Mark Vejvoda
37a53c114a
- attempt to detect oos by adding more crc and log info
2013-10-14 02:35:42 +00:00
Mark Vejvoda
ada8810666
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
...
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
939e88ce38
- attempt to fix additional oos issues
2013-09-28 07:10:25 +00:00
Mark Vejvoda
9967df316c
- attempt to fix additional oos issues
2013-09-28 05:06:04 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652
- change a bunch of floats to double and remove path from particle texture
2013-09-25 00:17:11 +00:00
Mark Vejvoda
875eb95790
bugfix for particle cleanup
2013-09-24 03:44:15 +00:00
Mark Vejvoda
f66a0834c9
try to cleanup possible memory issue
2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
...
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
17da18978a
init variables
2013-06-22 07:39:12 +00:00
Mark Vejvoda
67bf5ebc1b
bugfix for vc++ compiling
2013-06-22 04:32:22 +00:00
Mark Vejvoda
bb14d4cc1e
bugfix for shutdown of threads and garbage collection.
2013-06-22 03:36:18 +00:00
Mark Vejvoda
76ee030e93
bugfix for shutdown of threads and garbage collection.
2013-06-21 22:59:22 +00:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
dde601e416
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
Mark Vejvoda
1eb17e3bb2
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
...
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda
adce76d68f
more mad attempts to squeeze better performance
2013-06-12 17:49:12 +00:00
Mark Vejvoda
1e1676a34a
more render improvements
2013-06-12 06:14:55 +00:00
Mark Vejvoda
668b34db8e
more mad attempts to squeeze better performance
2013-06-11 06:44:26 +00:00
Mark Vejvoda
267dc7534f
bugfix for float rounding segfault
2013-06-11 01:23:04 +00:00
Mark Vejvoda
d067b52799
fixed windows build and added new test to vc++ project
2013-06-10 23:08:03 +00:00
Mark Vejvoda
16f4e08395
attempt to speed up float truncation and add some unit tests
2013-06-10 22:38:33 +00:00
Mark Vejvoda
4533da71bd
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
2013-06-06 04:10:49 +00:00
Mark Vejvoda
173075d962
allow each language to specify special keys allowed for that language (bugfix for polish)
2013-06-05 05:53:59 +00:00
Mark Vejvoda
25450ebb85
bugfix for both progress and animation smoothness
2013-06-03 14:30:52 +00:00
Mark Vejvoda
e809080d0f
tracking down bug on i386 platform
...
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda
8c725df8a2
tracking down bug on i386 platform
2013-06-01 17:02:10 +00:00
Mark Vejvoda
22eb5cc4d4
attempt to fix a thread bug when starting a game
2013-06-01 06:28:03 +00:00
Mark Vejvoda
7f88d866c1
attempt to fix a thread bug when starting a game
2013-06-01 06:07:14 +00:00
Mark Vejvoda
4af65d1e19
added unique playerid for every client
2013-06-01 02:31:12 +00:00
Mark Vejvoda
72480bc576
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
...
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
aa69a5818b
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
Mark Vejvoda
a17fcdb5b4
bugfixes for thread shutdown
2013-05-17 00:40:54 +00:00
Mark Vejvoda
910bb8bc56
- attempt to have more clean shutdown of threads on game exit
2013-05-17 00:08:26 +00:00
Mark Vejvoda
febbf5012c
attempt to fix delay of irc client
2013-05-15 04:49:57 +00:00
Mark Vejvoda
dbd26de28f
attempt to fix crash of irc client on exit
2013-05-15 00:45:34 +00:00
Mark Vejvoda
5370729ce1
bugfix to close irc client down quickly when exiting application.
2013-05-03 23:11:57 +00:00
Mark Vejvoda
1b344808ff
added more unit tests and did some refactoring of xml parser code
2013-05-03 20:18:01 +00:00
Mark Vejvoda
c30d78ff74
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
Mark Vejvoda
65266ca41e
- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
2013-04-30 01:27:14 +00:00
Mark Vejvoda
8983592400
- attempt to make mutex usage more stable and find memory issues
2013-04-05 05:39:30 +00:00
Mark Vejvoda
159cdc40d0
- attempt to see if this helps network performance
2013-03-23 22:32:51 +00:00
Mark Vejvoda
6152b6b7bb
- additional socket thread protection to fix latest crash reported by titi
2013-03-11 03:27:20 +00:00
Mark Vejvoda
e74f747fbd
- attempt to make connection status more reliable and have less hangs when disconnects occur
2013-03-08 08:42:08 +00:00
Mark Vejvoda
704935c534
- attempt to fix double free bug reported by tomreyn
2013-03-08 05:24:37 +00:00
Mark Vejvoda
47aa0050b8
- this seems to be stable now and handles lag quite well i think
2013-03-02 07:33:01 +00:00
Titus Tscharntke
01b6986581
First steps for new terrain texturing. In tileset xml do:
...
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda
8916a86b8c
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
Mark Vejvoda
9d19ff2b57
- added the first draft of joining games in progress
2013-02-15 18:25:10 +00:00
Titus Tscharntke
a3635376cf
no more trouble with middle mouse button camera view
2013-02-09 23:20:40 +00:00
Mark Vejvoda
bf468a39e1
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
2013-02-05 02:35:09 +00:00
Mark Vejvoda
f4b026b41f
- bugfix on linux
2013-02-04 08:36:03 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
Mark Vejvoda
bff9b1b3bc
- cleanup a bunch of vc++ compile / link warnings
2013-02-01 08:12:20 +00:00
Mark Vejvoda
8cd7aa0e43
- code cleanup from cppcheck
2013-01-25 02:55:28 +00:00
Mark Vejvoda
87b39a3cb5
- fix unit selection
2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d
- cleanup some color pick code
2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e
- attempt to speed up color picking
2013-01-23 23:20:54 +00:00
Mark Vejvoda
86eac7451b
- attempt to speed up color picking
2013-01-23 22:34:22 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
...
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
2a927cd0b8
- try to improve error handling on windows for better stack traces
2013-01-11 22:00:10 +00:00
Mark Vejvoda
5d2066fdbb
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
2013-01-10 21:16:28 +00:00
Mark Vejvoda
67be884d25
- bugfix for ircclient segfault using global cache
2013-01-08 07:55:48 +00:00
Mark Vejvoda
6872a873b2
- added support to disable libircclient via cmake:
...
-DDISABLE_IRCCLIENT=On
2013-01-08 06:59:53 +00:00
Mark Vejvoda
1f49886755
- re-enabled fog of war cache to improve performance
...
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Tom Reynolds
7c511b1238
Remove executable bit (svn propdel svn:executable) off files which don't need it
2013-01-02 15:03:44 +00:00
Mark Vejvoda
9275debe2d
- allow changes to video resolution and fullscreen mode without restart
2013-01-01 02:24:23 +00:00
Mark Vejvoda
4c94cedb85
- upgrade embedded miniupnpc to 1.7 (fixes build)
2012-12-27 18:59:38 +00:00
Mark Vejvoda
7fdd70402d
- added support for libfribidi for languages requiring complex text rendering like Arabic and Hebrew
2012-12-27 08:24:30 +00:00
Mark Vejvoda
68d8ef11d8
- see if this hotkey fix is ok for titi
2012-11-21 18:54:50 +00:00
Mark Vejvoda
f7ebba0301
- when changing playername, we reset the irc client connection when entering the internet lobby
2012-11-19 21:56:21 +00:00
Mark Vejvoda
3f82137c03
- fix for irc bug when leaving internet lobby too soon
2012-11-19 20:14:23 +00:00
Mark Vejvoda
4a0617b12c
- ripped out a lot of unused code dealing with utf8
2012-11-15 08:12:40 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
20def412bf
- attempt to get new version system working
2012-11-15 00:35:49 +00:00
Mark Vejvoda
d322f73284
- bug fixes and patches from hasufell related to:
...
- fontconfig not working
- new cmake option to control inclusion of libvlc
- new commandline option to force where to look for fonts: --font-path=x
- removal of libluajit from cmake
2012-11-14 19:20:08 +00:00
Mark Vejvoda
0cd2389e95
- updated for debian compliance
2012-11-12 04:50:34 +00:00
Mark Vejvoda
24fae99539
- remove unused code as debian flagged it as potentially unsafe
2012-11-12 04:18:43 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
35f6a6665b
- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
2012-11-10 09:22:28 +00:00
Mark Vejvoda
2e14844a24
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 07:03:47 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
e3a7aedd5c
- headless server now supports lan option
2012-11-09 21:50:01 +00:00
Mark Vejvoda
51ca2ccc91
- some cleanup of the irc code
2012-11-09 07:09:53 +00:00
Mark Vejvoda
16b85dbe79
- added another patch from cygal (he's on fire people!) to word wrap messagebox text
...
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Mark Vejvoda
29da478bd5
- more cppcheck code cleanup
2012-11-06 03:52:27 +00:00
Mark Vejvoda
61c86c15d1
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 19:08:55 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
56bcd62d88
- more updates to support big endian
2012-11-01 16:25:15 +00:00
Mark Vejvoda
3bba236d02
- more updates to support big endian
2012-11-01 06:21:35 +00:00
Mark Vejvoda
b5dc847b66
- added new byte order code
2012-11-01 00:20:17 +00:00
Mark Vejvoda
b6b1abd43e
- added new byte order code
2012-11-01 00:19:46 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
1503956c55
- no runtime check for sse on mac (since the asm fails) with: error: can't find a register in class 'BREG' while reloading 'asm'
2012-10-29 20:37:00 +00:00
Mark Vejvoda
c0f29ccad2
- check for sse support when using gnu compilers
2012-10-29 07:45:26 +00:00
Mark Vejvoda
51be122b0c
- explicitly check for sse cpu support at runtime (in windows)
...
- can disable this check using: --disable-streflop-checks
2012-10-29 07:28:55 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
5e3c4e28cf
- no longer over-write special tag substitutions in ini files in order to preserve derived paths etc
2012-10-24 14:43:02 +00:00
Mark Vejvoda
6d2afae784
- fixed compile on windows
2012-10-24 01:09:53 +00:00
Mark Vejvoda
92de14ac98
- applied a patch from debian gcc 4.7
2012-10-24 00:26:12 +00:00
Mark Vejvoda
57d0104c01
- unescape special html entities when pulling down lng files from transifex
...
- do not show pw when showing ini settings on commandline
2012-10-22 20:05:42 +00:00
Mark Vejvoda
4598299caf
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
2012-10-22 05:08:52 +00:00
Mark Vejvoda
8a7190f6f1
- fixed windows build
2012-10-19 02:01:40 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
e86cb3aeff
- more code cleanup based on suggestions from cppcheck
2012-10-18 08:16:47 +00:00
Mark Vejvoda
829a72db35
- added new intro video by Tiger
...
- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
bb2ba50589
- attempt to let user know when host does not have data port open
2012-10-16 00:58:49 +00:00
Mark Vejvoda
052fd3373c
- attempt to fix client timeout issues in client connected menu when downloading files
...
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
...
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
e63e634e1e
- added a bit more lua and updated capture enemy flag
2012-10-13 07:33:33 +00:00
Mark Vejvoda
e3e3832070
- added first round of security sandboxing for lua scripts (disable the os library)
2012-10-11 05:17:37 +00:00
Mark Vejvoda
2a80dd7c3c
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
62c82ad9bc
- allow the --connecthost commandline to use:
...
--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
b4e6205671
- find servers on LAN now discovers customized game ports
2012-10-05 23:53:10 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
684c35e25a
- fix text entry so unicode characters work properly
2012-09-21 03:41:10 +00:00
Mark Vejvoda
2a06197acd
- added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
...
(same as ini setting: CheckGlCaps=false)
2012-08-16 22:36:04 +00:00
Mark Vejvoda
f8630e086e
- fixed faction previews for linked factions
2012-08-10 20:06:41 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
ee2c02610d
- updated copyright headers is some files that had them missing
...
- added a new language string for battle end screen
2012-08-02 00:57:28 +00:00
Mark Vejvoda
39c85914e9
- updated to add more verbose info on startup when verbose enabled
...
- updated some projects for debug mode
2012-08-01 19:06:23 +00:00
Mark Vejvoda
19db401c83
- removed directsound8 as a selectable option in ini or UI
2012-08-01 00:51:27 +00:00
Mark Vejvoda
19937c7512
- removed MD5 related classes as we will not support it after all.
2012-07-31 16:49:31 +00:00
Mark Vejvoda
0309e83791
- attempt to have windows screen come to forefront sooner
2012-07-27 19:08:41 +00:00
Mark Vejvoda
194e1868b9
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
2012-07-26 20:47:16 +00:00
Mark Vejvoda
f681b309a9
- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
2012-07-22 00:04:44 +00:00
Mark Vejvoda
e1054d6e07
- fixed memory leaks in map editor, g3dviewer and the game
2012-07-21 20:21:27 +00:00
Mark Vejvoda
0b9ad4c457
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
Mark Vejvoda
9f0546c008
- set correct exit codes (for tomreyn)
...
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
bf0e76c5e7
- added some debugging to figure out CRC issue
2012-07-07 01:16:50 +00:00
Mark Vejvoda
2ad24dbe2a
- bugfix for windows build and attempt to handle opengl fullscreen init better on windows
2012-07-04 01:23:04 +00:00
Mark Vejvoda
d9e2a64bb3
*NOTE: This is not backwards compatible with previous builds
...
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00