Commit Graph

317 Commits

Author SHA1 Message Date
Titus Tscharntke 0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann 65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Titus Tscharntke d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke 3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
Mark Vejvoda 635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Titus Tscharntke cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
Mark Vejvoda 61b66fb761 - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00
Mark Vejvoda f3ea511c40 - attempt to help poor kobe and his mad need to press E continuously
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Mark Vejvoda a259e0d8e4 - nothing is easy is windoze (renamed duplicate filename cause VC chokes on it) 2010-09-16 22:47:33 +00:00
Mark Vejvoda b115292ee5 - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00
Titus Tscharntke 3bfc7daddf renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
Titus Tscharntke 6d8f0137f5 chat fixed, still struggling with positioning 2010-09-14 23:28:03 +00:00
Titus Tscharntke a38778deb1 map preview is scree resolution resistant 2010-09-14 23:02:50 +00:00
Mark Vejvoda 7d6e21b1e7 - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
Mark Vejvoda c9be7a8677 - fixed compile problem with abs on a float 2010-09-14 20:18:22 +00:00
Mark Vejvoda 689b810d46 - some cleanup related to image loaders (valgrind complaints) 2010-09-14 15:59:04 +00:00
Mark Vejvoda 25912fa2bb - added proper constructor and initialize member vars 2010-09-14 06:36:55 +00:00
Mark Vejvoda b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda 0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda 0c99a516c5 - First mac patch from GeoVah (thanks) 2010-09-11 05:14:42 +00:00
Mark Vejvoda 4d9bc556d6 - a few more improvements to rendering cache 2010-09-10 00:41:51 +00:00
Mark Vejvoda 6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda 3825192e2e - bugfix for sullscreen SDL restore video 2010-09-09 00:28:43 +00:00
Mark Vejvoda 54f37d6231 - bugfix for missing header file 2010-09-08 22:35:12 +00:00
Mark Vejvoda 1a9ec91eeb - attempt to fix a possible mutex deadlock based on Nebososo's logs 2010-09-08 06:18:34 +00:00
Mark Vejvoda 4ed2e4b013 - fixed more memory leaks found in texture readers 2010-09-07 21:53:45 +00:00
Mark Vejvoda 958184e018 - more memory cleanup 2010-09-07 21:01:22 +00:00
Mark Vejvoda 63cf199322 - more memory cleanup 2010-09-07 18:28:09 +00:00
Mark Vejvoda 9817e8a860 - memory leak fixes 2010-09-07 17:30:13 +00:00
Mark Vejvoda bf87b2c167 - fixed a memory leak in the png reader (using valgrind) 2010-09-07 15:18:35 +00:00
Mark Vejvoda ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda ca30612c9c - attempt to cleanup particles when a unit is deleted 2010-09-06 17:52:33 +00:00
Mark Vejvoda 58ab55a6aa - cleaned up some compiler warnings 2010-09-06 06:22:08 +00:00
Mark Vejvoda ada90b4e27 - attempt to improve network performance and log more info regarding menu and network performance 2010-09-02 22:34:25 +00:00
Mark Vejvoda 5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda 4d372c12bc - added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda 2ea8b69e22 - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
Mark Vejvoda e358df4486 - fixing more stupid windows compile issues 2010-08-27 17:25:58 +00:00
Mark Vejvoda de82843e73 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:46:08 +00:00
Mark Vejvoda f7d9cd50a6 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:40:54 +00:00
Mark Vejvoda 0504ea3b97 - bugfix for particles when they finish 2010-08-27 03:06:28 +00:00
Mark Vejvoda a4e75417e4 - added safety check to thread execution 2010-08-27 03:00:57 +00:00
Mark Vejvoda 9bacf0abea - added a better detection of threads statuses 2010-08-26 22:13:41 +00:00
Mark Vejvoda 169234b80f - added more safety checks in broadcast socket thread 2010-08-26 19:50:18 +00:00
Mark Vejvoda f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda 4ebd156828 - added new commandline parameter to display the version of SDL used by the program 2010-08-26 16:03:54 +00:00
Mark Vejvoda a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda 5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda 0ef23749b8 - allow non visible particles to fade out when its time to do so 2010-08-25 19:46:22 +00:00