Commit Graph

764 Commits

Author SHA1 Message Date
SoftCoder
c91b92901b - added ignore folder 2013-12-11 19:18:33 -08:00
SoftCoder
a567fe159d - bugfix for headless mode segfault reported by titi 2013-12-11 19:07:24 -08:00
titiger
3bc5901a01 From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
2013-12-10 01:52:08 +01:00
SoftCoder
b868a8468b - bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver. 2013-11-30 20:33:25 -08:00
SoftCoder
4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder
2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
SoftCoder
f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Will
c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
Mark Vejvoda
8d040b9f63 - attempt to ensure color picking ALWAYS has unique colors 2013-11-25 07:26:23 +00:00
Mark Vejvoda
ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
8414077d7a - bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda
ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda
66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda
53eca42a11 - Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda
5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda
94b8a346f2 bugfix to properly show render performance 2013-11-13 18:16:59 +00:00
Mark Vejvoda
feedde5f61 - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
Mark Vejvoda
9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
8a7f686e33 updated to warn on console when performance is showing poor 2013-11-11 04:08:10 +00:00
Mark Vejvoda
d2494605e9 made performance info viewable by toggle key 2013-11-11 03:34:42 +00:00
Mark Vejvoda
ed94e9578c added performance info for various game sections using: ShowInGamePerformance=true 2013-11-11 01:42:27 +00:00
Mark Vejvoda
8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda
b7a7d3bc4a ensure load saved games checks if new attribute exists 2013-11-07 05:20:02 +00:00
Mark Vejvoda
4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda
b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda
8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda
9798668789 - added player platform to game stats 2013-11-02 19:05:59 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda
9ef8076429 bugfix to ensure we set headless mode at game start so it can be saved on masterserver 2013-11-01 05:31:15 +00:00
Mark Vejvoda
77b9cbfb1d updated to set game stats before exit game check 2013-10-31 04:43:25 +00:00
Mark Vejvoda
7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda
dda2f99e01 changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
2013-10-29 01:56:57 +00:00
Mark Vejvoda
ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Mark Vejvoda
9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda
23963e537d - do not print out crc log info if disabled 2013-10-17 03:30:18 +00:00
Mark Vejvoda
53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda
939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda
111523f60b - corrected game shutdown to do quit logic only once 2013-09-28 06:40:26 +00:00
Mark Vejvoda
63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda
11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda
30913d9ae1 - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00
Mark Vejvoda
970de758e4 - bugfix for network CRC comparison so we don't lose frames 2013-09-19 01:35:08 +00:00
Mark Vejvoda
b716cea3e7 update server crc log count 2013-09-17 16:36:05 +00:00
Mark Vejvoda
d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
88ed55ca8e remove uuid from debug view 2013-06-24 00:29:32 +00:00
Mark Vejvoda
5524cd6a0e - updated exit game menu text vs leaving the application as requested.
- updates from transifex
2013-06-21 06:01:43 +00:00
Titus Tscharntke
511ba5134f default selection is colorpicking now 2013-06-20 21:42:01 +00:00
Mark Vejvoda
3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
Mark Vejvoda
d7eaeaead5 updated next hint to a button and added english label 2013-06-19 16:12:00 +00:00
Titus Tscharntke
d13242287c client slowdown/wait/speedup messages in verbose mode only 2013-06-16 18:21:33 +00:00
Mark Vejvoda
c9aab227e5 allow pausing network games when not joining an in progress game 2013-06-13 19:57:19 +00:00
Mark Vejvoda
0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Mark Vejvoda
a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda
1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda
836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda
668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda
4ca6c232cf allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
Mark Vejvoda
0af3e349d8 bugfixes to allow joining in progress game and also ensure disconnect list is correct. 2013-06-04 08:01:33 +00:00
Mark Vejvoda
b6780d2af7 code cleanup 2013-06-04 04:36:00 +00:00
Mark Vejvoda
aab72b863c enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect 2013-06-04 04:26:37 +00:00
Mark Vejvoda
1097938c2e bugfix for loading saved games which do not have playeruuid 2013-06-03 05:33:07 +00:00
Titus Tscharntke
01e7c28992 screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ). 2013-06-02 21:41:09 +00:00
Mark Vejvoda
ee271467d0 attempt to fix join game out of synch (and added more logging to track further if needed) 2013-06-02 05:57:51 +00:00
Mark Vejvoda
9c4b469d09 bugfix for segfault on client disconnect (regression introduced a few checkins ago) 2013-06-02 05:08:40 +00:00
Mark Vejvoda
2cd6325806 attempt to fix message which used servers version of the text always 2013-06-01 23:45:19 +00:00
Mark Vejvoda
4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda
a0506e3486 bugfix for join game segfault posted by atze 2013-05-30 06:28:09 +00:00
Mark Vejvoda
79c3c1eed5 bugfix player # in disconnect message 2013-05-29 06:13:21 +00:00
Mark Vejvoda
995617e91e bugfix to allow admin to kick player in same slot multiple times 2013-05-28 07:10:13 +00:00
Mark Vejvoda
7acd500c08 bugfix for a number of legacy divide by 0 conditions discovered by Tiger. 2013-05-28 06:07:35 +00:00
Mark Vejvoda
7ee5d2b300 added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
Mark Vejvoda
93caf14362 attempt to fix out of synch of join in progress game 2013-05-27 08:26:01 +00:00
Mark Vejvoda
f4a29d98b8 bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today 2013-05-27 04:56:07 +00:00
Mark Vejvoda
f79dd4be83 admin can now kick player joining in progress game while he is in the lobby 2013-05-26 06:45:56 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
cef0ce9978 attempt to fix weird morph bug found by Elimnator 2013-05-26 00:11:07 +00:00
Mark Vejvoda
fd9ce54063 attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
Titus Tscharntke
60a7ea172d client slowdown/catchup reenabled again 2013-05-25 22:30:31 +00:00
Mark Vejvoda
aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Mark Vejvoda
7cd6dfbdca bugfixes for loading saved games with bad data or wrong game version 2013-05-25 08:02:07 +00:00
Titus Tscharntke
a6920049e8 lets see if things work without client speedup/slowdown 2013-05-22 22:15:52 +00:00
Mark Vejvoda
5b664fb1a2 - bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda
f98d9fdddc attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
Mark Vejvoda
c55b9c3ffe code cleanup based on cppcheck results 2013-05-17 05:01:23 +00:00
Mark Vejvoda
c30d78ff74 saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
Mark Vejvoda
c19065ebd0 bugfix for rain particles when loading keyboard setup in game (and memory cleanup) 2013-04-30 06:17:30 +00:00
Titus Tscharntke
a7b1f95ee4 g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
Titus Tscharntke
59f6688dad uuh , I had some == = problems ... 2013-04-09 23:15:48 +00:00
Titus Tscharntke
1d8644bff5 making network things work... 2013-04-07 20:32:00 +00:00