Commit Graph

102 Commits

Author SHA1 Message Date
filux c81dea0029 version number for the development 2017-03-08 21:44:28 +01:00
filux 4846ad092e version number for the release 2017-03-08 21:29:45 +01:00
filux 812589cae6 improved 'start_megaglest_gameserver' script 2017-03-05 17:31:25 +01:00
titiger da48cfe9ce fix for #148 2. 2017-02-20 01:02:51 +01:00
andy5995 9534943a9c fix spelling of "Divider" that shows in map editor
also changed the corresponding variable names
2017-02-15 13:47:53 -06:00
SoftCoder b9a0a31127 - fixed Issue #146 2017-02-05 14:03:35 -08:00
filux bcb8d197d3 fixed some typos [ci skip]
https://lintian.debian.org/full/pkg-games-devel@lists.alioth.debian.org.html#megaglest
2016-02-19 21:17:31 +01:00
titiger 3a4a6143d2 fixed ctrl-s and maybe more menu shortcuts
Beside of this I removed some never used complicated key shortcuts 
noone knows anyway.
2016-01-31 02:25:24 +01:00
filux 570a49164e version number returns to 'dev' 2016-01-24 15:46:49 +01:00
filux aa2d9f7de4 version number for release 2016-01-24 12:00:38 +01:00
titiger 1385f3fea2 trying to fix map editor for wxwidget 2.8 too 2016-01-23 19:05:32 +01:00
SoftCoder 06cc22fd8f - fix wx 2.8 support 2016-01-22 22:33:08 -08:00
SoftCoder 236b95fc0d - fix map editor in wx 3.0.2 2016-01-22 17:49:35 -08:00
SoftCoder 1f8096ff81 - finally foudn and fixed color picking crash! 2016-01-18 23:25:31 -08:00
SoftCoder 0d8377d6b4 - try to fix mac build 2016-01-18 15:29:16 -08:00
SoftCoder 86a59859b9 - atempt to cleanup use fo auto_ptr 2016-01-18 13:20:49 -08:00
filux 92f97c13bd updated year [ci skip] 2016-01-03 10:52:16 +01:00
SoftCoder 88c536a8c6 - fixed issue #75 (map editor file->new refreshes afterwards) 2015-10-26 17:26:42 -07:00
filux b50efbb75e updated version number for development 2015-03-09 01:05:24 +01:00
filux 90c307182e updated version number for release 2015-03-09 00:34:59 +01:00
titiger 82bc650372 fix windows build and --help output 2015-02-11 00:26:03 +01:00
titiger 4c5440f78c map editor has much more powerful random height function
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger 17a412aa9a MegaGlest maps end with .mgm per default now.
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
2015-02-09 00:30:43 +01:00
titiger 615cac7138 Merge pull request #54 from filux/feature/new-version-management
changed version number management and same versioning for game, map-editor and g3dviewer
2015-02-02 22:37:04 +01:00
filux e324a8f75c updated version numbers 2015-02-02 22:23:22 +01:00
titiger 17cc8a1589 better help text for map editor 2015-02-02 20:49:36 +01:00
titiger 26fad480c6 lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux 2015-01-23 23:52:18 +01:00
SoftCoder c21317a5f4 - attempt to further stabilize g3d viewer end map editor 2014-11-29 17:44:22 -08:00
SoftCoder 6faa3dc725 - see if this improves stability of the map editor in newer wxwidgets 2014-11-28 23:49:16 -08:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda b74271348c - bugfix for map editor hanging on some windows installations 2013-11-17 22:42:51 +00:00
Titus Tscharntke 0eeb526e27 it should show the y coordinates too ;-) 2013-10-02 23:48:16 +00:00
Titus Tscharntke d2f0591bfa patch from titi_son showing the map coordinates in the map editor 2013-10-02 22:26:06 +00:00
Mark Vejvoda bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda a313b26d74 bugfix map editor toolbar on windows 2013-06-04 07:21:01 +00:00
Mark Vejvoda 2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda 7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda d0006db4a1 - updated for debian compliance 2012-11-15 07:50:43 +00:00
Mark Vejvoda 8c182b9712 - some minor cppcheck code cleanup 2012-11-05 05:40:47 +00:00
Mark Vejvoda 231d86b4f6 - only ask to save map when a change is made 2012-08-10 17:59:04 +00:00
Mark Vejvoda e1054d6e07 - fixed memory leaks in map editor, g3dviewer and the game 2012-07-21 20:21:27 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke 7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
Mark Vejvoda 835c886705 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
Mark Vejvoda 9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda 4955090cb5 - commented out old debug output 2011-12-03 08:54:18 +00:00
Mark Vejvoda 5b7329594c - merging in changes from weltall for macosx 2011-10-18 01:13:38 +00:00
Mark Vejvoda bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00