Commit Graph

689 Commits

Author SHA1 Message Date
Mark Vejvoda
af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Mark Vejvoda
63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda
06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Mark Vejvoda
a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke
e290b6db82 resolution switch for windows fixed ( hopefully ) 2010-04-07 16:38:14 +00:00
Mark Vejvoda
9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda
436f46fcba Added support for OpenAL in win32 2010-04-06 05:30:22 +00:00
Mark Vejvoda
b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Mark Vejvoda
1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Mark Vejvoda
18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
a0c0be4d65 Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00
Mark Vejvoda
e56ce605db Ported latest linux changes to win32 2010-04-03 02:28:49 +00:00
Mark Vejvoda
e3a3b974da Added more debug output and protection for X11 font processing 2010-04-03 02:23:46 +00:00
Mark Vejvoda
092f3a2bca some changes in preparation for file transfers 2010-04-03 02:22:41 +00:00
Mark Vejvoda
c8019116c5 Slight change to use receiver's IP address instead of manufactured packet info 2010-04-03 02:21:04 +00:00
Mark Vejvoda
02d0781b40 A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
Titus Tscharntke
198d2aeb98 improved resolution change in options menu 2010-04-02 14:21:43 +00:00
Mark Vejvoda
8cf77f1b8a Ported LAN auto-connect feature to win32 2010-04-02 03:06:27 +00:00
Mark Vejvoda
bc725454fd Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses 2010-04-02 02:33:32 +00:00
Mark Vejvoda
d4e645424a added a fallback to fixed font on X11 in case of missing fonts 2010-04-02 00:31:39 +00:00
Mark Vejvoda
2391d025ac Bugfix for X11 font loading when NULL pointer encountered. 2010-04-01 20:42:07 +00:00
Titus Tscharntke
c678d35bdb new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda
05a031cc0e Attempt to fix the retrieval of supported video resolutions 2010-04-01 16:23:25 +00:00
Mark Vejvoda
02c41f7b77 Attempt to fix the retrieval of supported video resolutions 2010-04-01 16:22:17 +00:00
Mark Vejvoda
76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Mark Vejvoda
e392f3ca2f Changed posix to use all IP addresses for LAN auto connect 2010-04-01 07:50:15 +00:00
Mark Vejvoda
6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Mark Vejvoda
215fbdb33f Temp bugfix so that options menu will load, resolution that it tries to auto-select when opening did not exist and caused a crash. 2010-04-01 07:38:49 +00:00
Mark Vejvoda
0bcb710606 Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this) 2010-04-01 06:31:10 +00:00
Titus Tscharntke
5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Mark Vejvoda
cda368b96c Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously 2010-03-27 21:32:33 +00:00
Mark Vejvoda
02b1cb40e2 Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
Mark Vejvoda
25dea73abc Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now) 2010-03-27 18:35:47 +00:00
James McCulloch
21acde48a9 * disabled leak dumper, causes broken build on linux 2010-03-27 08:28:31 +00:00
James McCulloch
a9026f8c20 * added missing #include "leak_dumper.h" to new cpp files
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
 * fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
 * added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
26289b70d2 Patch from PolitikerNEU for RGB / RGBA files 2010-03-26 16:55:17 +00:00
Mark Vejvoda
1e519fedbe Bugfix for incorrect header check for jpg textures 2010-03-26 05:45:46 +00:00
James McCulloch
9bca65faa3 * removed quick-fix for static init problem 2010-03-25 19:30:35 +00:00
Mark Vejvoda
2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
Mark Vejvoda
2b56cfe3b0 ported new mouse changes by Titi to win32 (and removed debug output for image classes) 2010-03-25 01:06:28 +00:00
Titus Tscharntke
147447b638 better mouse camera navigation ( missing win32 implementation ) 2010-03-25 00:19:49 +00:00
Mark Vejvoda
844ca894b4 bugfixes for static init filereader concrete classes 2010-03-24 22:50:45 +00:00
Mark Vejvoda
b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
James McCulloch
dfc32cdba2 * quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Mark Vejvoda
6496d72533 Updates related to win32 camera zoom compile fixes 2010-03-24 10:10:56 +00:00
Mark Vejvoda
7521a251f5 Commented out temp debug printing 2010-03-24 07:11:12 +00:00
Mark Vejvoda
3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911 PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
221b099c67 More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
Mark Vejvoda
1fbff088e4 Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
Mark Vejvoda
ae10ab55b2 Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path) 2010-03-23 06:57:41 +00:00
Mark Vejvoda
1e7cd63330 - Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda
b9b6aafe1c updated changes for win32 camera zoom 2010-03-23 05:08:56 +00:00
Mark Vejvoda
237b76e2f2 Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator 2010-03-23 02:37:41 +00:00
Mark Vejvoda
5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) 2010-03-23 02:35:55 +00:00
Mark Vejvoda
344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
64513cdf90 bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
Mark Vejvoda
8c08eefa28 Added EndsWith to headerfile 2010-03-20 12:09:30 +00:00
Mark Vejvoda
edd3af5243 Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
Mark Vejvoda
a9d644eba0 Bugfixes so that win32 code will compile with latest user data changes 2010-03-20 10:52:55 +00:00
Mark Vejvoda
a6609cbdab Bugfixes so that win32 code will compile with latest sdl changes 2010-03-20 09:02:56 +00:00
Mark Vejvoda
1f2c805fe8 Added new setting to allow playing glest using multiple monitors 2010-03-20 07:19:45 +00:00
Mark Vejvoda
a731f9c2a9 Updates to Win32 code to port latest mega-glest features 2010-03-20 00:22:17 +00:00
Mark Vejvoda
965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
Mark Vejvoda
f838293632 Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
b9172acc5c Bugfix for multiplayer binary and data checksum checking. 2010-03-16 21:37:11 +00:00
Mark Vejvoda
67d88bbe65 Fix for different locale's 2010-03-14 13:38:55 +00:00
Mark Vejvoda
ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Titus Tscharntke
b8082e83ce fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data 2010-03-12 04:00:51 +00:00
Mark Vejvoda
cb0ea38d74 Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt. 2010-03-11 17:45:39 +00:00
Mark Vejvoda
4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke
a76e4aaec9 teamcolor TGAs / more particles / better snow 2010-02-28 15:39:12 +00:00
Titus Tscharntke
bb637920fa 8 player fix for existing scenarios. Closed slots don't have to be set any more. 2010-02-28 13:16:03 +00:00
Titus Tscharntke
775386190a ...dumb 2010-02-28 11:40:52 +00:00
Titus Tscharntke
5cb8aca19c 8 players 2010-02-28 11:21:01 +00:00
Titus Tscharntke
59faabfe14 bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles 2010-02-27 00:34:03 +00:00
Titus Tscharntke
96114d25e4 indians with particle party! Particel renderer fix for tilesets with fog enabled. 2010-02-24 00:43:29 +00:00
Titus Tscharntke
15783511fd black particles 2010-02-22 22:51:46 +00:00
Mark Vejvoda
7657b40a4b - Additional bug fixes related to network connection code for win32
- print out socket errors to console instead of throw exceptions
2010-02-21 03:48:05 +00:00
Titus Tscharntke
0d53988e99 scrubland / particle fixes /mapeditor strings 2010-02-19 00:34:01 +00:00
Titus Tscharntke
c4d32651c6 removed old debug printfs in comments
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
0550d06faf particles for te skills 2010-02-16 01:12:48 +00:00
Mark Vejvoda
fb5035c230 Updated with initial 3.4.4 codebase includes:
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00