filux
aca1f1f918
'lan menu' more friendly for other than english languages
2015-02-06 01:17:07 +01:00
filux
13f6661641
root menu screen more friendly for other than english languages
2015-02-06 01:14:17 +01:00
filux
f6e1383f56
masterserver screen more friendly for other than english languages
2015-02-06 01:12:21 +01:00
filux
1db511c345
more text on the info screen
2015-02-06 01:09:25 +01:00
filux
d76fa2efa5
few more chars before wrap in message boxes
2015-02-06 01:07:34 +01:00
filux
a61cd90556
nicer in-game menu
2015-02-06 01:05:40 +01:00
filux
a19abc5591
chat supports longer messages
2015-02-06 01:02:34 +01:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
filux
f5d4fe37da
'git version' is more important than compiler version
2015-02-06 00:54:18 +01:00
filux
edc9973725
centered buttons
2015-02-06 00:51:59 +01:00
filux
69e9dff754
better support for static build on debian
2015-01-31 11:53:59 +01:00
filux
5eeac92fb4
refreshed list of dependencies
2015-01-31 11:49:07 +01:00
filux
9977fd2606
fixed 'Not a git repository' bug related with real out of source build from the git repository
2015-01-31 10:30:19 +01:00
titiger
504dc7dfd8
no more false clicks on minimap
...
if minimap was displayed outside of map, it was not possible to give
mouse click commands there.
2015-01-29 21:59:05 +01:00
titiger
9aff9842a4
camera start position shows main building in center.
2015-01-29 17:05:07 +01:00
titiger
9a25ca1ba3
nicer tilesets as default
2015-01-29 17:04:15 +01:00
titiger
2efa255ca3
no more double click in minimap
...
Double click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
4d7e0c1f4d
modcenter download should be available again in menu state connected.
2015-01-28 01:59:17 +01:00
titiger
3433eb5835
healthbar default set to "if needed"
2015-01-26 22:32:08 +01:00
titiger
791dd96f97
bad translation key for "Healthbar" fixed in options menu.
2015-01-25 20:01:29 +01:00
filux
045f171b9a
linux's binary without glest-dev.ini
2015-01-25 12:57:12 +01:00
filux
652f482240
fixed #48 , fixed #49
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Source tarball: "fatal: Not a git repository" at each compilation step; CMake gets the version wrong in 3.11.0.
2015-01-25 09:01:23 +01:00
titiger
26fad480c6
lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux
2015-01-23 23:52:18 +01:00
titiger
ae5668ab52
version set to 3.12-dev
2015-01-23 21:18:57 +01:00
filux
150bf34260
updated data hash
2015-01-23 17:05:01 +01:00
Tom Reynolds
d7137e5c1c
Merge tag '3.11.0' into develop
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3.11.0
2015-01-21 22:06:22 +01:00
Tom Reynolds
e2b6ec5797
Merge branch 'release/3.11.0'
2015-01-21 22:05:48 +01:00
titiger
624c9af7f8
updated configuration for nko language
2015-01-21 20:28:42 +01:00
titiger
ff77ae6491
updated language files
2015-01-21 00:12:02 +01:00
titiger
30a8667307
version set to 3.11.0
2015-01-20 23:10:36 +01:00
titiger
49bde874fc
linux installer tests
2015-01-20 00:51:57 +01:00
titiger
7a34b3ea20
linux script to build windows installer
2015-01-20 00:51:31 +01:00
titiger
1a9c48fd3c
windows installer without ebanner
...
ebanner has unclear license and you always had to install it.
The AccessControl pugin is now added, so it gets much more easy to
create windows installers on linux.
2015-01-20 00:24:07 +01:00
titiger
4c7192e9ff
Merge pull request #47 from titison/feature/sharedTeamOptionsInScenarios
...
Feature/shared team options in scenarios
2015-01-18 21:03:24 +01:00
titison
44783a4108
shared Team Units and Resources
...
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison
c5c177a82c
shared Team Units and Resources
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set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison
b3449e59be
shared Team Options in scenarios
...
little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison
848b84f149
shared team options in scenarios
...
now you can enable sharedTeamUnits and sharedTeamResources in scenarios
to do so use this two xml tags:
<shared-team-units value="false"/>
<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
0616483452
faster Particlesystem
...
removed a useless validation call which was pretty expensive for many
particle systems alive
It checked for existance of particle system in the vector we were curretnly
cycling through.
2015-01-17 15:14:38 +01:00
titiger
9e929481c8
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-01-17 00:07:32 +01:00
titiger
667b043393
Replace resource storage when morphing a unit instead of adding it.
...
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
Tom Reynolds
d3d0fbf9bf
lossless images compression
...
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger
7006c26707
morph takes cellmaps into account ( needed for prax next )
2015-01-14 22:58:19 +01:00
titiger
8284b3ecde
Fix for launching network Scenarios
...
The client had to complete some game settings locally like path and so on.
2015-01-13 21:36:24 +01:00
titiger
3f96679535
Merge pull request #45 from titison/fix/resourcesNotDisplayed
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Fix: No Resources in Gui when loading savegame with shared team resources
2015-01-13 20:36:57 +01:00
titison
3875b80334
Fix: No Resources in Gui when loading savegame with shared team resources
...
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titiger
a7b376a700
ensure error message box is completly visible on screen
2015-01-12 21:21:42 +01:00
titiger
e4c2683e1d
fixed missing food for shared resource games on startup
...
To claculate limitResourcesToStore() we need to first load all factions.
Else we get wrong results for limitResourcesToStore(), and by this sometimes
no food on startup, depending on the setup.
2015-01-12 01:46:12 +01:00
titiger
cd7c367827
units which hide behind buildings can be selected again
...
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger
fdc71786b2
fixed highlight rendering on minimap
2015-01-11 21:46:37 +01:00