Commit Graph

238 Commits

Author SHA1 Message Date
Mark Vejvoda
74824fe753 - added some ftp logging to network debug log 2011-01-09 07:37:59 +00:00
Mark Vejvoda
1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Titus Tscharntke
5bb98fa261 Chat in custom game menu is only active if network slots are open; No more screenshots and debug toggling while chatting in Internet Menu; typo fix 2011-01-03 12:41:20 +00:00
Titus Tscharntke
944f6f0eee resource multiplier is not shown on client side for humans ... 2011-01-03 02:35:09 +00:00
Mark Vejvoda
5f4d3e9088 - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
Mark Vejvoda
2b1732e27e - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
Mark Vejvoda
896b1c308c - added a backtrace for gcc compiled binary when we get a runtime error.
- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Titus Tscharntke
36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Titus Tscharntke
cfba817280 dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
Titus Tscharntke
43eb95f1b4 italien translation; Multiattack warnings ( with setting AttackWarnRange ) 2010-12-21 15:55:37 +00:00
Mark Vejvoda
bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
Titus Tscharntke
4037153df9 combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now ) 2010-12-20 21:59:46 +00:00
Mark Vejvoda
54f739c15d - added guards around masterserver property access so if missing we handle it more gracefully 2010-12-20 16:45:31 +00:00
Mark Vejvoda
e9c8928b49 - added new option to UI to Show Resources for custom games 2010-12-19 08:36:59 +00:00
Mark Vejvoda
f204d4445c - added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Mark Vejvoda
a844b79d3e - fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug 2010-12-18 23:03:53 +00:00
Titus Tscharntke
ebcadc13f0 Constants for easy/normal/ultra/mega default multipliers
Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
2010-12-11 00:20:31 +00:00
Mark Vejvoda
045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda
1e0a5dc304 - better stability of menu navigation and threads 2010-12-07 06:12:51 +00:00
Mark Vejvoda
7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
Titus Tscharntke
ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
Titus Tscharntke
c2c9cc0044 endgame stats screen shows multiplier now for CPU players
you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Titus Tscharntke
99c70d301a resource multiplier only for cpu players.
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Mark Vejvoda
559806538f - cleanup stupid warnings on windows (see C4503) 2010-11-10 00:45:26 +00:00
Mark Vejvoda
cc91aed0bd - small bugfix to default CPU multiplier to 1.0 for old saved games 2010-11-09 18:13:21 +00:00
Titus Tscharntke
2440d475b3 beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
Mark Vejvoda
b52ca80388 - to make ultifd happy, fixed overlapping labels in lobbies 2010-11-05 23:12:46 +00:00
Mark Vejvoda
6b015964bb - menu lobbies uses real player color
-  chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
f897884321 - fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled. 2010-10-30 04:24:26 +00:00
Mark Vejvoda
465ae629ba - cache the techname and selected faction when doing a faction preview in lobbies 2010-10-30 03:29:29 +00:00
Mark Vejvoda
3c57f16a4a - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression 2010-10-27 17:06:40 +00:00
Mark Vejvoda
3db2b07e90 - removed some unneeded things from the custom game menu (as requested by tomreyn) 2010-10-26 21:52:00 +00:00
Mark Vejvoda
c3d41f5082 - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
Mark Vejvoda
e2610df502 - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
Mark Vejvoda
6ace9ad571 - added ability to toggle team # from 1 to 8 (for tomreyn) 2010-10-22 17:20:55 +00:00
Mark Vejvoda
8ab3366c66 - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
Mark Vejvoda
be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda
d96bf7f978 - added faction preview images for Random and Observer types (thanks Elimnator)
- bugfix when choosing random faction and sometimes the game tries to load this as a real faction type
2010-10-19 03:53:52 +00:00
Mark Vejvoda
025d8520b6 - bugfix to reset team to 1 when toggling OFF observers and we previously had an observer selected 2010-10-15 00:12:17 +00:00
Mark Vejvoda
4f3d5f0372 - when toggling observers, we now retain original faction selection 2010-10-14 23:22:09 +00:00
Mark Vejvoda
94da959fd4 - force sending game settings just before launch if we detect something has changed (like random faction calculation) 2010-10-14 22:41:03 +00:00
Titus Tscharntke
f0d7954f63 external server port is now in options menu ( and stored in glest.ini/glestuser.ini by this ) 2010-10-11 00:53:25 +00:00
Mark Vejvoda
ae010f85ab - bugfix for playername index offset on client 2010-10-08 17:17:22 +00:00
Mark Vejvoda
54ce27d19c - attempt to turn off playername editing for this release 2010-10-08 16:32:50 +00:00
Mark Vejvoda
1c32515d7a - last minute playername editing bugfixes for pressing backspace 2010-10-08 16:19:09 +00:00
Mark Vejvoda
cdba95f6ac - fixed silly bug when editing username in custom game menu interferes with chat. 2010-10-08 15:20:24 +00:00
Mark Vejvoda
f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
c87e27eabd - added an average renderfps to use when toggling shadows off/on to make it more smooth
- added a new commandline to autostart a new game with the last game settings you played called: 
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda
80051e3194 - bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
- bugfix for restoring saved game settings (ignore closed slots that have faction set to random)
2010-09-29 04:38:41 +00:00
Mark Vejvoda
3749d58557 - bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots. 2010-09-28 20:15:54 +00:00
Titus Tscharntke
d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Mark Vejvoda
0e8ed05c2e - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
Titus Tscharntke
3bfc7daddf renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
Titus Tscharntke
a38778deb1 map preview is scree resolution resistant 2010-09-14 23:02:50 +00:00
Mark Vejvoda
f84a710d2c - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
Mark Vejvoda
b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda
0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda
f373a7f9bb - bugfix for cell bad cell management in map preview 2010-09-13 23:10:29 +00:00
Titus Tscharntke
40489e0687 - map with different width and height are shown the right way
- maps which are too big/too small are resized to fit
- Ressources/objects are only rendered when fog of war is switched off 
- static size for the preview
2010-09-13 23:00:20 +00:00
Mark Vejvoda
c295697aba - added map preview on custom game menu 2010-09-12 05:05:08 +00:00
Mark Vejvoda
52916bdc6e - added support for random faction selection 2010-09-11 08:09:33 +00:00
Mark Vejvoda
350d658ceb - updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda
cf5b085b2e - added ability to override UI placement for connected and custom menus 2010-09-08 22:37:24 +00:00
Titus Tscharntke
716849030e cleanup menu layout ... 2010-09-04 11:49:54 +00:00
Mark Vejvoda
90a60dce3e - implemented advanced features button 2010-09-04 01:50:36 +00:00
Mark Vejvoda
fba29d3002 - added new menu option to toggle on / off observers 2010-09-04 01:24:17 +00:00
Titus Tscharntke
939bd9b5e3 language key changed 2010-09-04 00:44:53 +00:00
Mark Vejvoda
e93ac6d756 - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
Titus Tscharntke
f101d12da6 toggle of music in custom menu while waiting for players 2010-09-03 23:15:42 +00:00
Mark Vejvoda
358d61aa38 - first attempt to add a special builtin Observer faction to allow people to observe games 2010-09-03 07:12:40 +00:00
Mark Vejvoda
6c30b387ec - fixed timing debug perf stats in menu 2010-09-02 22:17:14 +00:00
Mark Vejvoda
534df002ba - added more perf timings to menus 2010-09-02 21:40:43 +00:00
Mark Vejvoda
f5711b0949 2010-09-02 13:53:23 +00:00
Titus Tscharntke
57f7ffe555 cleand up the menu again and fixed a bug with map filter 2010-09-01 23:15:08 +00:00
Mark Vejvoda
ab42ca7ace - added new commandline option to auto-load a scenario:
--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
2010-09-01 06:05:28 +00:00
Titus Tscharntke
f07cbb13ad just a small change so that "all" is not needed in the language file 2010-09-01 00:25:46 +00:00
Mark Vejvoda
f727c383b2 - fixed bug with server unable to start a game (sorry everyone)
- made faction texture preview an ini option: FactionPreview=true
2010-08-31 20:31:20 +00:00
Mark Vejvoda
6ce69a1e0b - added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Mark Vejvoda
6c9b8afc81 - bugfix for mapfilter when saved game does not have index 2010-08-30 21:06:43 +00:00
Titus Tscharntke
13173788da mapFilter 2010-08-30 20:02:58 +00:00
Mark Vejvoda
792150e3dd - moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini 2010-08-28 01:52:57 +00:00
Titus Tscharntke
4ef61fc85e menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet ) 2010-08-27 23:08:35 +00:00
Mark Vejvoda
eb9b5a4ec6 - bigfixes for game data check 2010-08-26 23:45:29 +00:00
Mark Vejvoda
90f66d99bf - updated game data checks display on server 2010-08-26 23:14:55 +00:00
Mark Vejvoda
f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda
0509b5d643 - bugfixes for playername change in lobby screen 2010-08-23 04:33:21 +00:00
Mark Vejvoda
bf5f6b7f33 - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
Mark Vejvoda
455876a3c0 - added the ability to change your playername from the game lobbies inline 2010-08-21 13:04:52 +00:00
Mark Vejvoda
6530600516 -- intial work to add network playername inline editing in lobby (partially done for server player so far) 2010-08-21 07:41:26 +00:00
Mark Vejvoda
d69fbc6925 - more NULL checking for safer execution
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda
09f7eecf06 - fix a thread synch issue in the custom game menu 2010-08-20 21:06:20 +00:00
Mark Vejvoda
7df6d2bc16 - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
Mark Vejvoda
4ba4b756c8 - updated client connect screen to display new game options as set from the server 2010-08-04 23:39:12 +00:00
Mark Vejvoda
bca03b0c0c - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
Mark Vejvoda
a3ec4650c4 - moved pause for lagged clients option to custom game menu
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
031bfd2f60 - added LAN IP in custom Menu
- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
af6eb0d1e6 - bugfix for new custom ping msg 2010-07-09 18:02:31 +00:00