Commit Graph

144 Commits

Author SHA1 Message Date
filux b50efbb75e updated version number for development 2015-03-09 01:05:24 +01:00
filux 90c307182e updated version number for release 2015-03-09 00:34:59 +01:00
filux 966da32472 better support for macos, this also closes #36 2015-02-24 09:45:17 +01:00
titiger 82bc650372 fix windows build and --help output 2015-02-11 00:26:03 +01:00
titiger 4c5440f78c map editor has much more powerful random height function
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger b4fabc2717 map editor: new maps set player name as default author 2015-02-09 00:41:42 +01:00
titiger 17a412aa9a MegaGlest maps end with .mgm per default now.
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
2015-02-09 00:30:43 +01:00
titiger 3c85b0fb25 forgot one place with default cell size 2015-02-09 00:28:32 +01:00
titiger 546d0112b4 Map editor starts with 8 players per default and uses a zoom of 5.
Maps without players crash the map editor on loading and make no sense anyway.
Zoom factor is set to 5 instead of 6 now, to ensure you see the full default 
map on startup
2015-02-08 23:32:05 +01:00
titiger 615cac7138 Merge pull request #54 from filux/feature/new-version-management
changed version number management and same versioning for game, map-editor and g3dviewer
2015-02-02 22:37:04 +01:00
filux e324a8f75c updated version numbers 2015-02-02 22:23:22 +01:00
titiger 17cc8a1589 better help text for map editor 2015-02-02 20:49:36 +01:00
filux 9977fd2606 fixed 'Not a git repository' bug related with real out of source build from the git repository 2015-01-31 10:30:19 +01:00
titiger 26fad480c6 lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux 2015-01-23 23:52:18 +01:00
SoftCoder c21317a5f4 - attempt to further stabilize g3d viewer end map editor 2014-11-29 17:44:22 -08:00
SoftCoder 6faa3dc725 - see if this improves stability of the map editor in newer wxwidgets 2014-11-28 23:49:16 -08:00
SoftCoder 1cacb0df27 - missed some updates 2014-01-24 09:50:17 -08:00
SoftCoder 0b86e1c2d5 - fixed paths for editor and model viewer camek install 2014-01-22 10:10:31 -08:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda 642a26bdb5 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 23:10:38 +00:00
Mark Vejvoda e28097e0d7 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:37:12 +00:00
Mark Vejvoda fe6886d273 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:05:16 +00:00
Mark Vejvoda b74271348c - bugfix for map editor hanging on some windows installations 2013-11-17 22:42:51 +00:00
Mark Vejvoda 303746df80 - updated cmake scripts to fix build problems on debian 2013-11-16 19:18:09 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Titus Tscharntke 0eeb526e27 it should show the y coordinates too ;-) 2013-10-02 23:48:16 +00:00
Titus Tscharntke d2f0591bfa patch from titi_son showing the map coordinates in the map editor 2013-10-02 22:26:06 +00:00
Mark Vejvoda bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda a313b26d74 bugfix map editor toolbar on windows 2013-06-04 07:21:01 +00:00
Mark Vejvoda 2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda 7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda 748763f0f1 code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
Mark Vejvoda c55b9c3ffe code cleanup based on cppcheck results 2013-05-17 05:01:23 +00:00
Mark Vejvoda 0b087a9e84 - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
2013-01-15 20:13:18 +00:00
Mark Vejvoda 1e6364051b - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
2013-01-15 17:26:55 +00:00
Mark Vejvoda d0006db4a1 - updated for debian compliance 2012-11-15 07:50:43 +00:00
Mark Vejvoda 8c182b9712 - some minor cppcheck code cleanup 2012-11-05 05:40:47 +00:00
Mark Vejvoda b4990de52e - bugfix for cmake install for map editor and g3d viewer 2012-10-29 21:03:38 +00:00
Mark Vejvoda 38a205c540 - bugfix to cmake install for map editor and g3d viewer 2012-10-29 19:47:58 +00:00
Mark Vejvoda 1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda 231d86b4f6 - only ask to save map when a change is made 2012-08-10 17:59:04 +00:00
Mark Vejvoda e1054d6e07 - fixed memory leaks in map editor, g3dviewer and the game 2012-07-21 20:21:27 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke 7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
Mark Vejvoda 9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda c3e40ca1e5 - updated to include desktop files for map editor and g3d viewer and added to make install in cmake build system 2012-02-25 04:11:07 +00:00
Mark Vejvoda 835c886705 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00