Commit Graph

274 Commits

Author SHA1 Message Date
Mark Vejvoda bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda 5d1f75ebe6 - bugfix for enemy cell segfault for AI players 2011-05-01 15:22:58 +00:00
Mark Vejvoda 070b8b76e6 - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
Mark Vejvoda 0abca7fb7a - bugfixes for clicking outside of the map co-ordinates
- show up to 5 descriptions for queued items when producing
2011-04-27 22:35:45 +00:00
Mark Vejvoda 47ef05ceed - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
Mark Vejvoda cb113514e1 - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
Mark Vejvoda 16ea7881ab - no longer allow killing self or team to update your skill levels 2011-04-20 16:46:47 +00:00
Mark Vejvoda 4bce94fbbb - make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda e5fa7d45c3 - bugfix to show the right harvested resource when switching to another resource (based on silnarm's pointer in the forums) 2011-04-17 05:29:25 +00:00
Mark Vejvoda a04557ee7f - set pathfinder values back to be compatible with beta2 2011-04-14 03:27:34 +00:00
Mark Vejvoda 9b91bf5c68 - modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
2011-04-09 06:20:43 +00:00
Mark Vejvoda 0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
Mark Vejvoda cd952fcda0 - updated world synch debug calls to only log outside of faction pre-calculated pathfinding 2011-04-03 02:42:45 +00:00
Titus Tscharntke 4719686440 enemy targeting changed a bit again 2011-03-29 22:12:55 +00:00
Titus Tscharntke c99fb68f5b selecting mining positions (and by this mining itself ) should be much better now 2011-03-29 21:44:36 +00:00
Mark Vejvoda 2c2b629cf9 - revert to old harvest selection 2011-03-29 19:01:15 +00:00
Mark Vejvoda c58f338d1b - clear pathfinder precache for units when they die to free memory sooner 2011-03-29 10:01:01 +00:00
Mark Vejvoda 614d0c25db - attempt to improve harvesting a bit 2011-03-29 04:57:36 +00:00
Mark Vejvoda b6e9a7aca5 - attempt to correct units that harvest a resource far away when they could take a better approach and harvest the resource closer. (needs testing) 2011-03-29 01:45:10 +00:00
Mark Vejvoda 1fc330ace3 - bugfix (And removal) for stop command and animation stopping when upgrading 2011-03-28 23:47:22 +00:00
Mark Vejvoda 3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda 3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda 68f1ec06b5 - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
Mark Vejvoda 0f6f5cfe21 - rolled back last change as it makes things worse 2011-03-25 20:17:14 +00:00
Mark Vejvoda 742cbaa1c7 - attempt to ignore resource cache for human players to see if this fixes harvesting location problems for human players 2011-03-25 20:07:27 +00:00
Mark Vejvoda 9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda 47a81f8b44 - performance improvements for units using the stop command when units are idle 2011-03-24 21:55:39 +00:00
Mark Vejvoda ab7dc1d007 - more code cleanup from things found in valgrind 2011-03-23 05:49:38 +00:00
Mark Vejvoda ffe957c9a6 - added a way to disable water sounds: DisableWaterSounds=true 2011-03-23 04:41:38 +00:00
Mark Vejvoda 6f523bb96a - small bit of code cleanup in unit_updater
- added alarmcount to debug view
2011-03-23 02:45:42 +00:00
Mark Vejvoda 41fc6f661e - rollback last change for testing 2011-03-23 01:17:38 +00:00
Mark Vejvoda 8a9505e1e8 - added conditional check to only issue a stop command to units if they are not already stopped
- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda 6c9ba8bea4 - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
Mark Vejvoda 0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00
Mark Vejvoda 97017b2f1f - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00
Mark Vejvoda d21eeeae07 - lessen pathfinder max nodes to see if this gives better performance 2011-03-19 01:31:49 +00:00
Mark Vejvoda 505abbd1ec - observers now hear sounds from units of all team units in visible quad 2011-03-18 21:23:34 +00:00
Mark Vejvoda 07f56669b7 - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
Titus Tscharntke 6b31149754 Revert last change because this is not done now and I accidently checked it in. 2011-03-17 00:43:46 +00:00
Mark Vejvoda 7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Titus Tscharntke c54174061f particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda 819831a287 - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
Titus Tscharntke 4874d31ddd hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
Titus Tscharntke 273ab4c502 Option to switch on/off tileset particles 2011-03-06 13:11:22 +00:00
Titus Tscharntke 792d0aa665 particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
Mark Vejvoda bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda c4795eb6cb - more fixing of map corner position actions causing memory access violations (this will further stabilize the code) 2011-02-25 04:15:22 +00:00
Titus Tscharntke 922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Mark Vejvoda 4cb2485cdf - fixed meeting point crash on edge of map 2011-02-24 22:13:40 +00:00