Titus Tscharntke
b8401bf208
Making it a bit random if standing or runnning units are attacked by Ultra/Mega CPUs
2012-05-30 21:53:41 +00:00
Titus Tscharntke
00b1bea1ac
CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ...
2012-05-30 20:35:27 +00:00
Mark Vejvoda
4c016dfbdf
- attempt to fix segfault from menu handling after playing a few games
2012-05-28 16:51:56 +00:00
Mark Vejvoda
68bfe9e455
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00
Mark Vejvoda
e014ecbd94
- allow streaming faction preview videos and fallback to local faction preview
2012-05-26 06:19:30 +00:00
Mark Vejvoda
ead7c316e5
- added support for faction preview videos (take precedence over preview texture)
2012-05-25 23:00:36 +00:00
Mark Vejvoda
660d702e97
- add a fallback url for playing videos in case the user has no internet
2012-05-25 16:33:34 +00:00
Mark Vejvoda
827f4fb89d
- cycle alpha channel on please wait text for video loading
2012-05-24 07:37:43 +00:00
Mark Vejvoda
599cae0235
- cycle alpha channel on please wait text for video loading
2012-05-24 07:15:15 +00:00
Mark Vejvoda
48b3a81cbd
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00
Mark Vejvoda
b6a4e33e7d
- replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us)
2012-05-24 06:16:54 +00:00
Mark Vejvoda
0fac755a5e
- video player now displays 'please wait' while loading the video
2012-05-23 19:59:52 +00:00
Mark Vejvoda
f72c1757d5
- added a bit more debug info to find tomreyns bug
2012-05-22 23:03:01 +00:00
Mark Vejvoda
8fd436b612
- added new lua method to play video's in scenarios:
...
playStaticVideo
2012-05-22 06:17:56 +00:00
Mark Vejvoda
0f25276e6f
- applied patch from MuwuM
2012-05-21 20:15:37 +00:00
Mark Vejvoda
aa2174a101
- support streaming videos from youtube etc
2012-05-21 18:32:53 +00:00
Mark Vejvoda
b7ba6e52d5
- bugfixes for playing videos in main menu
2012-05-19 08:48:30 +00:00
Mark Vejvoda
0d38e2eb5d
- added support for main menu background video
2012-05-19 08:40:49 +00:00
Mark Vejvoda
3187252936
- fixed libvlc on windows (timing problem when loading videos)
...
- commented out retarded environment variable code since we just ship the plugins folder now
2012-05-19 02:47:53 +00:00
Mark Vejvoda
ed1e17aacd
- allow any video format that vlc can handle for intro video
2012-05-18 22:39:36 +00:00
Mark Vejvoda
9fdde8c5f3
- when intro video stops playing continue to main menu
2012-05-18 19:53:01 +00:00
Mark Vejvoda
b7cf90a09e
- attempt to get static linking working for libvlc
2012-05-16 05:46:04 +00:00
Mark Vejvoda
b91f816f3e
- a compromise for libvlc, only fallback to retarded env var code if plugins folder is missing. However we plan to ship that folder next install.
2012-05-14 07:28:34 +00:00
Mark Vejvoda
093d22ce8b
- oh how I despise windows, another evil hack to get proper detection of vlc plugins
2012-05-14 03:36:43 +00:00
Mark Vejvoda
af508a1a59
- added new ini setting to explicitly set the vlc plugins folder:
...
VideoPlayerPluginsPath=c:\program files\videolan\plugins
2012-05-12 22:48:29 +00:00
Mark Vejvoda
7b3de2d109
- added support for intro videos using libvlc (if libvlc is installed for the developer, its optional)
2012-05-12 20:33:18 +00:00
Mark Vejvoda
345b2e670b
- added local mg version label to custom game menu
2012-05-12 02:21:21 +00:00
Mark Vejvoda
5458f7abb4
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
Mark Vejvoda
dc270fbbaa
- rollback the last pathfinder change its no good
2012-05-12 00:50:15 +00:00
Mark Vejvoda
ef39f93457
- try to speed up water rendering a bit, but especially pathfinder
2012-05-12 00:01:05 +00:00
Mark Vejvoda
e2844938b7
- updated to not segfault when loading a saved game and tileset is not found
2012-05-11 19:52:34 +00:00
Mark Vejvoda
bf3e5a15bf
- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
...
FieldLandName=Land
FieldAirName=Air
2012-05-11 05:49:47 +00:00
Mark Vejvoda
394efbcbc0
- bugfixes for network scenarios, client cannot change team or faction but they rather get assigned to the team and faction of the slot they switch to
2012-05-11 05:11:46 +00:00
Titus Tscharntke
4aee3847e1
ShadowTextureSize selectable in ingame options
2012-05-10 22:32:38 +00:00
Titus Tscharntke
b411c103df
extra map preview for already installed maps
2012-05-10 21:45:24 +00:00
Mark Vejvoda
2d6cda1f6f
- more pathfinder tweaks to try improve performance
2012-05-09 23:56:14 +00:00
Mark Vejvoda
ee6eed20a2
- fixed the build on windows
2012-05-07 01:37:43 +00:00
Titus Tscharntke
2fddf85486
Bugfix: HUD is working for network clients too now.
2012-05-06 21:19:31 +00:00
Mark Vejvoda
1b2b1f9821
- improved the new pathfinder using hashmap
2012-05-05 06:23:09 +00:00
Mark Vejvoda
f79222defa
- more pathfinder in progress changes, nothing to test yet
2012-05-05 04:38:49 +00:00
Mark Vejvoda
3ff0796bec
- some in progress pathfinder work
2012-05-04 21:03:52 +00:00
Mark Vejvoda
85f98e8f55
- added ini setting to enable new pathfinder (its off by defualt now).
...
EnableFastPathFinder=true
2012-05-04 16:48:14 +00:00
Mark Vejvoda
771ff91c1c
- added a new pathfinder to test to see if it performs better than the old one
2012-05-04 14:57:59 +00:00
Mark Vejvoda
3b9f799d26
- it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
...
<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<!-- valid values are true or false for this optional parameter -->
<count-in-victory-conditions value="false"/>
</parameters>
</unit>
2012-05-03 20:25:35 +00:00
Mark Vejvoda
0120c5211a
- added a default translation file for techtrees, <techtreename>_default.lng
2012-05-03 14:43:28 +00:00
Mark Vejvoda
b84c69a93b
- translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add:
...
ResourceTypeName_<name>=My new resource name
UnitTypeName_<name>=<name>=my new unit name
UpgradeTypeName_<name>=my new upgrade name
2012-05-02 21:00:57 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
5c0db25c86
- added a few new lua methods to register cell 'areas' for unit or for factions for wciwow
2012-05-02 06:07:11 +00:00
Mark Vejvoda
2c8b1739e5
- removed printf's as they slowed down pathfinding
2012-05-01 05:12:38 +00:00
Mark Vejvoda
624237ed47
- attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding
2012-04-29 04:45:51 +00:00
Mark Vejvoda
b8fb60b325
- speed up the pathfinder a bit
2012-04-21 03:42:25 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
329bb58b04
- a few code cleanup items while doing some testing in VC++ 2010
2012-04-17 19:42:53 +00:00
Mark Vejvoda
aa831dbb61
- inlined a few more functions
2012-04-17 15:25:31 +00:00
Mark Vejvoda
6e7d4aeec5
- speed up some heavily used functions
2012-04-17 07:51:45 +00:00
Mark Vejvoda
8488b9c2b4
- speed up leak checker
...
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
...
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
...
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
1403a3fe44
- fixed a memory leak and fixed a segfault in a thread class
2012-04-16 15:46:22 +00:00
Mark Vejvoda
a37dc8a7b3
- fix headless server crash due to new call to setgama in headless mode
...
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Titus Tscharntke
f612707849
"PleaseWait"-message while calculating all CRCs in mod menu.
2012-04-16 00:15:11 +00:00
Mark Vejvoda
5cfb7e85d5
- Added stack traces to win32 build when we detect an error
2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Titus Tscharntke
ed201fa5d3
"save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ )
2012-04-13 23:13:02 +00:00
Mark Vejvoda
7f0b439d5d
- some initial work for pathfinder changes (nothing enabled yet)
...
- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda
c83cfc6e03
- bugfix to save server ip's in join menu
2012-04-13 19:37:52 +00:00
Mark Vejvoda
9aca26a0f0
- bugfix for unit selection segfault on game exit
...
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
76c3fa1949
- fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame)
2012-04-12 15:38:53 +00:00
Mark Vejvoda
80e1e45ba8
- bugfix for over-riding irc channel and server
2012-04-12 06:03:21 +00:00
Titus Tscharntke
f495a41a05
Extra option for menu rain effect ( needs update in language files german/english done )
2012-04-11 22:19:50 +00:00
Mark Vejvoda
22f43f4267
- added new lua method for setting the direct position of a unit (can be used for teleporting):
...
setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Mark Vejvoda
7328875160
- bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug
2012-04-11 05:18:00 +00:00
Mark Vejvoda
ac015c8819
- fixed hp and ep regeneration so they can use negative values.
2012-04-11 04:48:36 +00:00
Mark Vejvoda
2ab041813f
- code cleanup based on cppcheck report
2012-04-05 03:53:59 +00:00
Mark Vejvoda
83d2474ded
- bugfix animated particle model logic
2012-04-04 23:43:31 +00:00
Titus Tscharntke
4aae520da6
Highlighting rendering without cycling through all units each frame ...
2012-04-04 22:57:32 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Titus Tscharntke
6c12bfbec8
Improved resource object selection implementation which allows highlight effects now too.
...
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda
6e66963664
- added validate-tileset
2012-04-03 19:35:22 +00:00
Titus Tscharntke
1df365d697
I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer.
2012-04-03 00:32:52 +00:00
Titus Tscharntke
8c6dde365b
mouse pointer shows multi click command state
2012-04-02 23:37:03 +00:00
Titus Tscharntke
42b289fe1e
cursor work in progress ... ( for tomreyn and me to test )
2012-04-02 22:17:10 +00:00
Mark Vejvoda
a23a9396c2
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
Mark Vejvoda
d16396db0a
- more save / loadgame bugfixes
2012-04-02 15:17:31 +00:00
Mark Vejvoda
5b5d753341
- bugfixes for save / load game bugs reported
2012-04-02 15:02:44 +00:00
Mark Vejvoda
f80e440713
- added a bunch of new commandline commands to display lists of different kinds of installed game data:
...
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
0254f8a507
- added ability for 'air' and 'land' to be internationalized in the lng files:
...
FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
Titus Tscharntke
874b1a5049
In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too?
2012-04-01 18:23:26 +00:00
Mark Vejvoda
3d386936dc
- updated loading games to translate tutorials and scenario paths
2012-03-31 20:58:33 +00:00
Mark Vejvoda
74910ea0b2
- bugfix for loading saved scenario
2012-03-31 20:33:56 +00:00
Mark Vejvoda
152e83399d
- added a new lua method isUnitAlive(unitId)
2012-03-31 20:17:19 +00:00
Titus Tscharntke
0c16882d0a
fix for "The last wave"-problem in amazon(light) scenario
2012-03-31 20:02:49 +00:00
Mark Vejvoda
2f885406e0
- added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame)
2012-03-31 19:50:45 +00:00
Titus Tscharntke
45ff24dbd7
new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit.
2012-03-31 10:14:42 +00:00
Mark Vejvoda
31f0c18653
- better error handling in menus
2012-03-31 08:28:42 +00:00
Mark Vejvoda
c73244ca92
- fixed bug for network scenarios where first slot is not human (closed network slots)
2012-03-31 06:05:20 +00:00
Mark Vejvoda
030582c1ef
- added a new EnumParser class to convert enum to string and vice versa
...
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
Mark Vejvoda
53d0204cb9
- bugfix network messages
2012-03-31 00:52:43 +00:00
Titus Tscharntke
d8ba2443cf
new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example )
2012-03-30 23:38:05 +00:00
Mark Vejvoda
bb44cfdb7b
- cleaned up some constants in prep for allowing override of more things in the AI
2012-03-30 21:56:15 +00:00
Mark Vejvoda
fa31fed5bd
- updated to add isGameOver
2012-03-30 14:48:54 +00:00
Mark Vejvoda
c02c90427b
- added some more lua commands:
...
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda
45b92f4316
- allow for a scenario based faction to be 'neutral' by specifying a team # of 9
...
- added some new lua methods:
networkShowMessageForFaction(text,header,int factionIndex)
networkShowMessageForTeam(text,header,teamIndex)
2012-03-30 05:53:33 +00:00
Mark Vejvoda
af5c38b4c4
- fixed save / load of fire particle when unit is burning
2012-03-30 03:20:33 +00:00
Mark Vejvoda
f7423608ce
- bugfix for lua strings
2012-03-30 01:48:41 +00:00
Mark Vejvoda
435e06db20
- attempt to bugfix lua save/load games, added a new section for scenario files called:
...
<global>
</global>
Where global vars (but more importantly declared functions) should be declared
- updated amazones scenario to move globals into the global section
2012-03-29 22:30:58 +00:00
Titus Tscharntke
7cdf6eedd3
Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
...
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
c13e0ef788
- better error handling logic on crashes
...
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda
433f4e84ce
- a few more fixes found using cppcheck
2012-03-28 06:34:34 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
6bff5c0687
- try to improve error handling a bit for more accurate stack trace and less chance of garbage info
2012-03-27 22:44:16 +00:00
Mark Vejvoda
bf3fbf5e71
- ensure that new check for ignore resource morph does not result in an invalid command type pointer.
2012-03-27 20:13:08 +00:00
Mark Vejvoda
12fdf262da
- bugfix for passing commandtype
2012-03-27 19:53:43 +00:00
Mark Vejvoda
8a2b90895d
- auto stop efficient timer event after it is triggered
2012-03-27 19:28:16 +00:00
Mark Vejvoda
d25fc14244
- added some new 'predictable' random number generation for use in lua scripts
2012-03-27 07:05:07 +00:00
Mark Vejvoda
5cc39e7c53
- added a new type of lua script timer for efficient checking of elapsed time
2012-03-27 06:42:55 +00:00
Mark Vejvoda
63af39e034
- hide map objects and their particles if not in current frustrum view
2012-03-27 06:09:30 +00:00
Mark Vejvoda
9e1001fac7
- headless server will only give network status info to the locahost now and not on any other ip (for security purposes)
2012-03-27 05:39:02 +00:00
Mark Vejvoda
c0f3658faa
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
...
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda
163271203d
- tilesets now support animated models:
...
<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
Mark Vejvoda
4d8fdca765
- changed order of port override to properly work with port status
2012-03-26 07:02:54 +00:00
Mark Vejvoda
d6619a9cd3
- added new ability to specify the game status listen port
2012-03-26 06:59:08 +00:00
Mark Vejvoda
4f1bee5aea
- attempt to save and load scenario info in saved games
2012-03-26 06:48:58 +00:00
Mark Vejvoda
98351fedba
- bugfix when morphing, do a level check to see if the morphed unit should have its level updated based on current kills
2012-03-25 20:38:05 +00:00
Mark Vejvoda
d356e5f5de
- added new headless server status check:
...
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
bc3cc07aba
- corrected multiple model processing based on hp
...
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda
8f98dbe566
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
Mark Vejvoda
1b8e1af25b
- cleanup of console and button placement in load game menu
2012-03-20 15:01:18 +00:00
Mark Vejvoda
92b135d103
- fix delete loaded game bug when nothing selected after having a game selected
2012-03-20 14:36:34 +00:00
Mark Vejvoda
d502e95d9f
- bugfix for saving / loading cell info, fixes the resource explored bug
2012-03-20 07:14:50 +00:00
Mark Vejvoda
fc6da7f924
- added a status message while replaying commands
2012-03-20 05:58:24 +00:00
Mark Vejvoda
05c35aa9f4
- a little cleanup for command replay
2012-03-20 05:23:32 +00:00
Mark Vejvoda
a7e45eb354
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
...
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Mark Vejvoda
c8df9dba1c
- disable newline in chat mode
2012-03-19 05:51:35 +00:00
Mark Vejvoda
ecbd2fe06d
- fix terrain loading
2012-03-18 06:59:43 +00:00
Mark Vejvoda
6571281a48
- proper restore of meeting point
2012-03-17 22:08:04 +00:00
Titus Tscharntke
26b9cc73be
the buttons for savegames are sorted now ( newest savegame is on top )
2012-03-17 21:54:22 +00:00
Mark Vejvoda
5d6b73517f
- fixed crash in AI on close
2012-03-17 21:29:03 +00:00
Mark Vejvoda
62254685d5
- fixed saved / load game to restore terrain
2012-03-17 20:59:03 +00:00
Mark Vejvoda
e6028a0555
- allow logging of AI behavior to logfiles using: AiLog=10
...
(this produces a logfile for each AI player called aix.log where x is the ai player #)
- changed some AI behavior so that AI player can use overidable min static resource count from faction xml
- changed some AI behavior so that AI player is more smart about producing resource producers and resources.
2012-03-17 19:22:03 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
617344c97d
- do not take screenshot when saving game on headless server
2012-03-17 04:19:17 +00:00
Mark Vejvoda
5584121aa7
- updated load game screen and added some missing language text
2012-03-17 03:32:20 +00:00
Titus Tscharntke
7f46cf2749
save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment)
2012-03-17 01:32:18 +00:00
Mark Vejvoda
5f15bf20a9
- yes you can load saved games now :)
2012-03-16 01:58:39 +00:00