Commit Graph

498 Commits

Author SHA1 Message Date
Mark Vejvoda
8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Titus Tscharntke
db921c3fb7 attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
Titus Tscharntke
d303170b3f colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking. 2013-04-28 10:26:25 +00:00
Titus Tscharntke
6849d432bf colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now) 2013-04-27 17:38:35 +00:00
Titus Tscharntke
9d3c99d6d0 Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed ) 2013-04-25 23:12:34 +00:00
Titus Tscharntke
c8b6a9f410 fixed colorpicking selection for units in front of trees ( flying units above forests for example ) 2013-04-24 23:06:11 +00:00
Titus Tscharntke
e7907394de lighting of rotated tileset objects was wrong. 2013-03-14 21:16:16 +00:00
Mark Vejvoda
2210d48c49 - added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
2013-03-10 00:40:38 +00:00
Mark Vejvoda
13665d58f1 - attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
Mark Vejvoda
8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda
aca17684a7 - attempt to see if this fixes drawing of starting points for some bad video drivers 2013-02-12 20:47:46 +00:00
Titus Tscharntke
41671ac997 frustRum ->frustum 2013-02-11 22:51:36 +00:00
Mark Vejvoda
9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
Mark Vejvoda
3ccdd1a0c7 - updated windows exception handler to catch all error types 2013-02-01 05:26:07 +00:00
Titus Tscharntke
c5dd29f4ff new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum

Default is selectbuf again as Colorpicking still makes trouble.
2013-01-27 22:10:24 +00:00
Mark Vejvoda
8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda
87b39a3cb5 - fix unit selection 2013-01-24 15:52:11 +00:00
Mark Vejvoda
d7d83f7c5e - attempt to speed up color picking 2013-01-23 23:20:54 +00:00
Mark Vejvoda
69568f5b1a - attempt to speed up color picking 2013-01-23 21:53:02 +00:00
Mark Vejvoda
93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda
141f7eaa48 - cleanup some warnings in VC++
- more consistent project settings in vc++
2013-01-23 06:53:55 +00:00
Mark Vejvoda
e7e5ac8987 - only render live units when picking selected units 2013-01-23 06:26:26 +00:00
Mark Vejvoda
7146a20976 - attempt to fix / improve performance of color picking 2013-01-22 04:30:06 +00:00
Mark Vejvoda
11392c69c9 - see if this speeds up color picking 2013-01-16 18:23:29 +00:00
Mark Vejvoda
ccb402d42e - fix build on windows 2013-01-16 17:51:31 +00:00
Mark Vejvoda
06a135301b - set color pciking as the default selection type. Possible ini entries are:
EnableSelectBufPicking=true
EnableColorPicking=true
EnableFrustumPicking=true
2013-01-16 17:13:51 +00:00
Mark Vejvoda
ce7982dc91 - see if this speeds up color picking 2013-01-16 16:58:28 +00:00
Mark Vejvoda
21f674abd9 - see if this fixes color picking 2013-01-15 03:34:01 +00:00
Mark Vejvoda
ceedef5200 - see if this fixes color picking 2013-01-15 03:18:26 +00:00
Mark Vejvoda
4d0811f0ec - update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
2013-01-12 07:36:14 +00:00
Mark Vejvoda
ee2ad95164 - attempt to improve ai decision performance by having each ai player updates done in a thread 2013-01-01 18:55:26 +00:00
Mark Vejvoda
3773736212 - bugfix for headless admin to get message in his own language (if possible) 2012-11-15 14:45:22 +00:00
Mark Vejvoda
11fdaf899b - attempt to see if this fixes tomreyn's selectbuf problems 2012-11-15 07:28:48 +00:00
Mark Vejvoda
490c538086 - bugfix from tomreyn's stacktrace for resource selection 2012-11-14 23:42:12 +00:00
Mark Vejvoda
ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Titus Tscharntke
a43ebdb69e changed way of showing the quick marker in the minimap ( x + mouseclick ) 2012-11-10 00:01:44 +00:00
Mark Vejvoda
cc8b983b99 - stop internet lobby chat from overflowing into other UI elements 2012-11-09 18:09:32 +00:00
Mark Vejvoda
b178b1d1e9 - fixed messagebox word wrap with lua messages 2012-11-08 23:54:43 +00:00
Mark Vejvoda
16b85dbe79 - added another patch from cygal (he's on fire people!) to word wrap messagebox text
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Titus Tscharntke
6880b06152 fix to prevent selecting units and resources ( like trees) at once 2012-11-06 22:29:13 +00:00
Mark Vejvoda
3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda
8b1000cbfb - don't save the transifex password to the ini (but still allow the user to enter the value manually in the ini) 2012-10-22 22:06:30 +00:00
Mark Vejvoda
ba0bf98b9e - hide password until editing
- move transifex ui items to the right
2012-10-22 19:38:28 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda
0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda
c5ac0cc8e3 - fix min player for headless game message 2012-10-06 17:50:27 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69 - code cleanup from cppcheck 2012-10-06 02:10:23 +00:00
Mark Vejvoda
732f5260a1 - corrected default progress bar height (since its often chopping off font) 2012-09-27 06:12:53 +00:00
Mark Vejvoda
7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
8e88b36723 - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
Mark Vejvoda
e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
c50469acd7 - limit users to a max of 5 cell markers and use team color when placed 2012-09-21 00:54:22 +00:00
Mark Vejvoda
d4edad893c - changed cell mark / unmark icons 2012-09-20 04:53:58 +00:00
Mark Vejvoda
6ea34ea46c - added cell hint text entry when placing cell markers (supports \n and \t for text formatting) 2012-09-20 04:10:34 +00:00
Titus Tscharntke
5373c9cf6b only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing. 2012-09-11 22:50:59 +00:00
Titus Tscharntke
6bd5e236de a bit slower animation for morphing effect 2012-09-11 22:29:54 +00:00
Titus Tscharntke
75dfebade5 does this morph effect look better? Morph to/from air/land is also supported now 2012-09-11 22:16:44 +00:00
Titus Tscharntke
75032c3287 reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
Titus Tscharntke
2bdc487cce fix for "non-selectable" feature, its tested and works now! 2012-09-01 18:38:01 +00:00
Mark Vejvoda
7d3a5ae43e - make everyone happy regarding the clock:
InGameClock=true
InGameLocalClock=true
2012-08-16 21:15:31 +00:00
Mark Vejvoda
d58ea5f57c - added titles and local time as well 2012-08-16 06:31:02 +00:00
Mark Vejvoda
648c3e190a - added patch from Taoki for showing time of game day under minimap (thanks) 2012-08-15 14:37:27 +00:00
Mark Vejvoda
e2fcf9ed94 - bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them. 2012-08-13 21:46:27 +00:00
Mark Vejvoda
4b586bc7b3 - added more opengl checking to see if the user has enough support to run megaglest.
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
b665258897 - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
Mark Vejvoda
6662f35347 - fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing. 2012-07-26 06:27:00 +00:00
Mark Vejvoda
63fb9bd2cf - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
Titus Tscharntke
d10d5fc770 hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
Titus Tscharntke
0043511e0a less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting 2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
Mark Vejvoda
4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda
04442af2e9 - more alpha on building ghosting 2012-06-24 02:09:13 +00:00
Mark Vejvoda
0f5cb29919 - build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda
acc2a5f9c9 - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
Mark Vejvoda
81cc68305c - added the ability to remove cell markers 2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe - first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker. 2012-06-12 20:37:00 +00:00
Mark Vejvoda
dcc615d427 - allow overriding text colors 2012-06-01 05:26:01 +00:00
Mark Vejvoda
4c016dfbdf - attempt to fix segfault from menu handling after playing a few games 2012-05-28 16:51:56 +00:00
Mark Vejvoda
68bfe9e455 - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00
Mark Vejvoda
827f4fb89d - cycle alpha channel on please wait text for video loading 2012-05-24 07:37:43 +00:00
Mark Vejvoda
599cae0235 - cycle alpha channel on please wait text for video loading 2012-05-24 07:15:15 +00:00
Mark Vejvoda
48b3a81cbd - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
Mark Vejvoda
b6a4e33e7d - replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us) 2012-05-24 06:16:54 +00:00
Mark Vejvoda
0fac755a5e - video player now displays 'please wait' while loading the video 2012-05-23 19:59:52 +00:00
Mark Vejvoda
ef39f93457 - try to speed up water rendering a bit, but especially pathfinder 2012-05-12 00:01:05 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
Mark Vejvoda
a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
83d2474ded - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
Titus Tscharntke
4aae520da6 Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
Mark Vejvoda
c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke
6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Titus Tscharntke
8c6dde365b mouse pointer shows multi click command state 2012-04-02 23:37:03 +00:00