Mark Vejvoda
1ff84eaddb
- updated cmake build to touch game_util.cpp every time make is called so it ALWAYS has the right date/time stamp
2010-12-10 02:45:07 +00:00
Mark Vejvoda
679557c6f2
- added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision #
2010-12-10 01:53:51 +00:00
Mark Vejvoda
045c2f95e8
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
Mark Vejvoda
ac1a291739
- modified cmake scripts to place linux binaries in the same spot that jam placed them
2010-12-09 17:14:40 +00:00
Mark Vejvoda
20562c4dbb
- updated to display MINGW client platform
2010-12-08 07:01:24 +00:00
Mark Vejvoda
1e0a5dc304
- better stability of menu navigation and threads
2010-12-07 06:12:51 +00:00
Mark Vejvoda
7872e980e1
- updated thread handling slightly in menus to make things more stable
2010-12-05 01:52:38 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
Mark Vejvoda
15aab7a581
- some intial changes to support cross-compilation under mingw
2010-12-04 23:19:43 +00:00
Mark Vejvoda
0537903a7d
- updated main menu version # to show compile date / time
2010-12-02 01:04:06 +00:00
Mark Vejvoda
8deec8d518
- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
2010-12-01 23:38:03 +00:00
Titus Tscharntke
42ebe42155
new tileset fernland
...
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
2010-12-01 21:18:29 +00:00
Mark Vejvoda
c55855c6f2
- bugfix for stack overflow
2010-12-01 00:05:33 +00:00
Mark Vejvoda
b02da7d1e0
- finally found and fixed out of synch related to AI.
...
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
e62f3ca64c
- reverted AI's repair rule logic to hunt down an AI out of synch
2010-11-28 07:38:03 +00:00
Mark Vejvoda
33aac9f2ae
- added useful debug info for world synch debugging (unit path and faction info)
2010-11-28 03:46:28 +00:00
Mark Vejvoda
ca2408073e
- disabled more caching to determine if any of these caches cause out of synch
2010-11-28 03:35:44 +00:00
Mark Vejvoda
ab966d7872
- added map cell checks back but output to error log only (and assert for debug mode)
2010-11-28 03:21:20 +00:00
Mark Vejvoda
128b98b619
- removed un-necessary use of renderer while application shutdown to avoid bad use of the renderer.
2010-11-28 03:01:27 +00:00
Mark Vejvoda
edbc14a176
- disabled another cache in pathfinder trying to hunt down xplatform out of synch
2010-11-28 02:36:06 +00:00
Mark Vejvoda
664b2b1b7d
- disabled another cache in pathfinder trying to hunt down xplatform out of synch
2010-11-28 00:07:08 +00:00
Mark Vejvoda
ee249b8878
- commented out another possibly bad assert /exception
2010-11-27 08:23:45 +00:00
Mark Vejvoda
4e36b4c30c
- commented out what seems to be a bad assert / exception check
2010-11-27 07:11:54 +00:00
Mark Vejvoda
81d755cc83
- disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable
2010-11-26 00:09:54 +00:00
Titus Tscharntke
ede8977aff
switched resourcemultiplier to int (using the index now) and added some debug output for testing.
2010-11-25 22:45:08 +00:00
Mark Vejvoda
c1529fd8dc
- added validation for unit's to ensure they still have the cached commandclass
2010-11-16 23:32:15 +00:00
Titus Tscharntke
c2c9cc0044
endgame stats screen shows multiplier now for CPU players
...
you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Mark Vejvoda
cc4f268988
- some additional AI caching for improved performance
2010-11-11 08:02:50 +00:00
Titus Tscharntke
99c70d301a
resource multiplier only for cpu players.
...
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Mark Vejvoda
559806538f
- cleanup stupid warnings on windows (see C4503)
2010-11-10 00:45:26 +00:00
Titus Tscharntke
c3b96ec722
mega/ultra cpu still used its old multiplier ... fixed
2010-11-09 22:51:19 +00:00
Mark Vejvoda
cc91aed0bd
- small bugfix to default CPU multiplier to 1.0 for old saved games
2010-11-09 18:13:21 +00:00
Mark Vejvoda
d89953ee96
- improved performance and bug fixes.
2010-11-09 09:06:52 +00:00
Titus Tscharntke
2440d475b3
beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
2010-11-08 23:15:50 +00:00
Mark Vejvoda
9d9fa0deeb
- improved performance for when the AI decides which resource is closest.
2010-11-07 03:27:06 +00:00
Mark Vejvoda
ca9cbc6e75
- removed some debugging that created very large debug files and improved performance a little bit
2010-11-07 02:37:00 +00:00
Mark Vejvoda
9e55d8e46b
- added a small cache to improve pathfinding a bit
...
- added logic to IGNORE the following characters when doing CRC checks in XML files
(space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
b52ca80388
- to make ultifd happy, fixed overlapping labels in lobbies
2010-11-05 23:12:46 +00:00
Mark Vejvoda
3836e967ae
- a little cleanup of windows exception handling code
2010-11-05 09:43:07 +00:00
Mark Vejvoda
1a33ade54b
- added windows stack trace to debug.log also
2010-11-05 06:51:05 +00:00
Mark Vejvoda
8ab95a5305
- added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten)
2010-11-05 06:46:30 +00:00
Mark Vejvoda
7c47a51718
- fixed font spacing in chat text
2010-11-04 06:27:25 +00:00
Mark Vejvoda
6312c0ec60
- bigfix for last checkin
2010-11-03 21:53:49 +00:00
Mark Vejvoda
d91bd593e8
- added more info related to ultifds error message to see what triggers the issue
2010-11-03 21:43:37 +00:00
Mark Vejvoda
6b015964bb
- menu lobbies uses real player color
...
- chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda
cb52b4895d
- performance fix in both pathfinder and debug output when pressing the debug key
2010-11-02 19:52:20 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
...
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
d8c11ebe71
- thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace)
2010-10-30 17:31:57 +00:00
Mark Vejvoda
dfedf2259b
- numerous bugfixes to building an d repairing units.
...
- added new unit cell property called allowEmpty to allow units to build other units with cellmaps that have all 0's (since you can produce these types of units anyways)
2010-10-30 08:54:00 +00:00
Mark Vejvoda
060a9d3fe6
- disallow air units to morph back to land if unwalkable objects or water terrain are below
2010-10-30 04:49:49 +00:00
Mark Vejvoda
f897884321
- fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled.
2010-10-30 04:24:26 +00:00
Mark Vejvoda
dec9dfe653
- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)
2010-10-30 04:05:48 +00:00
Mark Vejvoda
465ae629ba
- cache the techname and selected faction when doing a faction preview in lobbies
2010-10-30 03:29:29 +00:00
Mark Vejvoda
b1ff035f9e
- added ability to turn on photo mode and zoom out while in a non network game (default key is f8)
2010-10-30 03:03:44 +00:00
Mark Vejvoda
44563b6f73
- allow screenshots to be taken ANY time (in menus etc.) and not only when a game is playing
2010-10-30 02:24:53 +00:00
Mark Vejvoda
77bad3ce07
- added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots!
2010-10-30 02:21:47 +00:00
Mark Vejvoda
13c4deb5b6
- added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots
2010-10-29 22:18:23 +00:00
Mark Vejvoda
e0d338b583
- added more texture compression supported types
...
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
02a16da938
- small change to the view co-ordinates of shadows
2010-10-29 00:46:54 +00:00
Mark Vejvoda
01c26b4224
- added the ability to track pixmap memory usage at start and end of a game
2010-10-28 21:06:20 +00:00
Mark Vejvoda
5cf0313c5a
- bugfix for cancel icon displaying when unit has only the 'stop' command active
2010-10-28 18:31:12 +00:00
Mark Vejvoda
df3f56a451
- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
Mark Vejvoda
3c57f16a4a
- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
2010-10-27 17:06:40 +00:00
Mark Vejvoda
78f6f49cb6
- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
...
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
3db2b07e90
- removed some unneeded things from the custom game menu (as requested by tomreyn)
2010-10-26 21:52:00 +00:00
Mark Vejvoda
43670f76c9
- bugfix for invalid map co-ordinates when looking for resources
2010-10-26 15:25:38 +00:00
Mark Vejvoda
1e104f0496
- attempt to further improve pathfinder performance when MANY units are on the map
2010-10-26 06:53:04 +00:00
Mark Vejvoda
c47b6c676c
- attempt to further improve pathfinder performance when MANY units are on the map
2010-10-26 06:43:42 +00:00
Mark Vejvoda
8bbbe403ad
- more performance improvements for resource cache logic (try to avoid repetitive caching logic when it was already done once)
2010-10-25 22:02:36 +00:00
Mark Vejvoda
d07cd76459
- added a guard for proper slot index usage in network code
2010-10-25 20:56:57 +00:00
Mark Vejvoda
117521a8d4
- disabled the recently introduced pathfinding cache as its too slow and not sure that it really does any good. This should help performance to be better.
2010-10-24 06:53:30 +00:00
Mark Vejvoda
bbc8f96327
- better masterserver thread management during game play (do not start the thread for non published games)
2010-10-24 05:52:21 +00:00
Mark Vejvoda
112bfd4445
- commented out debug code
2010-10-24 02:16:44 +00:00
Mark Vejvoda
7cb1d6a5b1
- some performance improvements with the new cached resource data
2010-10-24 01:49:25 +00:00
Mark Vejvoda
c3d41f5082
- bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended.
2010-10-23 22:06:49 +00:00
Mark Vejvoda
ae8571a406
- added the beginning of some new master server info (very limited)
...
- Masterserver menu will show more titles / colors.
- We keep the game showing in the Masterserver menu while it is in progress.
- Disable join button when slots are full.
- Update title with IN PROGRESS when game is being played.
- PHP Script is backwards compatible with older clients
2010-10-23 09:06:47 +00:00
Mark Vejvoda
e2610df502
- fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots)
2010-10-23 04:00:39 +00:00
Mark Vejvoda
e53e6b49a9
- bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm)
2010-10-22 22:52:37 +00:00
Mark Vejvoda
c4c812dd15
- updated chat player colors in console so ONLY playername is colored the players color
...
(by request from titi)
2010-10-22 21:54:47 +00:00
Mark Vejvoda
b72124a89a
- bugfix for segfault (using wrong index variables again). This time I understand what to change and what not to change :)
2010-10-22 17:29:23 +00:00
Mark Vejvoda
6ace9ad571
- added ability to toggle team # from 1 to 8 (for tomreyn)
2010-10-22 17:20:55 +00:00
Mark Vejvoda
40a0707519
- bugfix for switching human to AI on disconnect (the check used the wrong index)
2010-10-22 16:47:08 +00:00
Mark Vejvoda
707a26feb2
- bugfix for server side player color index being wrong
2010-10-22 16:35:16 +00:00
Mark Vejvoda
343fdb70b2
- fixed the cursor bug mentioned by claymore
2010-10-22 16:08:13 +00:00
Mark Vejvoda
c088889e7c
- bugfix to retain proper team color based on actual slot position, regardless of how many closed slots there are. Yay, now team placement and color works properly
2010-10-22 08:10:56 +00:00
Mark Vejvoda
8ab3366c66
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
Mark Vejvoda
b869552cad
- a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players)
2010-10-22 04:48:24 +00:00
Mark Vejvoda
cf5164d5ce
- bugfix for consumable resources. Now we get the total usage value BEFORE applying the consequences (thanks for finding this Zoythrus)
2010-10-22 04:16:11 +00:00
Mark Vejvoda
178809ada3
- changed resource faction cache to a map for better performance
2010-10-21 21:53:08 +00:00
Mark Vejvoda
07fe6a2196
- added to the faction resource cache pool for even better AI discovery of resources
2010-10-21 20:31:09 +00:00
Mark Vejvoda
ae367fb252
- updated to units harvesting so they try to harvest different resources when blocked if other resources are close by.
2010-10-21 19:26:14 +00:00
Mark Vejvoda
79318735ab
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
Mark Vejvoda
ba088e9258
- bugfix for linux builds after compiler warning cleanup
2010-10-21 17:49:14 +00:00
Mark Vejvoda
be979590c1
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
Mark Vejvoda
cbe6860826
- more compiler warning cleanup
2010-10-21 16:36:26 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
93e56df3d6
- fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings
2010-10-21 01:07:11 +00:00
Mark Vejvoda
f5f406dfb3
- bugfix related to segfault when a network disconnect occurs while a thread is updating a slot
2010-10-21 00:21:58 +00:00
Mark Vejvoda
bc7ba297fd
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
Mark Vejvoda
6104dedc76
- added a resource harvest success cache for stuck units to look at when they cannot harvest.
2010-10-20 07:28:27 +00:00
Mark Vejvoda
ddb4c42bf5
- added some guard conditions to avoid segfault when resources are harvested quickly
2010-10-19 22:47:45 +00:00
Mark Vejvoda
913df7ec3b
- added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around.
2010-10-19 22:26:49 +00:00
Mark Vejvoda
dda594cf33
- a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around.
2010-10-19 16:54:48 +00:00
Mark Vejvoda
182f2cd20d
- bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
Mark Vejvoda
d96bf7f978
- added faction preview images for Random and Observer types (thanks Elimnator)
...
- bugfix when choosing random faction and sometimes the game tries to load this as a real faction type
2010-10-19 03:53:52 +00:00
Mark Vejvoda
7564635643
- added initial code for switching dropped network players to AI (currently hard coded to normal CPU)
2010-10-18 23:09:43 +00:00
Mark Vejvoda
3d4ccb460c
- added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps.
2010-10-17 08:50:27 +00:00
Mark Vejvoda
55b4f0bd2b
- Incremented version to next major release # so new work can begin.
...
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda
b3d981c2fd
- updated version to 3.3.7.2 for next release
2010-10-15 19:19:36 +00:00
Mark Vejvoda
59c5fd2581
- moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility
2010-10-15 17:27:00 +00:00
Mark Vejvoda
427f505c4c
- updated version to 3.3.7.1 for minor update release
2010-10-15 02:03:48 +00:00
Mark Vejvoda
3d132d11a2
- added an extra guard to the masterserver thread pointer in case something happens in the constructor, now I make sure the thread pointer is set to NULL at the top of the constructor for safety.
2010-10-15 01:52:36 +00:00
Mark Vejvoda
025d8520b6
- bugfix to reset team to 1 when toggling OFF observers and we previously had an observer selected
2010-10-15 00:12:17 +00:00
Mark Vejvoda
4f3d5f0372
- when toggling observers, we now retain original faction selection
2010-10-14 23:22:09 +00:00
Mark Vejvoda
94da959fd4
- force sending game settings just before launch if we detect something has changed (like random faction calculation)
2010-10-14 22:41:03 +00:00
Mark Vejvoda
9a73cd520c
- commented out printf
2010-10-14 19:53:34 +00:00
Titus Tscharntke
a01ae45ede
Similar to announcements a version info is implemented now. We can put there an info string which will tell the user that his version is outdated and he should update or whatever.
2010-10-13 19:16:04 +00:00
Mark Vejvoda
67c1c52caa
- added an extra NULL check to new max unit check
2010-10-11 15:58:10 +00:00
Titus Tscharntke
d80127f697
forgot to remove label and listbox from header.
2010-10-11 00:59:45 +00:00
Titus Tscharntke
f0d7954f63
external server port is now in options menu ( and stored in glest.ini/glestuser.ini by this )
2010-10-11 00:53:25 +00:00
Mark Vejvoda
92c6baa7ea
- updated version to 3.3.7.1-dev
2010-10-10 14:29:33 +00:00
Mark Vejvoda
9fb5180a17
- new masterserver version check of only first 3 version #'s
2010-10-10 14:19:34 +00:00
Mark Vejvoda
dcc2bab85a
- bugfix for master menu control registration objects that need to get cleaned up afterwards
2010-10-10 06:35:50 +00:00
Titus Tscharntke
36f380abad
version ist nicht mehr 3.3.7! es ist wieder development! 3.3.8-dev!
2010-10-10 00:05:14 +00:00
Mark Vejvoda
a84f0d1b6d
- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
...
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda
6cf68531ea
- incremented SVN rev for release build
2010-10-08 22:59:11 +00:00
Mark Vejvoda
32cf8cd93b
- bugfix (again) for playername index bug
2010-10-08 22:53:18 +00:00
Mark Vejvoda
86b11a7f05
- bugfix (again) for playername index bug
2010-10-08 22:32:23 +00:00
Mark Vejvoda
7f1d0f01cb
- updated to increment SVN revision for 3.3.7 release
2010-10-08 20:05:27 +00:00
Titus Tscharntke
59b2cdb78f
max-unit-count works for buildings
2010-10-08 19:30:53 +00:00
Mark Vejvoda
ae010f85ab
- bugfix for playername index offset on client
2010-10-08 17:17:22 +00:00
Mark Vejvoda
54ce27d19c
- attempt to turn off playername editing for this release
2010-10-08 16:32:50 +00:00
Mark Vejvoda
1c32515d7a
- last minute playername editing bugfixes for pressing backspace
2010-10-08 16:19:09 +00:00
Mark Vejvoda
cdba95f6ac
- fixed silly bug when editing username in custom game menu interferes with chat.
2010-10-08 15:20:24 +00:00
Mark Vejvoda
44019a0d9b
- added SVN revision # to --version output
2010-10-08 02:05:42 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
7759b6d069
- updated version # for 3.3.7 release
2010-10-07 18:44:44 +00:00
Mark Vejvoda
fd60b30081
- updated announcement to use a safer compare and added announcement url to ini files
2010-10-07 18:43:29 +00:00
Mark Vejvoda
66725ad22d
- added new commandline parameter: --lua-info
2010-10-06 23:40:26 +00:00
Titus Tscharntke
72478c9f32
better errorhandling for announcements String must start with "Announcement from Masterserver:" now otherwise its not displayed
2010-10-06 21:43:09 +00:00
Titus Tscharntke
7fdeb7ca89
Announcements from Matserserver
2010-10-06 20:54:08 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
5f698575d9
- added removal of fog of war at game end for scenarios
2010-10-04 21:31:53 +00:00
Titus Tscharntke
88335f112b
fix for the AI not respecting max-unit-count
2010-10-04 19:21:09 +00:00
Mark Vejvoda
d38b46a529
- Removed deprecated parameter
...
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke
8d053ba314
another implementation of performance based shadow on/off
2010-10-04 16:43:00 +00:00
Mark Vejvoda
16fd1fcfa1
- attempt to tweak shadow off/on windows to make it more smooth
2010-10-02 04:29:12 +00:00
Mark Vejvoda
c87e27eabd
- added an average renderfps to use when toggling shadows off/on to make it more smooth
...
- added a new commandline to autostart a new game with the last game settings you played called:
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda
02e0a1302f
- more AI fixes.
...
#1 : AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)
#2 : AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00