Commit Graph

47 Commits

Author SHA1 Message Date
Mark Vejvoda
1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
fe72cb629b - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
6c945a4aa6 - admin connected to a headless server can now restore auto saved game settings 2011-12-03 08:17:49 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
115ef63f57 - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
Mark Vejvoda
7c7c050d78 bugfix for intro 'still shots' were broken for beta1 2011-11-14 09:09:31 +00:00
Titus Tscharntke
cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
Mark Vejvoda
0b18d22700 fix for wrong path used to load overridden intro data 2011-11-03 14:23:21 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
af2abb57b8 - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Titus Tscharntke
4269b23c02 Mod menu tells you a bit more about mod states. Never versions of Mods are NOT indicated yet. Hopefully this is the next step. 2011-08-31 21:51:46 +00:00
Titus Tscharntke
9ef8c82441 extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
Mark Vejvoda
50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Titus Tscharntke
baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda
ebd5bca7fe - attempt to fix 'blurry fonts' 2011-06-28 06:18:24 +00:00
Mark Vejvoda
945c2aa66b - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
Mark Vejvoda
752dd26bcd - some small font centering adjustments 2011-06-12 01:32:02 +00:00
Mark Vejvoda
f1aa231e4b - bugfixes for font display:
- workaround for a bug in freetype in some cases
  - better handling on different resolutions
  - new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda
879aaa7fe8 - added russian language (thanks Strannik)
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda
f694c745f7 - winner has a small crown under their name now :) 2011-04-05 13:34:54 +00:00
Mark Vejvoda
3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
ab7dc1d007 - more code cleanup from things found in valgrind 2011-03-23 05:49:38 +00:00
Titus Tscharntke
13c6fb49b3 chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
Mark Vejvoda
798c88e991 - removed unreferenced variables to cleanup warnings 2010-12-31 21:11:58 +00:00
Titus Tscharntke
36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Mark Vejvoda
045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda
df3f56a451 - cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes) 2010-10-28 06:59:43 +00:00
Mark Vejvoda
270fa8fef0 - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
Mark Vejvoda
92c2c4bd18 - bugfix for other linuxes (removed stricmp) 2010-08-06 22:19:48 +00:00
Mark Vejvoda
0f231f28e6 - added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
2010-08-05 22:27:26 +00:00
Titus Tscharntke
a6992ee686 sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Mark Vejvoda
af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke
d5a55f6a83 fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Titus Tscharntke
8681a551a1 smaller fonts for display and console 2010-04-04 16:48:42 +00:00
Titus Tscharntke
4c9c10f460 size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Titus Tscharntke
c678d35bdb new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Titus Tscharntke
5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00