Mark Vejvoda
175137631d
- network and debug text now use selected text color
2010-08-10 21:41:07 +00:00
Mark Vejvoda
3f06f0133c
- fixed placement of debug and network status text
2010-08-10 21:34:27 +00:00
Mark Vejvoda
a2e1b5fd57
- added a code warning comment to avoid memory issues in the future
2010-08-10 05:03:06 +00:00
Mark Vejvoda
17ce7b8c71
- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
2010-08-10 04:56:35 +00:00
James McCulloch
3d482ca366
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
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* removed some unused pathfinder stuff, and const-ified some other stuff
* RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda
d280eefcce
- moved placement of network status so you can view both network status and debug info
2010-08-07 22:49:52 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
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- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
dfeea6fc0a
- another attempt to fix ultifd's game end issue
2010-08-06 03:55:17 +00:00
Mark Vejvoda
860b00df44
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
2010-08-04 18:49:11 +00:00
Mark Vejvoda
c63283ffac
- another attempt to fix game end crash for ultifd
2010-08-04 16:56:24 +00:00
Mark Vejvoda
7fda7a1d1a
- attempt to fix network game end crash (on windows)
2010-08-02 04:18:03 +00:00
Mark Vejvoda
4e8fdc105c
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
2010-08-02 03:15:11 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
6d3f6dcaf4
- added some logging when quitting a game
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- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
bca03b0c0c
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
Mark Vejvoda
031bfd2f60
- added LAN IP in custom Menu
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- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
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- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
b0b775dc49
- adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled)
2010-07-06 15:11:10 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
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- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
3792a0af23
- added another NULL check
2010-07-03 11:07:37 +00:00
Mark Vejvoda
eda2e84aee
- bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect.
2010-07-02 19:57:47 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
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- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
391fd1f36d
- bugfixes to properly manage and display various kinds of network error conditions.
2010-07-01 06:11:14 +00:00
Mark Vejvoda
848d953bd7
- fixed TOM's game loading screen mouse click problem
2010-06-25 05:05:52 +00:00
Mark Vejvoda
9b2b544b84
- fixed mouse cursor position problrm at game startup
2010-06-25 00:45:46 +00:00
Mark Vejvoda
475da10605
- bugfix for end of game crash (end the network interface)
2010-06-24 11:27:21 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
60c6848832
- just let delete shutdown the thread to avoid mutex deadlock
2010-06-18 17:09:42 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
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- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
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- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
6c28167e5e
- added SDL Pump events during game load to avoid hanging appearance when users click madly in startup
2010-06-13 00:59:56 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
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- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
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-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
50ca413310
added more debug info related to time of day increment
2010-06-05 14:37:20 +00:00
Mark Vejvoda
6b10c5696f
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
Mark Vejvoda
e85a269738
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
Mark Vejvoda
1c9b85418a
- Some initial changes in prep for support server controlled AI
2010-06-01 16:54:44 +00:00
Mark Vejvoda
03b24659e4
- added ability to toggle the observer mode per game when players game is over (win or lose)
2010-05-31 10:20:18 +00:00
Mark Vejvoda
b31531db1f
more user friendly error handling, try to display most errors in a nice messagebox in-game
2010-05-29 07:58:58 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
8b6af02ece
- Added better error handling for in-game errors
2010-05-29 06:56:32 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
5879e87297
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
Mark Vejvoda
83dbaf7886
added hotkey of ? as a way to toggle on/off the debug UI display
2010-05-15 19:51:58 +00:00
Mark Vejvoda
1ae2a9ae10
- Added partial threaded network server handling of incoming socket data to try to improve performance
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- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
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(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
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- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Mark Vejvoda
1efc2dc0a6
- updates to Chinese font support so Linux will compile
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- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
6d4838f470
Changed the logging system to be more flexible and to support world synch logging
2010-04-27 03:36:36 +00:00
Mark Vejvoda
3dc0e69441
Added FPU Safety check method
2010-04-24 12:22:35 +00:00
Titus Tscharntke
e02a81d1a2
press escape to abort chatting
2010-04-15 21:16:13 +00:00
Mark Vejvoda
30c4eb2b96
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
Titus Tscharntke
e5d9631a9f
watersounds playing all over the map is fixed.
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'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Mark Vejvoda
4e12d8dbcf
Bugfix for tracker#: 2985601
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- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda
06b21ca4ee
Bugfix for win32 loading jpg texture's
2010-04-09 06:51:13 +00:00
Titus Tscharntke
f5e21ae896
ingame fontcolor change with key 'C' is back
2010-04-08 20:19:25 +00:00
Mark Vejvoda
a71f0d0e7c
Bugfixes:
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- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke
1f76690cf5
loading screens for the factions
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its possible to define a loading screen for a techtree too.
2010-04-06 20:15:06 +00:00
Mark Vejvoda
99c03d25bc
Added some debug output for keypress events
2010-04-06 14:09:42 +00:00
Mark Vejvoda
ec7e741ad3
Updated screen loading feature to support all supported image types
2010-04-05 21:41:33 +00:00
Titus Tscharntke
c525407904
loading screens for scenarios too
2010-04-05 20:16:49 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Titus Tscharntke
ab1c302107
loading screen for players faction ( doesn't work at the moment )
2010-04-05 17:43:04 +00:00
Mark Vejvoda
a74fa24001
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
Mark Vejvoda
cda368b96c
Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
2010-03-27 21:32:33 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
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* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
bf9ebf4912
space is used to reset camera to normal game view
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mouse scrollwheel behaves different in maxZoom position
2010-03-25 00:58:58 +00:00
Titus Tscharntke
147447b638
better mouse camera navigation ( missing win32 implementation )
2010-03-25 00:19:49 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
3ecf980649
Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911
PolitikerNEU jpg and png support! ( currently linux only ? )
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Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
5b713bd785
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
2010-03-23 02:35:55 +00:00
Mark Vejvoda
9756217445
Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
2010-03-21 05:33:13 +00:00
Mark Vejvoda
965a7ac2ba
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
2010-03-19 23:26:00 +00:00
Mark Vejvoda
f838293632
Added code for the following:
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a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00