SoftCoder
|
1f8096ff81
|
- finally foudn and fixed color picking crash!
|
2016-01-18 23:25:31 -08:00 |
|
SoftCoder
|
0d8377d6b4
|
- try to fix mac build
|
2016-01-18 15:29:16 -08:00 |
|
SoftCoder
|
86a59859b9
|
- atempt to cleanup use fo auto_ptr
|
2016-01-18 13:20:49 -08:00 |
|
SoftCoder
|
74da39e83e
|
- attempt to avoid crash if color picking index is larger than buffer, increase it
|
2016-01-16 21:49:36 -08:00 |
|
titiger
|
b3cf4bf1fd
|
meshes can glow
|
2015-03-18 20:21:59 +01:00 |
|
SoftCoder
|
3425d4c248
|
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
|
2014-01-11 23:28:33 -08:00 |
|
titiger
|
ba1d03118e
|
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
|
2014-01-04 18:40:00 +01:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
Will
|
46a0dab916
|
moved model constructor always behind factory
|
2013-12-05 21:28:20 +01:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
|
Will
|
7e4e98857b
|
integrate upstream
|
2013-12-04 08:49:33 +01:00 |
|
SoftCoder
|
4b50560ca9
|
- added color picking used colors count in debug view
|
2013-11-30 17:38:32 -08:00 |
|
SoftCoder
|
f7bc5e8f92
|
- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
|
2013-11-30 17:20:30 -08:00 |
|
Will
|
a869dd0fee
|
Tweak to see if we can get the new colour picking code working
|
2013-12-01 00:43:49 +01:00 |
|
SoftCoder
|
2ff75c54e2
|
merged updates
|
2013-11-30 14:29:02 -08:00 |
|
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
|
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
|
Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
bf7445903d
|
- cleanup some color pick code
|
2013-01-24 00:42:06 +00:00 |
|
Mark Vejvoda
|
d7d83f7c5e
|
- attempt to speed up color picking
|
2013-01-23 23:20:54 +00:00 |
|
Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
|
2013-01-23 22:34:22 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
0d88936680
|
- added byte order logic for loading models
|
2012-11-01 21:22:38 +00:00 |
|
Mark Vejvoda
|
6c62d675c3
|
- validation now checks for spawn attack units so it does not mis-report suck skills
- badly named texture in g3d model now reports which model file has the problem
|
2012-10-14 23:57:49 +00:00 |
|
Mark Vejvoda
|
1c211e4ce6
|
- lots of code cleanup from the cppcheck
|
2012-09-22 20:13:57 +00:00 |
|
Titus Tscharntke
|
d10d5fc770
|
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
|
2012-07-14 21:29:15 +00:00 |
|
Mark Vejvoda
|
dbb116f250
|
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
|
2012-04-20 01:04:05 +00:00 |
|
Mark Vejvoda
|
9852325da6
|
- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
|
2011-12-14 07:40:48 +00:00 |
|
Mark Vejvoda
|
2fd89f11d5
|
- performance improve for color picking using pbo
|
2011-12-13 22:50:14 +00:00 |
|
Mark Vejvoda
|
724d274367
|
- fixed pixel buffer logic on windows (wacky vc++ 2008 doesn't properly allocate memory on vector.reserve();
|
2011-12-13 22:21:21 +00:00 |
|
Mark Vejvoda
|
c4dc1e616b
|
- added support for pixel buffers and use it for color picking (eventually for screenshots)
|
2011-12-13 19:52:17 +00:00 |
|
Mark Vejvoda
|
2dd2afb296
|
- changed selection code to use color picking, can disable using new ini setting:
EnableColorPicking=false
|
2011-12-13 01:30:52 +00:00 |
|
Mark Vejvoda
|
8bdf863636
|
- cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
|
2011-12-02 22:04:02 +00:00 |
|
Mark Vejvoda
|
5a79cad34b
|
- do not load models or sound files in headless server mode
|
2011-09-26 05:29:52 +00:00 |
|
Mark Vejvoda
|
e34e70a0c8
|
- added code to merge duplicate sounds used in a techtree
|
2011-05-06 07:47:31 +00:00 |
|
Mark Vejvoda
|
6492832c35
|
- added initial validation code to warn about duplicate data used in factions
|
2011-05-05 19:21:50 +00:00 |
|
Mark Vejvoda
|
7d38aec84a
|
- new commandline options to discover and optional delete unused files in techtrees
|
2011-03-15 15:30:28 +00:00 |
|
Mark Vejvoda
|
d0a95b1ff5
|
- added another option when converting model textures (keepsmallest)
|
2011-03-13 09:57:04 +00:00 |
|
Mark Vejvoda
|
39bf1b986e
|
- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
|
2011-03-13 08:23:43 +00:00 |
|
Mark Vejvoda
|
f35e920d47
|
- added logic to delete old texture after doing a model texture conversion
|
2011-03-12 22:11:09 +00:00 |
|
Mark Vejvoda
|
c67d7d48c2
|
- some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png
|
2011-03-12 21:29:37 +00:00 |
|
Mark Vejvoda
|
dab57fcb34
|
- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
|
2011-02-04 01:24:26 +00:00 |
|
Mark Vejvoda
|
6b0bc35e3c
|
- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
|
2011-01-18 23:56:30 +00:00 |
|
Mark Vejvoda
|
c54e6dbf5d
|
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
|
2011-01-18 07:52:06 +00:00 |
|
Mark Vejvoda
|
de3a92081d
|
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
|
2010-10-28 00:51:25 +00:00 |
|
Mark Vejvoda
|
ab44c83168
|
- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
|
2010-09-07 05:25:40 +00:00 |
|
Mark Vejvoda
|
2012b7e22c
|
Made changes to properly isolate new unit rotation code so that it is disabled by default
|
2010-03-13 21:10:45 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |
|