Commit Graph

292 Commits

Author SHA1 Message Date
Mark Vejvoda
4488a4d388 - make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda
cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda
2d0912ae19 - attempt to fix some network performance issues 2011-02-11 05:36:01 +00:00
Mark Vejvoda
17e2a87890 - fixed one type of freeze in the custom menu
- some small opengl changes
2011-02-08 18:23:41 +00:00
Mark Vejvoda
c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda
9adf8bcc62 - a few more logging entries for future debugging needs 2011-01-28 02:32:55 +00:00
Mark Vejvoda
f0c6c1b0c5 - bugfix for privacy settings invalid value sent to server 2011-01-26 21:18:26 +00:00
Mark Vejvoda
909d36e457 - added privacy setting for country indicator. Add this to glestuser.ini to hide your country when hosting:
PrivacyPlease=true
2011-01-25 22:55:53 +00:00
Mark Vejvoda
e15c5b48e3 - null pointer check when slots are switching in game lobby (thanks tomreyn) 2011-01-25 22:43:39 +00:00
Mark Vejvoda
e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
a2b9754895 - changed some limit values related to lag checking to be a little more patient 2011-01-20 08:25:09 +00:00
Mark Vejvoda
fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Mark Vejvoda
e6f69a3839 - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
Mark Vejvoda
469cf14b92 - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00
Mark Vejvoda
8c4cdd037c - updated for compiling on BSD
- also bugfix for socket broadcast segfault (partial fix)
2011-01-13 01:46:32 +00:00
Mark Vejvoda
0a01f98c4e - a few tweaks to lag limit / handling values 2011-01-12 07:03:29 +00:00
Mark Vejvoda
26a382bd64 - added queued broadcast message ability and tried to fix tomreyn's fuzzer program issue 2011-01-12 00:16:50 +00:00
Mark Vejvoda
ccbd707ae1 - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Mark Vejvoda
227f39ccf9 - bugfixes for connection slot disconnect handling 2011-01-11 20:02:07 +00:00
Mark Vejvoda
1a7716dbdd - bugfix for disconnected clients 2011-01-11 19:16:48 +00:00
Mark Vejvoda
a7f6a592ff - try to better handle socket disconnects 2011-01-11 18:39:18 +00:00
Mark Vejvoda
e319c2cf62 - attempt to fix game freeze when lag causes game pauses 2011-01-11 08:45:58 +00:00
Mark Vejvoda
35925a98a6 - attempt to fix tomreyns socket fuzzer 2011-01-10 21:00:55 +00:00
Mark Vejvoda
52fd9bfb6f - added another check to socket mutex processing to try avoid potential deadlocks 2011-01-10 15:50:16 +00:00
Mark Vejvoda
31be2df752 - ftp bugfix for a segfault discovered 2011-01-09 05:12:48 +00:00
Mark Vejvoda
1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
b30fe62528 - to appease the security freaks, ONLY clients that are ALREADY connected in the lobby are able to connect to the built in FTP server now 2011-01-07 06:21:23 +00:00
Mark Vejvoda
02b7787b35 - added an option to disable FTP server but keep ftp client 2011-01-07 05:32:47 +00:00
Mark Vejvoda
a6cd69d9ed - a few bugfixes pointed out by tomreyn.. thanks 2011-01-07 04:32:41 +00:00
Mark Vejvoda
3e809c8c8e - added warnings for gcc for functions that are defined to return a value but they do not
- fixed a few defines that do the above
2011-01-06 23:31:07 +00:00
Mark Vejvoda
2956d2c782 - set FTP file transfers to be enabled by default 2011-01-06 07:17:02 +00:00
Mark Vejvoda
a5a744fcad - updated FTP code to use specific ports for MG and not random FTP ports 2011-01-06 00:52:00 +00:00
Mark Vejvoda
87c1bc5491 - bugfix for socket issue mentioned today in the forums by PT 2011-01-03 02:16:00 +00:00
Mark Vejvoda
5f4d3e9088 - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
Mark Vejvoda
2b1732e27e - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
Mark Vejvoda
896b1c308c - added a backtrace for gcc compiled binary when we get a runtime error.
- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Mark Vejvoda
48ab8b7b32 - added more socket threaded protection and output curl version if ftp transfers fail 2011-01-01 10:16:25 +00:00
Mark Vejvoda
2cdb8dd354 - initial work for tileset ftp transfers, needs some testing 2011-01-01 00:50:10 +00:00
Mark Vejvoda
c59807c4cf - fixed local chat echo in clientinterface so that messages intended to be shown locally are properly displayed in the console
- added a success / failure message for downloaded map attempts
2010-12-30 20:48:39 +00:00
Mark Vejvoda
973b546b04 - more bugfixes related to ftp and firewall handling 2010-12-30 20:02:30 +00:00
Mark Vejvoda
64446194e7 - more bugfixes related to ftp and firewall handling 2010-12-30 18:51:25 +00:00
Mark Vejvoda
3f0ee7a6cb - some initial changes to try to get ftp working over the Internet with firewalls etc 2010-12-30 15:56:02 +00:00
Mark Vejvoda
4fb1b1092f - added ftp port # as an ini setting and added to UPNP for router auto-config
- added new language string for message box to prompt map file downloads
2010-12-29 20:28:25 +00:00
Mark Vejvoda
9afcbe97b8 - forgot to default ftp code to a default value (off) until ready 2010-12-29 06:03:07 +00:00
Mark Vejvoda
6e88e4be4c - got my plumbers suit on and added the plumbing for FTP file xfers 2010-12-29 01:10:53 +00:00
Mark Vejvoda
b006e72b53 - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
Mark Vejvoda
da1adab808 - bugfixes for fog of war enable at game end
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Mark Vejvoda
03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
Mark Vejvoda
8534fa59a9 - added more stable way of setting thread run state 2010-12-22 00:15:32 +00:00
Mark Vejvoda
54f739c15d - added guards around masterserver property access so if missing we handle it more gracefully 2010-12-20 16:45:31 +00:00
Mark Vejvoda
f204d4445c - added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Mark Vejvoda
3e20d3ffe8 - more menu freeze bugfixes 2010-12-18 21:32:54 +00:00
Mark Vejvoda
6a99e2db8e - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
Mark Vejvoda
fd0875639e - attempt to fix menu hangs, don't believe we need any sleeps in this class 2010-12-17 21:39:31 +00:00
Mark Vejvoda
158acea0b5 - attempt to fix problem with hanging sleep 2010-12-14 00:00:56 +00:00
Mark Vejvoda
8d6e33d4ba - added some extra guards in Network manager (throw exception if things are in a bad state) 2010-12-13 23:39:24 +00:00
Mark Vejvoda
90fe87098c - added a wait time of 10 seconds max for some thread loops 2010-12-13 23:13:25 +00:00
Mark Vejvoda
7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
Titus Tscharntke
ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Titus Tscharntke
2440d475b3 beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
Mark Vejvoda
d07cd76459 - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
Mark Vejvoda
bbc8f96327 - better masterserver thread management during game play (do not start the thread for non published games) 2010-10-24 05:52:21 +00:00
Mark Vejvoda
c3d41f5082 - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
Mark Vejvoda
ae8571a406 - added the beginning of some new master server info (very limited)
- Masterserver menu will show more titles / colors.
    - We keep the game showing in the Masterserver menu while it is in progress.
   - Disable join button when slots are full.
   - Update title with IN PROGRESS when game is being played.
   - PHP Script is backwards compatible with older clients
2010-10-23 09:06:47 +00:00
Mark Vejvoda
e2610df502 - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
Mark Vejvoda
707a26feb2 - bugfix for server side player color index being wrong 2010-10-22 16:35:16 +00:00
Mark Vejvoda
8ab3366c66 - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
Mark Vejvoda
79318735ab - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
Mark Vejvoda
be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda
f5f406dfb3 - bugfix related to segfault when a network disconnect occurs while a thread is updating a slot 2010-10-21 00:21:58 +00:00
Mark Vejvoda
59c5fd2581 - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
Mark Vejvoda
86b11a7f05 - bugfix (again) for playername index bug 2010-10-08 22:32:23 +00:00
Mark Vejvoda
ae010f85ab - bugfix for playername index offset on client 2010-10-08 17:17:22 +00:00
Mark Vejvoda
f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
0e8ed05c2e - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
Mark Vejvoda
f84a710d2c - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
Mark Vejvoda
ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
fba29d3002 - added new menu option to toggle on / off observers 2010-09-04 01:24:17 +00:00
Mark Vejvoda
e32eb9c162 - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
Mark Vejvoda
20a02c28ed - bigfix for windows compile 2010-08-27 23:04:59 +00:00
Mark Vejvoda
a2f013c51a - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
Mark Vejvoda
2e99f69ef1 - added an overall MAX lag counter to disconnect clients that lag beyond recovery 2010-08-27 18:53:59 +00:00
Mark Vejvoda
90f66d99bf - updated game data checks display on server 2010-08-26 23:14:55 +00:00
Mark Vejvoda
f765ab0880 - updated game data mismatch display 2010-08-26 23:04:14 +00:00
Mark Vejvoda
ddf4fca0bf - another change to game data packet length for the sake of cheesy windows 2010-08-26 22:29:48 +00:00
Mark Vejvoda
1058065ce7 - changing the max filecount lower to avoid stack overflow due to array taking > 1MB 2010-08-26 20:28:26 +00:00
Mark Vejvoda
f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda
4ebd156828 - added new commandline parameter to display the version of SDL used by the program 2010-08-26 16:03:54 +00:00
Mark Vejvoda
c5624d8662 - bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions 2010-08-26 15:00:50 +00:00
Mark Vejvoda
979a6ddb09 - fixed compile issues for tomreyn 2010-08-26 14:48:04 +00:00
Mark Vejvoda
8274ff1efb - windows compile bugfixes 2010-08-26 05:43:08 +00:00
Mark Vejvoda
db173d0fdd - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
Mark Vejvoda
a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda
c01b43f635 - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00