filux
c81dea0029
version number for the development
2017-03-08 21:44:28 +01:00
filux
4846ad092e
version number for the release
2017-03-08 21:29:45 +01:00
filux
812589cae6
improved 'start_megaglest_gameserver' script
2017-03-05 17:31:25 +01:00
titiger
da48cfe9ce
fix for #148 2.
2017-02-20 01:02:51 +01:00
andy5995
9534943a9c
fix spelling of "Divider" that shows in map editor
...
also changed the corresponding variable names
2017-02-15 13:47:53 -06:00
SoftCoder
b9a0a31127
- fixed Issue #146
2017-02-05 14:03:35 -08:00
filux
bcb8d197d3
fixed some typos [ci skip]
...
https://lintian.debian.org/full/pkg-games-devel@lists.alioth.debian.org.html#megaglest
2016-02-19 21:17:31 +01:00
titiger
3a4a6143d2
fixed ctrl-s and maybe more menu shortcuts
...
Beside of this I removed some never used complicated key shortcuts
noone knows anyway.
2016-01-31 02:25:24 +01:00
filux
570a49164e
version number returns to 'dev'
2016-01-24 15:46:49 +01:00
filux
aa2d9f7de4
version number for release
2016-01-24 12:00:38 +01:00
titiger
1385f3fea2
trying to fix map editor for wxwidget 2.8 too
2016-01-23 19:05:32 +01:00
SoftCoder
06cc22fd8f
- fix wx 2.8 support
2016-01-22 22:33:08 -08:00
SoftCoder
236b95fc0d
- fix map editor in wx 3.0.2
2016-01-22 17:49:35 -08:00
SoftCoder
1f8096ff81
- finally foudn and fixed color picking crash!
2016-01-18 23:25:31 -08:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
filux
92f97c13bd
updated year [ci skip]
2016-01-03 10:52:16 +01:00
SoftCoder
88c536a8c6
- fixed issue #75 (map editor file->new refreshes afterwards)
2015-10-26 17:26:42 -07:00
filux
b50efbb75e
updated version number for development
2015-03-09 01:05:24 +01:00
filux
90c307182e
updated version number for release
2015-03-09 00:34:59 +01:00
titiger
82bc650372
fix windows build and --help output
2015-02-11 00:26:03 +01:00
titiger
4c5440f78c
map editor has much more powerful random height function
...
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
17a412aa9a
MegaGlest maps end with .mgm per default now.
...
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
2015-02-09 00:30:43 +01:00
titiger
615cac7138
Merge pull request #54 from filux/feature/new-version-management
...
changed version number management and same versioning for game, map-editor and g3dviewer
2015-02-02 22:37:04 +01:00
filux
e324a8f75c
updated version numbers
2015-02-02 22:23:22 +01:00
titiger
17cc8a1589
better help text for map editor
2015-02-02 20:49:36 +01:00
titiger
26fad480c6
lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux
2015-01-23 23:52:18 +01:00
SoftCoder
c21317a5f4
- attempt to further stabilize g3d viewer end map editor
2014-11-29 17:44:22 -08:00
SoftCoder
6faa3dc725
- see if this improves stability of the map editor in newer wxwidgets
2014-11-28 23:49:16 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
b74271348c
- bugfix for map editor hanging on some windows installations
2013-11-17 22:42:51 +00:00
Titus Tscharntke
0eeb526e27
it should show the y coordinates too ;-)
2013-10-02 23:48:16 +00:00
Titus Tscharntke
d2f0591bfa
patch from titi_son showing the map coordinates in the map editor
2013-10-02 22:26:06 +00:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
a313b26d74
bugfix map editor toolbar on windows
2013-06-04 07:21:01 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
7966422582
attempt to fix segfaults discovered during testing
2013-05-18 05:57:22 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
8c182b9712
- some minor cppcheck code cleanup
2012-11-05 05:40:47 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
e1054d6e07
- fixed memory leaks in map editor, g3dviewer and the game
2012-07-21 20:21:27 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Titus Tscharntke
7cdf6eedd3
Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
Mark Vejvoda
835c886705
- few tweaks to get things compiling under mingw
2011-12-25 03:09:39 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
4955090cb5
- commented out old debug output
2011-12-03 08:54:18 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00