Mark Vejvoda
272a072ec3
added client socket accept info to debug log as well as some change detection
2010-05-17 06:41:05 +00:00
Mark Vejvoda
5ea892ba1a
updated masterserver logic to more properly handle success and error conditions.
2010-05-17 05:38:07 +00:00
Titus Tscharntke
5a57113cac
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
Titus Tscharntke
a6992ee686
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
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menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Mark Vejvoda
a585a6663f
- added some bugfixes related to timing ans corrupt state in network and regular game menus
2010-05-13 21:47:14 +00:00
Titus Tscharntke
9163d75fcc
masterserver works again
2010-05-13 11:19:10 +00:00
Mark Vejvoda
c5485be4da
- updates to language keynames and english strings
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- added some more protection for shutdown of threads
2010-05-13 07:22:33 +00:00
Mark Vejvoda
4fc043ddb6
more bullet proofing of network activity
2010-05-13 07:13:53 +00:00
Mark Vejvoda
57d0420b76
Added some threading for URL calls for new masterserver game play
2010-05-13 06:43:56 +00:00
Titus Tscharntke
55d7c6eebc
looks a bit better now
2010-05-13 00:42:49 +00:00
Titus Tscharntke
9fb3352dfe
masterserver ( work in progress )
2010-05-12 22:58:00 +00:00
Titus Tscharntke
0687a56e27
clients can choose their slots
2010-04-30 01:08:29 +00:00
Mark Vejvoda
712b09c928
Added a guard for switching game settings on server from networked clients
2010-04-29 00:44:27 +00:00
Titus Tscharntke
50341e9db6
clients can choose team and faction ... client triggered slot change is prepared
2010-04-28 23:59:37 +00:00
Mark Vejvoda
4869b68b7a
Disconnect client when server changes the map and the client is in a slot that is no longer a network slot.
2010-04-23 00:14:22 +00:00
Titus Tscharntke
edd3b66273
connected playernames and free slots are shown on the client.
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some bugfixes
2010-04-22 23:18:04 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
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menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
a5aba5cc66
Bugfix for tracker#: 2985599
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- Added better management of UDP broadcast thread when user toggles on/off network slots.
2010-04-12 21:40:57 +00:00
Mark Vejvoda
af87e53bbe
Bugfix for trace bug#: 2984991
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falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke
a0c979a978
server socket number is displayed in cutom game menu ( in the connect state )
2010-04-03 23:31:10 +00:00
Mark Vejvoda
924ec79364
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00
Mark Vejvoda
a0c0be4d65
Some bug fixes related to file transfer code and user folders
2010-04-03 04:30:28 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
Mark Vejvoda
5604473d28
added missing header
2010-03-27 18:43:38 +00:00
Titus Tscharntke
42919a50f2
data is ready for rotation feature
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some little hotkey changes
2010-03-27 16:08:03 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
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* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
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* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
a9d644eba0
Bugfixes so that win32 code will compile with latest user data changes
2010-03-20 10:52:55 +00:00
Mark Vejvoda
965a7ac2ba
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
2010-03-19 23:26:00 +00:00
Mark Vejvoda
f838293632
Added code for the following:
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a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Titus Tscharntke
7468e314d1
Chat line is visible in custom game menu.
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Network consistency always checks and gives better messages.
2010-03-17 13:22:08 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
4ecc284f75
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
2010-03-09 00:43:46 +00:00
James McCulloch
06012e4804
* looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps
2010-03-04 13:42:27 +00:00
Titus Tscharntke
5cb8aca19c
8 players
2010-02-28 11:21:01 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00