Mark Vejvoda
a48521b503
- added fire particles to the visible check to improve performance
2010-08-24 20:19:30 +00:00
Mark Vejvoda
3828d23670
- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy
2010-08-24 19:24:37 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Mark Vejvoda
19892ff11d
- small network optimization to help stabilize frequently called network code
2010-08-23 15:17:36 +00:00
Mark Vejvoda
b9b9cc822b
- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
...
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda
6907d7d063
- attempt to fix mouse cyrsor issues
2010-08-23 04:58:52 +00:00
Mark Vejvoda
0c0642bd17
- commandline bugfixes for windows
2010-08-22 09:06:26 +00:00
Mark Vejvoda
b3a60f5b69
- updated commandline too show usage when using wrong parameters
2010-08-22 08:40:18 +00:00
Mark Vejvoda
bf5f6b7f33
- experimental support for idenitfying specific game data which is out of synch with the server.
2010-08-22 08:00:05 +00:00
Mark Vejvoda
25a7097066
- added new commandline parameters:
...
--help
--validate-factions=x
for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
07cbcc0bec
- added a bunch of null terminations to all char buffers in network protocol
2010-08-20 23:53:10 +00:00
Mark Vejvoda
d69fbc6925
- more NULL checking for safer execution
...
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda
0e82836e01
- more NULL checking for safer execution
2010-08-20 22:17:30 +00:00
Mark Vejvoda
31363fd41b
- bugfix for press screen shot hotkey in windows
2010-08-17 20:58:30 +00:00
Mark Vejvoda
2dcbe1473b
- stupid win32 compile fix for sockets
2010-08-07 06:28:00 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
...
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
...
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
1a2f0175a8
- fixing crash on client connect screen
2010-08-05 00:48:46 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
6d3f6dcaf4
- added some logging when quitting a game
...
- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
...
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
d8e41495d0
- removal of sse2 compiler flags for better compatibility
...
- added workings for a future flag for interpolation cache
2010-07-28 23:24:56 +00:00
Mark Vejvoda
f0d492371f
- added an attempt to autocreate the userdata folder is it does not exist
2010-07-27 18:56:12 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
add0275120
- now show more info when loading factions (which faction is currently being loaded)
...
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
2276df63b8
- attempt to speed up file CRC algorithm
2010-07-17 19:41:58 +00:00
Mark Vejvoda
7979c6568e
- attempt to speed up file CRC algorithm
2010-07-17 19:05:56 +00:00
Mark Vejvoda
d58a3d948c
- fast caching of interpolation data
2010-07-17 12:16:02 +00:00
Mark Vejvoda
a0831666b5
- added a check for linux NIC's to only return those that are both UP and Running
2010-07-16 20:02:44 +00:00
Mark Vejvoda
e3ad4b7b60
- bugfix to ignore 0.* ip addresses
2010-07-16 17:11:38 +00:00
Mark Vejvoda
a3ec4650c4
- moved pause for lagged clients option to custom game menu
...
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
ecc78d24bd
- added a None sound factory
2010-07-16 07:15:29 +00:00
Mark Vejvoda
1e077512d8
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
Mark Vejvoda
2ada9e7550
- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
2010-07-15 19:48:28 +00:00
Mark Vejvoda
4582214815
- bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
...
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
James McCulloch
8387ed29dc
* wired up RoutePlanner/Cartographer
...
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
...
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
...
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
f40dd94b1d
- added error checking and allow the game to continue if we cannot init the sound system
...
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
4ba69753f9
- added extra check on linux for socket disconnect
2010-07-09 05:29:42 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
...
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161
- mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
...
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
...
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
aecc708942
- attempt to improve rendering speed
2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e
- attempt to improve rendering speed
2010-07-06 10:11:56 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
f3a636ff15
- attempt to fix tomreyn's font issue
2010-07-03 15:45:58 +00:00
Mark Vejvoda
66d4fce081
- added missing translation strings to spanish (used bablefish for translations)
...
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
087c6c87b1
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
0e94ee5476
- added support for alt-enter window toggling in windows OS (by default it is tuned off)
...
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
a064a4a4c8
- just for ultifd, alt-enter no longer touches the mouse pointer
2010-06-30 18:55:58 +00:00
Mark Vejvoda
340d637ae1
- update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen.
2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
94e07e442b
- updated to use streflop
2010-06-28 01:10:23 +00:00
Mark Vejvoda
7b3ba31fe7
- fixed masterserver invalid connection issue and blank error message in custom game menu
...
- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b
changed direct sound file to use our special math wrapper include file
2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
a4686e39d4
- added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out)
2010-06-24 22:51:38 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
a05760d2a4
- threading bugfixes from the client join menu
2010-06-22 15:03:57 +00:00
Mark Vejvoda
6560ba73dc
- changed show cursor code since it was not easily allowing you to cursour out of the SDL window
2010-06-22 14:21:52 +00:00
Mark Vejvoda
f720c43462
- commented out ping thread as it was unused and possibly caused crashing
2010-06-22 14:12:57 +00:00
Mark Vejvoda
bb1034e1e2
- feedble attempt to help people with mouse problems
2010-06-22 13:38:30 +00:00
Mark Vejvoda
622c707c2e
- standardized broadcast socket thread shutdown
2010-06-22 12:18:50 +00:00
Mark Vejvoda
2d50beecfa
- bugfix for mutex deadlock
2010-06-18 20:04:05 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c
- another attempt to have thread stability
2010-06-18 17:21:54 +00:00
Mark Vejvoda
4647497cee
- bugfix for proper thread shutdown which caused a number of crashes when navigating menus
2010-06-17 23:24:15 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
1b5b663331
- small update to event pump
2010-06-17 08:12:02 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
...
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
b3b2d098b7
- Fix for IP Address discovery and broadcasting UDP servers
2010-06-14 21:03:23 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
4debe015ce
- more bug fixes found during menu navigation and testing
2010-06-11 04:55:49 +00:00
Mark Vejvoda
b40a9d58c4
- more thread guards to avoid crashes
2010-06-11 03:17:38 +00:00
Mark Vejvoda
8d62198ca3
fixed missing header file on Fedora
2010-06-08 14:13:33 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
...
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491
some chat changes and custom game with NetworkFramePeriod
2010-06-08 00:00:28 +00:00
Mark Vejvoda
1c4a5489b7
added missing header files (for fedora compiles)
2010-06-07 06:05:38 +00:00
Mark Vejvoda
9c5d911edc
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00
Mark Vejvoda
4ec55dd434
updated platform defines
2010-06-05 17:22:09 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
...
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
3b06db30e9
commented out ping code and added synch check for large comamnds list
2010-06-05 00:00:36 +00:00
Mark Vejvoda
2970e5114a
added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
2010-06-04 21:46:10 +00:00
Mark Vejvoda
f6517183bb
small fix for initial ping time
2010-06-04 20:39:23 +00:00
Mark Vejvoda
77049a2db6
updated ping logic
2010-06-04 20:37:42 +00:00
Mark Vejvoda
d80a8850b6
updated macro's for platform specific logic
2010-06-04 20:26:15 +00:00
Mark Vejvoda
3acc421404
updated ping code to properly work for windows
2010-06-04 20:11:31 +00:00
Mark Vejvoda
ce6068b65a
added #defines for win32
2010-06-04 19:55:42 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00