Commit Graph

796 Commits

Author SHA1 Message Date
Mark Vejvoda
8274ff1efb - windows compile bugfixes 2010-08-26 05:43:08 +00:00
Mark Vejvoda
db173d0fdd - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
Mark Vejvoda
6fcf4295f1 - updated techree validation output 2010-08-26 04:31:48 +00:00
Mark Vejvoda
58b23f8b91 - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
Mark Vejvoda
a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda
5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda
0ef23749b8 - allow non visible particles to fade out when its time to do so 2010-08-25 19:46:22 +00:00
Mark Vejvoda
3ee7fc902c - changed update and camera update fps to original values 2010-08-25 19:21:11 +00:00
Mark Vejvoda
5e20ab5808 - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
Mark Vejvoda
014165de69 - explicitly clear the cache. 2010-08-25 16:01:24 +00:00
Mark Vejvoda
49978632c4 - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
Mark Vejvoda
855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda
c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
Mark Vejvoda
c781982e57 - increased explorecells cache size 2010-08-24 23:36:23 +00:00
Mark Vejvoda
4ee98e7155 - some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
a48521b503 - added fire particles to the visible check to improve performance 2010-08-24 20:19:30 +00:00
Mark Vejvoda
39daea6d9a - bugfix for commandline parameters for validate factions 2010-08-24 19:33:10 +00:00
Mark Vejvoda
3828d23670 - attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy 2010-08-24 19:24:37 +00:00
Mark Vejvoda
0e3c0a8d0e - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda
1daecc4145 - made staggered faction updates toggle flag 2010-08-23 19:49:00 +00:00
Mark Vejvoda
61a2340e14 - disable faction update staggering 2010-08-23 19:35:55 +00:00
Mark Vejvoda
7442ac7c54 - test to try to get svn rev # in build string 2010-08-23 17:13:19 +00:00
Titus Tscharntke
04ba21f10c needed ressource display fixed 2010-08-23 17:11:07 +00:00
Mark Vejvoda
c01b43f635 - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
Mark Vejvoda
19892ff11d - small network optimization to help stabilize frequently called network code 2010-08-23 15:17:36 +00:00
Mark Vejvoda
70817a07d1 - some performance updates to fog of war computation 2010-08-23 15:10:37 +00:00
Mark Vejvoda
284371f206 - some performance updates to fog of war computation 2010-08-23 14:48:33 +00:00
Mark Vejvoda
db47a14940 - attempt to spread out faction world ticks for better performance 2010-08-23 09:53:04 +00:00
Mark Vejvoda
bb456574eb - updated script to do special stuff for Fedora 2010-08-23 07:45:54 +00:00
Mark Vejvoda
b9b9cc822b - bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda
6907d7d063 - attempt to fix mouse cyrsor issues 2010-08-23 04:58:52 +00:00
Mark Vejvoda
0509b5d643 - bugfixes for playername change in lobby screen 2010-08-23 04:33:21 +00:00
Titus Tscharntke
401a39c3e1 harvesting units of size>1 should work better ( testing is still needed for this! ) 2010-08-22 22:30:17 +00:00
Titus Tscharntke
8e281e2faf new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
Mark Vejvoda
acd2359096 - added performance logging to regular pathfinder 2010-08-22 20:13:30 +00:00
Mark Vejvoda
1c5b43ad12 - a few bugfixes to rendering optimizations 2010-08-22 19:49:33 +00:00
Mark Vejvoda
0c0642bd17 - commandline bugfixes for windows 2010-08-22 09:06:26 +00:00
Mark Vejvoda
607132ac80 - bugfix for commandline param validation 2010-08-22 08:54:12 +00:00
Mark Vejvoda
c96dea7c63 - small commandline param cleanup 2010-08-22 08:45:19 +00:00
Mark Vejvoda
0ad20a1a2d - fixed code for debug asserts 2010-08-22 08:42:43 +00:00
Mark Vejvoda
b3a60f5b69 - updated commandline too show usage when using wrong parameters 2010-08-22 08:40:18 +00:00
Mark Vejvoda
bf5f6b7f33 - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
Mark Vejvoda
5338f9c330 - atempt to squeeze some extra rendering performance 2010-08-21 19:15:39 +00:00
Mark Vejvoda
22f57e0684 - atempt to squeeze some extra rendering performance 2010-08-21 19:04:09 +00:00
Mark Vejvoda
cce338a2c6 - atempt to squeeze some extra rendering performance 2010-08-21 18:50:56 +00:00
Mark Vejvoda
0d53ae998d - changed auto start client and server parameter names 2010-08-21 13:06:59 +00:00
Mark Vejvoda
455876a3c0 - added the ability to change your playername from the game lobbies inline 2010-08-21 13:04:52 +00:00