda
e85a269738 - added server controlled AI as a game option 2010-06-03 01:10:40 +00:00
Mark Vejvoda
3dc9c2c623 - bugfix for server controlled AI mode 2010-06-03 00:13:58 +00:00
Mark Vejvoda
64070ca69c - added initial flag to test some server controlled AI code 2010-06-02 22:06:10 +00:00
Mark Vejvoda
d16be3ba07 fixed weird bug where compiler should have told me of the conversion issue 2010-06-02 20:06:49 +00:00
Mark Vejvoda
8ebd901dfa Fixed the following nasty bugs:
- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
ace1cef8a8 - added safe mutex wrapper class 2010-06-02 01:37:45 +00:00
Mark Vejvoda
57f28913d0 - commented out streflop from random # generator 2010-06-01 19:48:35 +00:00
Mark Vejvoda
1c9b85418a - Some initial changes in prep for support server controlled AI 2010-06-01 16:54:44 +00:00
Mark Vejvoda
b8dac6de50 - updates to random number generation 2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e - attempt to use streflop for random number generation to fix AI synch issues on corss platform 2010-06-01 00:32:24 +00:00
Mark Vejvoda
22439457b4 - bugfix for saving of last game settings 2010-05-31 23:39:07 +00:00
Mark Vejvoda
69f65992e1 - bugfix for saving of lastgame settings 2010-05-31 20:49:23 +00:00
Mark Vejvoda
f4750e6f8b - added ability to remember last custom game settings 2010-05-31 19:57:10 +00:00
Mark Vejvoda
03b24659e4 - added ability to toggle the observer mode per game when players game is over (win or lose) 2010-05-31 10:20:18 +00:00
Mark Vejvoda
fc63460e07 - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00