titiger
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bb62a998cd
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render healthbars after particles to make them more visible
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2014-11-28 23:52:56 +01:00 |
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titiger
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54905c0e5c
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rename getCurrVector() to getCurrMidHeightVector()
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2014-11-25 23:40:47 +01:00 |
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titiger
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6b35fa1918
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its "Healthbar" in translation, not "HealthBar"
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2014-11-23 01:52:38 +01:00 |
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titison
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345c88d320
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Work on Healthbars
production bars;
options;
many more...;
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2014-11-22 23:15:19 +01:00 |
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titiger
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b4e9f787bd
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several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
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2014-11-18 18:59:45 +01:00 |
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titiger
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49e55209da
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Healthbars in ingame options
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2014-11-08 01:30:43 +01:00 |
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titiger
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26db981702
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Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
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2014-11-07 01:33:30 +01:00 |
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titison
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2f60d179e9
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Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
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2014-11-06 21:12:47 +01:00 |
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titison
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791e1edec6
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Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
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2014-11-05 02:05:47 +01:00 |
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titison
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d1597334bf
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*Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
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2014-11-02 18:18:20 +01:00 |
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titiger
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dbddadc74b
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Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did
not had the selected map )
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2014-10-31 01:08:12 +01:00 |
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titison
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fe936f5c8c
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Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
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2014-10-30 00:55:18 +01:00 |
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titison
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de5135bfaf
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*added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
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2014-10-29 00:50:45 +01:00 |
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titison
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a2790bd9cb
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Make them actually usable.
added ep bars.
Of course its not finished yet
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2014-10-27 16:16:50 +01:00 |
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titiger
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5f9816eaab
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multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
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2014-09-23 01:14:20 +02:00 |
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SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
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SoftCoder
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e33024c102
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- For team shared unit mode, player does not lose unless all team members have no castle
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2014-01-27 14:58:52 -08:00 |
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SoftCoder
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e63b3d7499
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- added support for team unit sharing
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2014-01-27 14:15:05 -08:00 |
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SoftCoder
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08af18429d
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- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
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2014-01-25 17:09:52 -08:00 |
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SoftCoder
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3425d4c248
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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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2014-01-11 23:28:33 -08:00 |
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SoftCoder
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7d8af94a44
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- attempt to fix null pointer segfault on masterserver found by tomreyn
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2014-01-08 12:48:56 -08:00 |
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SoftCoder
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ecdb229bdf
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
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SoftCoder
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5c90b9148c
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- bugfix for saving / loading booleans in a lua table
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2013-12-30 09:28:25 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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titiger
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372442d181
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Render order changed to get better render results with units using
semi-transparent textures.
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2013-12-22 01:36:54 +01:00 |
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SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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SoftCoder
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c91b92901b
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- added ignore folder
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2013-12-11 19:18:33 -08:00 |
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SoftCoder
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a567fe159d
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- bugfix for headless mode segfault reported by titi
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2013-12-11 19:07:24 -08:00 |
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SoftCoder
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b868a8468b
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- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
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2013-11-30 20:33:25 -08:00 |
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SoftCoder
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4b50560ca9
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- added color picking used colors count in debug view
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2013-11-30 17:38:32 -08:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
|
Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
|
Mark Vejvoda
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8d040b9f63
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- attempt to ensure color picking ALWAYS has unique colors
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2013-11-25 07:26:23 +00:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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8414077d7a
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- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
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2013-11-22 21:17:38 +00:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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b3a9ad5411
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fixed some vc++ compiler warnings
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2013-11-14 13:56:05 +00:00 |
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Mark Vejvoda
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53eca42a11
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- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
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2013-11-14 12:38:03 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
|
Mark Vejvoda
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94b8a346f2
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bugfix to properly show render performance
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2013-11-13 18:16:59 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
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Mark Vejvoda
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8a7f686e33
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updated to warn on console when performance is showing poor
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2013-11-11 04:08:10 +00:00 |
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Mark Vejvoda
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d2494605e9
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
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Mark Vejvoda
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ed94e9578c
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added performance info for various game sections using: ShowInGamePerformance=true
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2013-11-11 01:42:27 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
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b7a7d3bc4a
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ensure load saved games checks if new attribute exists
|
2013-11-07 05:20:02 +00:00 |
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