Commit Graph

581 Commits

Author SHA1 Message Date
titiger 3fcaa22d10 fixed double-sided switch and only-selectable
doublesided switch in blender 2.9x did not work before, it was always
rendered single sided in MG.
I added a new switch only-selectable which allows to create unvisible
but selectable meshes. This helps with selection of small units which
can now have an unvisible  hand craftet select object around them for
example..
2021-04-05 23:32:17 +02:00
titiger f6c3a7174f cleanup of duplicated code 2019-10-24 22:58:51 +02:00
titiger 011f38912e red command icons if not enough resource
orange icons if not enough resources for whole selection
2019-10-21 00:46:06 +02:00
titiger cc9c001736 load/save setups in menu state connected 2019-10-16 23:11:18 +02:00
titiger bebdb3e753 correct scrollbar rendering in comboboxes.
If not enough items list, render shorter scrollbar.
2019-10-09 01:48:24 +02:00
titiger 06b8ab4582 correct scrollbar rendering in comboboxes.
If not enough items list, render shorter scrollbar.
2019-10-09 01:45:51 +02:00
titiger 389892600b comboboxes
first usage in custom menu for maps
2019-10-05 22:41:21 +02:00
titiger 1caed4accc render resources of selected faction in observer mode 2018-06-13 23:27:21 +02:00
SoftCoder 865a665bf0 - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
SoftCoder 26581a77d2 - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
SoftCoder de8d05b882 - update opengl version check since 2.1 is really the minimum supported 2017-09-22 17:17:49 -07:00
titiger 438d37c59f render meeting point for all selected units 2017-03-10 01:14:27 +01:00
titiger a5d5283731 different render order and no more teamcolor effect for dead units
fixes issue #145
2017-02-06 01:04:20 +01:00
SoftCoder c9063fea56 - fixed issue #116 (all options menus auto register their controls for font change callbacks 2017-02-04 12:33:18 -08:00
SoftCoder 6f350d6319 Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font 2017-01-30 11:20:01 -08:00
SoftCoder 57c53b9175 - add more details in font error message 2016-10-30 08:41:31 -07:00
titiger 3de7c586c2 no more black triangles when rendering cliffs
render cliffs made problems sometimes because not 
the whole visible surface was rendered if top left map cell point 
was not in camera view.
2016-01-29 18:36:48 +01:00
titiger 492a7e4c53 dark background for chat input 2015-12-13 22:56:47 +01:00
SoftCoder 63bf258705 - remove all unused variables as reported by clang (and issue #35) 2015-11-29 16:00:03 -08:00
SoftCoder 49ae35e7cf - thread safe localtime and hopefully back to good performance 2015-11-21 11:30:23 -08:00
SoftCoder 8e439a2325 - got sdl2 branch compiling and game loads 2015-09-28 23:28:11 -07:00
filux a19abc5591 chat supports longer messages 2015-02-06 01:02:34 +01:00
titiger cd7c367827 units which hide behind buildings can be selected again
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger fdc71786b2 fixed highlight rendering on minimap 2015-01-11 21:46:37 +01:00
titiger bceb4286f8 render only resources of selected faction
When playing with shared team units but not with shared resources, only  
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.

Rendering ressources with two lines stays like before showing all resources  in
team mode!
2015-01-10 22:49:31 +01:00
titiger 73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger fa3a4439dc return had value in function void 2015-01-10 00:51:19 +01:00
titiger ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger 4e0c96adae no need to render dead units when selecting 2015-01-03 22:24:21 +01:00
SoftCoder f97f0ef852 - more general bugfixes (not all upgrade values were being used in the code) 2014-12-21 21:07:24 -08:00
SoftCoder 461b16be8e - attempt to fix attack boosts to properly apply and de-apply when upgrades are present 2014-12-20 14:25:42 -08:00
titiger a9cac6a3c1 render messagebox in a way that allows more text.
And default message box height is raised a bit to avoid trouble with 
long messages in scenarios.
2014-12-18 01:04:37 +01:00
titiger 47c181d2ab different rendering of resources in teammode 2014-12-18 00:32:44 +01:00
titiger 2c15c89571 render server lines with background to make them more readable. 2014-12-15 01:07:25 +01:00
titiger 956671f018 bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
SoftCoder 126ed18589 - bugfix selection circle and healthbar rendering 2014-11-28 20:49:04 -08:00
SoftCoder e27c44bb8f - bugfix of selection circle and healthbar ratio value 2014-11-28 20:45:07 -08:00
SoftCoder ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder 65a3ce6e86 - fix loading of deferred system particles 2014-11-27 15:28:49 -08:00
titiger 99e315b1cb healthbars: EP was not properly handled 2014-11-27 01:17:32 +01:00
titiger 54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger eae90a2198 fix for effects debug rendering
units with size>1  showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger 88de5a7050 Upgrades must be taken into account for healthbars too 2014-11-24 01:39:29 +01:00
titiger 30506edebd fixed some more problems with console messages 2014-11-24 01:10:10 +01:00
titison 345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger 26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titison 2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison 791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison d1597334bf *Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00