Commit Graph

159 Commits

Author SHA1 Message Date
Mark Vejvoda
df51816eb5 - remove unused code as debian flagged it as a warning 2012-11-12 04:32:01 +00:00
Mark Vejvoda
35f6a6665b - attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby 2012-11-10 09:22:28 +00:00
Mark Vejvoda
ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda
7c59a00416 - allow special use of language id's within iso code, for example:
zh-cn or zh-tw
(http://en.wikipedia.org/wiki/Wikipedia_talk:Chinese_interlanguage_links)
2012-11-06 04:50:54 +00:00
Mark Vejvoda
c1ec7a395c - more updates to support big endian 2012-11-01 07:03:58 +00:00
Mark Vejvoda
3303d382e3 - fix font sizes when loading values from lng files 2012-11-01 00:18:38 +00:00
Mark Vejvoda
5dd6214611 - populate defaults for english to avoid transifex over-writing values in other languages 2012-10-30 21:18:03 +00:00
Mark Vejvoda
3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda
4598299caf - added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work) 2012-10-22 05:08:52 +00:00
Mark Vejvoda
fc07549761 - allow connected client to see extraction process 2012-10-15 08:09:28 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
75011d84d5 - added support for custom music on battle end screen:
look for music in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-music="<path to music>"
faction-battle-end-lose-music="<path to music>"
if not defined 2. check the faction folder for the files:
battle_end_win_music.*
battle_end_lose_music.*
if not found check the data/core/menu/music/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 01:52:09 +00:00
Mark Vejvoda
3ede912b9a - added support for custom video's on battle end screen:
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"

if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*

if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Titus Tscharntke
158195a825 multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now ) 2012-09-16 23:42:56 +00:00
Titus Tscharntke
f2027bea58 Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want... 2012-09-02 19:33:32 +00:00
Mark Vejvoda
778bb788ef - do not display missing lang string errors on console unless in verbose mode 2012-07-26 15:39:44 +00:00
Titus Tscharntke
69f4294950 playing a sound for quick highlight pointer(marker) 2012-07-15 21:01:56 +00:00
Mark Vejvoda
27b5d40bf8 - commandline override options now stored in a different buffer so that they will not be saved in ini files 2012-07-06 16:29:49 +00:00
Mark Vejvoda
076a2a5218 - bugfix to check main game data folder for videos 2012-06-01 04:11:31 +00:00
Mark Vejvoda
660d702e97 - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
Mark Vejvoda
aa2174a101 - support streaming videos from youtube etc 2012-05-21 18:32:53 +00:00
Mark Vejvoda
0d38e2eb5d - added support for main menu background video 2012-05-19 08:40:49 +00:00
Mark Vejvoda
bf3e5a15bf - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
FieldLandName=Land
FieldAirName=Air
2012-05-11 05:49:47 +00:00
Mark Vejvoda
0120c5211a - added a default translation file for techtrees, <techtreename>_default.lng 2012-05-03 14:43:28 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
fce4d55dd5 - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
Mark Vejvoda
3d386936dc - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
Mark Vejvoda
f3df72bb14 - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
049b2952f2 - bugfix for invalid language setting in userini
- added debug info to track down tomreyn's issue
2011-12-05 00:02:32 +00:00
Mark Vejvoda
6c945a4aa6 - admin connected to a headless server can now restore auto saved game settings 2011-12-03 08:17:49 +00:00
Mark Vejvoda
46d68b8d50 -updated so all languages can take default values from the default language 2011-12-03 03:35:36 +00:00
Mark Vejvoda
3f69da1f62 - do NOT output missing language text messages in headless mode 2011-12-02 22:24:47 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
8ccd238fcf - language order sorted by english filename 2011-12-01 00:20:14 +00:00
Mark Vejvoda
6937785f22 - now display native language name in options menu 2011-11-30 23:35:54 +00:00
Mark Vejvoda
115ef63f57 - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
Mark Vejvoda
aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda
5bb270fe41 - all languages now define their sio639-1 code and the commandline option can take it now:
--use-language=en
2011-11-19 03:33:01 +00:00