Commit Graph

936 Commits

Author SHA1 Message Date
Mark Vejvoda 1ff84eaddb - updated cmake build to touch game_util.cpp every time make is called so it ALWAYS has the right date/time stamp 2010-12-10 02:45:07 +00:00
Mark Vejvoda 679557c6f2 - added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision # 2010-12-10 01:53:51 +00:00
Mark Vejvoda 045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda ac1a291739 - modified cmake scripts to place linux binaries in the same spot that jam placed them 2010-12-09 17:14:40 +00:00
Mark Vejvoda 20562c4dbb - updated to display MINGW client platform 2010-12-08 07:01:24 +00:00
Mark Vejvoda 1e0a5dc304 - better stability of menu navigation and threads 2010-12-07 06:12:51 +00:00
Mark Vejvoda 7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
nosogo f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
Mark Vejvoda 15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
Mark Vejvoda 0537903a7d - updated main menu version # to show compile date / time 2010-12-02 01:04:06 +00:00
Mark Vejvoda 8deec8d518 - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
Titus Tscharntke 42ebe42155 new tileset fernland
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
2010-12-01 21:18:29 +00:00
Mark Vejvoda c55855c6f2 - bugfix for stack overflow 2010-12-01 00:05:33 +00:00
Mark Vejvoda b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda e62f3ca64c - reverted AI's repair rule logic to hunt down an AI out of synch 2010-11-28 07:38:03 +00:00
Mark Vejvoda 33aac9f2ae - added useful debug info for world synch debugging (unit path and faction info) 2010-11-28 03:46:28 +00:00
Mark Vejvoda ca2408073e - disabled more caching to determine if any of these caches cause out of synch 2010-11-28 03:35:44 +00:00
Mark Vejvoda ab966d7872 - added map cell checks back but output to error log only (and assert for debug mode) 2010-11-28 03:21:20 +00:00
Mark Vejvoda 128b98b619 - removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer. 2010-11-28 03:01:27 +00:00
Mark Vejvoda edbc14a176 - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 02:36:06 +00:00
Mark Vejvoda 664b2b1b7d - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
Mark Vejvoda ee249b8878 - commented out another possibly bad assert /exception 2010-11-27 08:23:45 +00:00
Mark Vejvoda 4e36b4c30c - commented out what seems to be a bad assert / exception check 2010-11-27 07:11:54 +00:00
Mark Vejvoda 81d755cc83 - disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable 2010-11-26 00:09:54 +00:00
Titus Tscharntke ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
Mark Vejvoda c1529fd8dc - added validation for unit's to ensure they still have the cached commandclass 2010-11-16 23:32:15 +00:00
Titus Tscharntke c2c9cc0044 endgame stats screen shows multiplier now for CPU players
you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Mark Vejvoda cc4f268988 - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
Titus Tscharntke 99c70d301a resource multiplier only for cpu players.
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Mark Vejvoda 559806538f - cleanup stupid warnings on windows (see C4503) 2010-11-10 00:45:26 +00:00
Titus Tscharntke c3b96ec722 mega/ultra cpu still used its old multiplier ... fixed 2010-11-09 22:51:19 +00:00
Mark Vejvoda cc91aed0bd - small bugfix to default CPU multiplier to 1.0 for old saved games 2010-11-09 18:13:21 +00:00
Mark Vejvoda d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Titus Tscharntke 2440d475b3 beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
Mark Vejvoda 9d9fa0deeb - improved performance for when the AI decides which resource is closest. 2010-11-07 03:27:06 +00:00
Mark Vejvoda ca9cbc6e75 - removed some debugging that created very large debug files and improved performance a little bit 2010-11-07 02:37:00 +00:00
Mark Vejvoda 9e55d8e46b - added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
 (space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda b52ca80388 - to make ultifd happy, fixed overlapping labels in lobbies 2010-11-05 23:12:46 +00:00
Mark Vejvoda 3836e967ae - a little cleanup of windows exception handling code 2010-11-05 09:43:07 +00:00
Mark Vejvoda 1a33ade54b - added windows stack trace to debug.log also 2010-11-05 06:51:05 +00:00
Mark Vejvoda 8ab95a5305 - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
Mark Vejvoda 7c47a51718 - fixed font spacing in chat text 2010-11-04 06:27:25 +00:00
Mark Vejvoda 6312c0ec60 - bigfix for last checkin 2010-11-03 21:53:49 +00:00
Mark Vejvoda d91bd593e8 - added more info related to ultifds error message to see what triggers the issue 2010-11-03 21:43:37 +00:00
Mark Vejvoda 6b015964bb - menu lobbies uses real player color
-  chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda cb52b4895d - performance fix in both pathfinder and debug output when pressing the debug key 2010-11-02 19:52:20 +00:00
Mark Vejvoda 9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda d8c11ebe71 - thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace) 2010-10-30 17:31:57 +00:00
Mark Vejvoda dfedf2259b - numerous bugfixes to building an d repairing units.
- added new unit cell property called allowEmpty to allow units to build other units with cellmaps that have all 0's (since you can produce these types of units anyways)
2010-10-30 08:54:00 +00:00
Mark Vejvoda 060a9d3fe6 - disallow air units to morph back to land if unwalkable objects or water terrain are below 2010-10-30 04:49:49 +00:00
Mark Vejvoda f897884321 - fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled. 2010-10-30 04:24:26 +00:00
Mark Vejvoda dec9dfe653 - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00
Mark Vejvoda 465ae629ba - cache the techname and selected faction when doing a faction preview in lobbies 2010-10-30 03:29:29 +00:00
Mark Vejvoda b1ff035f9e - added ability to turn on photo mode and zoom out while in a non network game (default key is f8) 2010-10-30 03:03:44 +00:00
Mark Vejvoda 44563b6f73 - allow screenshots to be taken ANY time (in menus etc.) and not only when a game is playing 2010-10-30 02:24:53 +00:00
Mark Vejvoda 77bad3ce07 - added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots! 2010-10-30 02:21:47 +00:00
Mark Vejvoda 13c4deb5b6 - added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots 2010-10-29 22:18:23 +00:00
Mark Vejvoda e0d338b583 - added more texture compression supported types
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda 02a16da938 - small change to the view co-ordinates of shadows 2010-10-29 00:46:54 +00:00
Mark Vejvoda 01c26b4224 - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
Mark Vejvoda 5cf0313c5a - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
Mark Vejvoda df3f56a451 - cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes) 2010-10-28 06:59:43 +00:00
Mark Vejvoda de3a92081d - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
Mark Vejvoda 3c57f16a4a - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression 2010-10-27 17:06:40 +00:00
Mark Vejvoda 78f6f49cb6 - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda 3db2b07e90 - removed some unneeded things from the custom game menu (as requested by tomreyn) 2010-10-26 21:52:00 +00:00
Mark Vejvoda 43670f76c9 - bugfix for invalid map co-ordinates when looking for resources 2010-10-26 15:25:38 +00:00
Mark Vejvoda 1e104f0496 - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:53:04 +00:00
Mark Vejvoda c47b6c676c - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
Mark Vejvoda 8bbbe403ad - more performance improvements for resource cache logic (try to avoid repetitive caching logic when it was already done once) 2010-10-25 22:02:36 +00:00
Mark Vejvoda d07cd76459 - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
Mark Vejvoda 117521a8d4 - disabled the recently introduced pathfinding cache as its too slow and not sure that it really does any good. This should help performance to be better. 2010-10-24 06:53:30 +00:00
Mark Vejvoda bbc8f96327 - better masterserver thread management during game play (do not start the thread for non published games) 2010-10-24 05:52:21 +00:00
Mark Vejvoda 112bfd4445 - commented out debug code 2010-10-24 02:16:44 +00:00
Mark Vejvoda 7cb1d6a5b1 - some performance improvements with the new cached resource data 2010-10-24 01:49:25 +00:00
Mark Vejvoda c3d41f5082 - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
Mark Vejvoda ae8571a406 - added the beginning of some new master server info (very limited)
- Masterserver menu will show more titles / colors.
    - We keep the game showing in the Masterserver menu while it is in progress.
   - Disable join button when slots are full.
   - Update title with IN PROGRESS when game is being played.
   - PHP Script is backwards compatible with older clients
2010-10-23 09:06:47 +00:00
Mark Vejvoda e2610df502 - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
Mark Vejvoda e53e6b49a9 - bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm) 2010-10-22 22:52:37 +00:00
Mark Vejvoda c4c812dd15 - updated chat player colors in console so ONLY playername is colored the players color
(by request from titi)
2010-10-22 21:54:47 +00:00
Mark Vejvoda b72124a89a - bugfix for segfault (using wrong index variables again). This time I understand what to change and what not to change :) 2010-10-22 17:29:23 +00:00
Mark Vejvoda 6ace9ad571 - added ability to toggle team # from 1 to 8 (for tomreyn) 2010-10-22 17:20:55 +00:00
Mark Vejvoda 40a0707519 - bugfix for switching human to AI on disconnect (the check used the wrong index) 2010-10-22 16:47:08 +00:00
Mark Vejvoda 707a26feb2 - bugfix for server side player color index being wrong 2010-10-22 16:35:16 +00:00
Mark Vejvoda 343fdb70b2 - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
Mark Vejvoda c088889e7c - bugfix to retain proper team color based on actual slot position, regardless of how many closed slots there are. Yay, now team placement and color works properly 2010-10-22 08:10:56 +00:00
Mark Vejvoda 8ab3366c66 - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
Mark Vejvoda b869552cad - a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players) 2010-10-22 04:48:24 +00:00
Mark Vejvoda cf5164d5ce - bugfix for consumable resources. Now we get the total usage value BEFORE applying the consequences (thanks for finding this Zoythrus) 2010-10-22 04:16:11 +00:00
Mark Vejvoda 178809ada3 - changed resource faction cache to a map for better performance 2010-10-21 21:53:08 +00:00
Mark Vejvoda 07fe6a2196 - added to the faction resource cache pool for even better AI discovery of resources 2010-10-21 20:31:09 +00:00
Mark Vejvoda ae367fb252 - updated to units harvesting so they try to harvest different resources when blocked if other resources are close by. 2010-10-21 19:26:14 +00:00
Mark Vejvoda 79318735ab - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
Mark Vejvoda ba088e9258 - bugfix for linux builds after compiler warning cleanup 2010-10-21 17:49:14 +00:00
Mark Vejvoda be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
Mark Vejvoda d5117ed7fa - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
Mark Vejvoda 93e56df3d6 - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
Mark Vejvoda f5f406dfb3 - bugfix related to segfault when a network disconnect occurs while a thread is updating a slot 2010-10-21 00:21:58 +00:00
Mark Vejvoda bc7ba297fd - more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable. 2010-10-20 20:40:29 +00:00
Mark Vejvoda 6104dedc76 - added a resource harvest success cache for stuck units to look at when they cannot harvest. 2010-10-20 07:28:27 +00:00
Mark Vejvoda ddb4c42bf5 - added some guard conditions to avoid segfault when resources are harvested quickly 2010-10-19 22:47:45 +00:00
Mark Vejvoda 913df7ec3b - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
Mark Vejvoda dda594cf33 - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
Mark Vejvoda 182f2cd20d - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
Mark Vejvoda d96bf7f978 - added faction preview images for Random and Observer types (thanks Elimnator)
- bugfix when choosing random faction and sometimes the game tries to load this as a real faction type
2010-10-19 03:53:52 +00:00
Mark Vejvoda 7564635643 - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
Mark Vejvoda 3d4ccb460c - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda b3d981c2fd - updated version to 3.3.7.2 for next release 2010-10-15 19:19:36 +00:00
Mark Vejvoda 59c5fd2581 - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
Mark Vejvoda 427f505c4c - updated version to 3.3.7.1 for minor update release 2010-10-15 02:03:48 +00:00
Mark Vejvoda 3d132d11a2 - added an extra guard to the masterserver thread pointer in case something happens in the constructor, now I make sure the thread pointer is set to NULL at the top of the constructor for safety. 2010-10-15 01:52:36 +00:00
Mark Vejvoda 025d8520b6 - bugfix to reset team to 1 when toggling OFF observers and we previously had an observer selected 2010-10-15 00:12:17 +00:00
Mark Vejvoda 4f3d5f0372 - when toggling observers, we now retain original faction selection 2010-10-14 23:22:09 +00:00
Mark Vejvoda 94da959fd4 - force sending game settings just before launch if we detect something has changed (like random faction calculation) 2010-10-14 22:41:03 +00:00
Mark Vejvoda 9a73cd520c - commented out printf 2010-10-14 19:53:34 +00:00
Titus Tscharntke a01ae45ede Similar to announcements a version info is implemented now. We can put there an info string which will tell the user that his version is outdated and he should update or whatever. 2010-10-13 19:16:04 +00:00
Mark Vejvoda 67c1c52caa - added an extra NULL check to new max unit check 2010-10-11 15:58:10 +00:00
Titus Tscharntke d80127f697 forgot to remove label and listbox from header. 2010-10-11 00:59:45 +00:00
Titus Tscharntke f0d7954f63 external server port is now in options menu ( and stored in glest.ini/glestuser.ini by this ) 2010-10-11 00:53:25 +00:00
Mark Vejvoda 92c6baa7ea - updated version to 3.3.7.1-dev 2010-10-10 14:29:33 +00:00
Mark Vejvoda 9fb5180a17 - new masterserver version check of only first 3 version #'s 2010-10-10 14:19:34 +00:00
Mark Vejvoda dcc2bab85a - bugfix for master menu control registration objects that need to get cleaned up afterwards 2010-10-10 06:35:50 +00:00
Titus Tscharntke 36f380abad version ist nicht mehr 3.3.7! es ist wieder development! 3.3.8-dev! 2010-10-10 00:05:14 +00:00
Mark Vejvoda a84f0d1b6d - bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda 6cf68531ea - incremented SVN rev for release build 2010-10-08 22:59:11 +00:00
Mark Vejvoda 32cf8cd93b - bugfix (again) for playername index bug 2010-10-08 22:53:18 +00:00
Mark Vejvoda 86b11a7f05 - bugfix (again) for playername index bug 2010-10-08 22:32:23 +00:00
Mark Vejvoda 7f1d0f01cb - updated to increment SVN revision for 3.3.7 release 2010-10-08 20:05:27 +00:00
Titus Tscharntke 59b2cdb78f max-unit-count works for buildings 2010-10-08 19:30:53 +00:00
Mark Vejvoda ae010f85ab - bugfix for playername index offset on client 2010-10-08 17:17:22 +00:00
Mark Vejvoda 54ce27d19c - attempt to turn off playername editing for this release 2010-10-08 16:32:50 +00:00
Mark Vejvoda 1c32515d7a - last minute playername editing bugfixes for pressing backspace 2010-10-08 16:19:09 +00:00
Mark Vejvoda cdba95f6ac - fixed silly bug when editing username in custom game menu interferes with chat. 2010-10-08 15:20:24 +00:00
Mark Vejvoda 44019a0d9b - added SVN revision # to --version output 2010-10-08 02:05:42 +00:00
Mark Vejvoda f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda 7759b6d069 - updated version # for 3.3.7 release 2010-10-07 18:44:44 +00:00
Mark Vejvoda fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda 66725ad22d - added new commandline parameter: --lua-info 2010-10-06 23:40:26 +00:00
Titus Tscharntke 72478c9f32 better errorhandling for announcements String must start with "Announcement from Masterserver:" now otherwise its not displayed 2010-10-06 21:43:09 +00:00
Titus Tscharntke 7fdeb7ca89 Announcements from Matserserver 2010-10-06 20:54:08 +00:00
Mark Vejvoda 0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda 5f698575d9 - added removal of fog of war at game end for scenarios 2010-10-04 21:31:53 +00:00
Titus Tscharntke 88335f112b fix for the AI not respecting max-unit-count 2010-10-04 19:21:09 +00:00
Mark Vejvoda d38b46a529 - Removed deprecated parameter
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke 8d053ba314 another implementation of performance based shadow on/off 2010-10-04 16:43:00 +00:00
Mark Vejvoda 16fd1fcfa1 - attempt to tweak shadow off/on windows to make it more smooth 2010-10-02 04:29:12 +00:00
Mark Vejvoda c87e27eabd - added an average renderfps to use when toggling shadows off/on to make it more smooth
- added a new commandline to autostart a new game with the last game settings you played called: 
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda 02e0a1302f - more AI fixes.
#1: AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)

#2: AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00