Commit Graph

2219 Commits

Author SHA1 Message Date
Titus Tscharntke b8401bf208 Making it a bit random if standing or runnning units are attacked by Ultra/Mega CPUs 2012-05-30 21:53:41 +00:00
Titus Tscharntke 00b1bea1ac CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ... 2012-05-30 20:35:27 +00:00
Mark Vejvoda 4c016dfbdf - attempt to fix segfault from menu handling after playing a few games 2012-05-28 16:51:56 +00:00
Mark Vejvoda 68bfe9e455 - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00
Mark Vejvoda e014ecbd94 - allow streaming faction preview videos and fallback to local faction preview 2012-05-26 06:19:30 +00:00
Mark Vejvoda ead7c316e5 - added support for faction preview videos (take precedence over preview texture) 2012-05-25 23:00:36 +00:00
Mark Vejvoda 660d702e97 - add a fallback url for playing videos in case the user has no internet 2012-05-25 16:33:34 +00:00
Mark Vejvoda 827f4fb89d - cycle alpha channel on please wait text for video loading 2012-05-24 07:37:43 +00:00
Mark Vejvoda 599cae0235 - cycle alpha channel on please wait text for video loading 2012-05-24 07:15:15 +00:00
Mark Vejvoda 48b3a81cbd - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
Mark Vejvoda b6a4e33e7d - replaced calls to glgenlists and family as these gl calls are deprecated in newer opengl (and really did not do anything for us) 2012-05-24 06:16:54 +00:00
Mark Vejvoda 0fac755a5e - video player now displays 'please wait' while loading the video 2012-05-23 19:59:52 +00:00
Mark Vejvoda f72c1757d5 - added a bit more debug info to find tomreyns bug 2012-05-22 23:03:01 +00:00
Mark Vejvoda 8fd436b612 - added new lua method to play video's in scenarios:
playStaticVideo
2012-05-22 06:17:56 +00:00
Mark Vejvoda 0f25276e6f - applied patch from MuwuM 2012-05-21 20:15:37 +00:00
Mark Vejvoda aa2174a101 - support streaming videos from youtube etc 2012-05-21 18:32:53 +00:00
Mark Vejvoda b7ba6e52d5 - bugfixes for playing videos in main menu 2012-05-19 08:48:30 +00:00
Mark Vejvoda 0d38e2eb5d - added support for main menu background video 2012-05-19 08:40:49 +00:00
Mark Vejvoda 3187252936 - fixed libvlc on windows (timing problem when loading videos)
- commented out retarded environment variable code since we just ship the plugins folder now
2012-05-19 02:47:53 +00:00
Mark Vejvoda ed1e17aacd - allow any video format that vlc can handle for intro video 2012-05-18 22:39:36 +00:00
Mark Vejvoda 9fdde8c5f3 - when intro video stops playing continue to main menu 2012-05-18 19:53:01 +00:00
Mark Vejvoda b7cf90a09e - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00
Mark Vejvoda b91f816f3e - a compromise for libvlc, only fallback to retarded env var code if plugins folder is missing. However we plan to ship that folder next install. 2012-05-14 07:28:34 +00:00
Mark Vejvoda 093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda af508a1a59 - added new ini setting to explicitly set the vlc plugins folder:
VideoPlayerPluginsPath=c:\program files\videolan\plugins
2012-05-12 22:48:29 +00:00
Mark Vejvoda 7b3de2d109 - added support for intro videos using libvlc (if libvlc is installed for the developer, its optional) 2012-05-12 20:33:18 +00:00
Mark Vejvoda 345b2e670b - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
Mark Vejvoda 5458f7abb4 - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
Mark Vejvoda dc270fbbaa - rollback the last pathfinder change its no good 2012-05-12 00:50:15 +00:00
Mark Vejvoda ef39f93457 - try to speed up water rendering a bit, but especially pathfinder 2012-05-12 00:01:05 +00:00
Mark Vejvoda e2844938b7 - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
Mark Vejvoda bf3e5a15bf - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
FieldLandName=Land
FieldAirName=Air
2012-05-11 05:49:47 +00:00
Mark Vejvoda 394efbcbc0 - bugfixes for network scenarios, client cannot change team or faction but they rather get assigned to the team and faction of the slot they switch to 2012-05-11 05:11:46 +00:00
Titus Tscharntke 4aee3847e1 ShadowTextureSize selectable in ingame options 2012-05-10 22:32:38 +00:00
Titus Tscharntke b411c103df extra map preview for already installed maps 2012-05-10 21:45:24 +00:00
Mark Vejvoda 2d6cda1f6f - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
Mark Vejvoda ee6eed20a2 - fixed the build on windows 2012-05-07 01:37:43 +00:00
Titus Tscharntke 2fddf85486 Bugfix: HUD is working for network clients too now. 2012-05-06 21:19:31 +00:00
Mark Vejvoda 1b2b1f9821 - improved the new pathfinder using hashmap 2012-05-05 06:23:09 +00:00
Mark Vejvoda f79222defa - more pathfinder in progress changes, nothing to test yet 2012-05-05 04:38:49 +00:00
Mark Vejvoda 3ff0796bec - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
Mark Vejvoda 85f98e8f55 - added ini setting to enable new pathfinder (its off by defualt now).
EnableFastPathFinder=true
2012-05-04 16:48:14 +00:00
Mark Vejvoda 771ff91c1c - added a new pathfinder to test to see if it performs better than the old one 2012-05-04 14:57:59 +00:00
Mark Vejvoda 3b9f799d26 - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
<?xml version="1.0" standalone="no"?>
<unit>
	<parameters>
               <!-- valid values are true or false for this optional parameter -->
		<count-in-victory-conditions value="false"/>
        </parameters>
</unit>
2012-05-03 20:25:35 +00:00
Mark Vejvoda 0120c5211a - added a default translation file for techtrees, <techtreename>_default.lng 2012-05-03 14:43:28 +00:00
Mark Vejvoda b84c69a93b - translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add:
ResourceTypeName_<name>=My new resource name
UnitTypeName_<name>=<name>=my new unit name
UpgradeTypeName_<name>=my new upgrade name
2012-05-02 21:00:57 +00:00
Mark Vejvoda 897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda 5c0db25c86 - added a few new lua methods to register cell 'areas' for unit or for factions for wciwow 2012-05-02 06:07:11 +00:00
Mark Vejvoda 2c8b1739e5 - removed printf's as they slowed down pathfinding 2012-05-01 05:12:38 +00:00
Mark Vejvoda 624237ed47 - attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding 2012-04-29 04:45:51 +00:00
Mark Vejvoda b8fb60b325 - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda 329bb58b04 - a few code cleanup items while doing some testing in VC++ 2010 2012-04-17 19:42:53 +00:00
Mark Vejvoda aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
Mark Vejvoda 6e7d4aeec5 - speed up some heavily used functions 2012-04-17 07:51:45 +00:00
Mark Vejvoda 8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda 3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda 1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Titus Tscharntke f612707849 "PleaseWait"-message while calculating all CRCs in mod menu. 2012-04-16 00:15:11 +00:00
Mark Vejvoda 5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Titus Tscharntke ed201fa5d3 "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
Mark Vejvoda 7f0b439d5d - some initial work for pathfinder changes (nothing enabled yet)
- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda c83cfc6e03 - bugfix to save server ip's in join menu 2012-04-13 19:37:52 +00:00
Mark Vejvoda 9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda 76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
Mark Vejvoda 80e1e45ba8 - bugfix for over-riding irc channel and server 2012-04-12 06:03:21 +00:00
Titus Tscharntke f495a41a05 Extra option for menu rain effect ( needs update in language files german/english done ) 2012-04-11 22:19:50 +00:00
Mark Vejvoda 22f43f4267 - added new lua method for setting the direct position of a unit (can be used for teleporting):
setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Mark Vejvoda 7328875160 - bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug 2012-04-11 05:18:00 +00:00
Mark Vejvoda ac015c8819 - fixed hp and ep regeneration so they can use negative values. 2012-04-11 04:48:36 +00:00
Mark Vejvoda 2ab041813f - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
Mark Vejvoda 83d2474ded - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
Titus Tscharntke 4aae520da6 Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
Mark Vejvoda c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke 6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda 6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Titus Tscharntke 1df365d697 I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer. 2012-04-03 00:32:52 +00:00
Titus Tscharntke 8c6dde365b mouse pointer shows multi click command state 2012-04-02 23:37:03 +00:00
Titus Tscharntke 42b289fe1e cursor work in progress ... ( for tomreyn and me to test ) 2012-04-02 22:17:10 +00:00
Mark Vejvoda a23a9396c2 - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
Mark Vejvoda d16396db0a - more save / loadgame bugfixes 2012-04-02 15:17:31 +00:00
Mark Vejvoda 5b5d753341 - bugfixes for save / load game bugs reported 2012-04-02 15:02:44 +00:00
Mark Vejvoda f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda 0254f8a507 - added ability for 'air' and 'land' to be internationalized in the lng files:
FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Mark Vejvoda fce4d55dd5 - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
Titus Tscharntke 7f0aaebf50 XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
Titus Tscharntke 874b1a5049 In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too? 2012-04-01 18:23:26 +00:00
Mark Vejvoda 3d386936dc - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
Mark Vejvoda 74910ea0b2 - bugfix for loading saved scenario 2012-03-31 20:33:56 +00:00
Mark Vejvoda 152e83399d - added a new lua method isUnitAlive(unitId) 2012-03-31 20:17:19 +00:00
Titus Tscharntke 0c16882d0a fix for "The last wave"-problem in amazon(light) scenario 2012-03-31 20:02:49 +00:00
Mark Vejvoda 2f885406e0 - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
Titus Tscharntke 45ff24dbd7 new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
Mark Vejvoda 31f0c18653 - better error handling in menus 2012-03-31 08:28:42 +00:00
Mark Vejvoda c73244ca92 - fixed bug for network scenarios where first slot is not human (closed network slots) 2012-03-31 06:05:20 +00:00
Mark Vejvoda 030582c1ef - added a new EnumParser class to convert enum to string and vice versa
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
Mark Vejvoda 53d0204cb9 - bugfix network messages 2012-03-31 00:52:43 +00:00
Titus Tscharntke d8ba2443cf new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
Mark Vejvoda bb44cfdb7b - cleaned up some constants in prep for allowing override of more things in the AI 2012-03-30 21:56:15 +00:00
Mark Vejvoda fa31fed5bd - updated to add isGameOver 2012-03-30 14:48:54 +00:00
Mark Vejvoda c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda 45b92f4316 - allow for a scenario based faction to be 'neutral' by specifying a team # of 9
- added some new lua methods:
networkShowMessageForFaction(text,header,int factionIndex)
networkShowMessageForTeam(text,header,teamIndex)
2012-03-30 05:53:33 +00:00
Mark Vejvoda af5c38b4c4 - fixed save / load of fire particle when unit is burning 2012-03-30 03:20:33 +00:00
Mark Vejvoda f7423608ce - bugfix for lua strings 2012-03-30 01:48:41 +00:00
Mark Vejvoda 435e06db20 - attempt to bugfix lua save/load games, added a new section for scenario files called:
<global>
</global>
Where global vars (but more importantly declared functions) should be declared
- updated amazones scenario to move globals into the global section
2012-03-29 22:30:58 +00:00
Titus Tscharntke 7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
Mark Vejvoda f3df72bb14 - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda c13e0ef788 - better error handling logic on crashes
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda 433f4e84ce - a few more fixes found using cppcheck 2012-03-28 06:34:34 +00:00
Mark Vejvoda 9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda 6bff5c0687 - try to improve error handling a bit for more accurate stack trace and less chance of garbage info 2012-03-27 22:44:16 +00:00
Mark Vejvoda bf3fbf5e71 - ensure that new check for ignore resource morph does not result in an invalid command type pointer. 2012-03-27 20:13:08 +00:00
Mark Vejvoda 12fdf262da - bugfix for passing commandtype 2012-03-27 19:53:43 +00:00
Mark Vejvoda 8a2b90895d - auto stop efficient timer event after it is triggered 2012-03-27 19:28:16 +00:00
Mark Vejvoda d25fc14244 - added some new 'predictable' random number generation for use in lua scripts 2012-03-27 07:05:07 +00:00
Mark Vejvoda 5cc39e7c53 - added a new type of lua script timer for efficient checking of elapsed time 2012-03-27 06:42:55 +00:00
Mark Vejvoda 63af39e034 - hide map objects and their particles if not in current frustrum view 2012-03-27 06:09:30 +00:00
Mark Vejvoda 9e1001fac7 - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
Mark Vejvoda c0f3658faa - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda 163271203d - tilesets now support animated models:
<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
Mark Vejvoda 4d8fdca765 - changed order of port override to properly work with port status 2012-03-26 07:02:54 +00:00
Mark Vejvoda d6619a9cd3 - added new ability to specify the game status listen port 2012-03-26 06:59:08 +00:00
Mark Vejvoda 4f1bee5aea - attempt to save and load scenario info in saved games 2012-03-26 06:48:58 +00:00
Mark Vejvoda 98351fedba - bugfix when morphing, do a level check to see if the morphed unit should have its level updated based on current kills 2012-03-25 20:38:05 +00:00
Mark Vejvoda d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda 8f98dbe566 - attempt to add code to NOT allow new connections on a slot that is no longer an open slot 2012-03-20 20:31:41 +00:00
Mark Vejvoda 1b8e1af25b - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
Mark Vejvoda 92b135d103 - fix delete loaded game bug when nothing selected after having a game selected 2012-03-20 14:36:34 +00:00
Mark Vejvoda d502e95d9f - bugfix for saving / loading cell info, fixes the resource explored bug 2012-03-20 07:14:50 +00:00
Mark Vejvoda fc6da7f924 - added a status message while replaying commands 2012-03-20 05:58:24 +00:00
Mark Vejvoda 05c35aa9f4 - a little cleanup for command replay 2012-03-20 05:23:32 +00:00
Mark Vejvoda a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda c8df9dba1c - disable newline in chat mode 2012-03-19 05:51:35 +00:00
Mark Vejvoda ecbd2fe06d - fix terrain loading 2012-03-18 06:59:43 +00:00
Mark Vejvoda 6571281a48 - proper restore of meeting point 2012-03-17 22:08:04 +00:00
Titus Tscharntke 26b9cc73be the buttons for savegames are sorted now ( newest savegame is on top ) 2012-03-17 21:54:22 +00:00
Mark Vejvoda 5d6b73517f - fixed crash in AI on close 2012-03-17 21:29:03 +00:00
Mark Vejvoda 62254685d5 - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
Mark Vejvoda e6028a0555 - allow logging of AI behavior to logfiles using: AiLog=10
(this produces a logfile for each AI player called aix.log where x is the ai player #)
- changed some AI behavior so that AI player can use overidable min static resource count from faction xml
- changed some AI behavior so that AI player is more smart about producing resource producers and resources.
2012-03-17 19:22:03 +00:00
Titus Tscharntke 91dce63aac savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
Mark Vejvoda 1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda 617344c97d - do not take screenshot when saving game on headless server 2012-03-17 04:19:17 +00:00
Mark Vejvoda 5584121aa7 - updated load game screen and added some missing language text 2012-03-17 03:32:20 +00:00
Titus Tscharntke 7f46cf2749 save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment) 2012-03-17 01:32:18 +00:00
Mark Vejvoda 5f15bf20a9 - yes you can load saved games now :) 2012-03-16 01:58:39 +00:00