Commit Graph

343 Commits

Author SHA1 Message Date
Mark Vejvoda fd3a8e4705 - minor bugfix when broadcasting on UDP (only one socket per unique subnet) 2010-10-23 05:12:28 +00:00
Mark Vejvoda 343fdb70b2 - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
Mark Vejvoda 362ae6f4fa - attempt to see if this fixes some lua problems 2010-10-21 22:12:05 +00:00
Mark Vejvoda 79318735ab - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
Mark Vejvoda cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
Mark Vejvoda 45a26a4597 - cleaned up more compiler warnings
- added unsigned 64 bit type for windows
2010-10-21 15:55:12 +00:00
Mark Vejvoda c6a4e53151 - fix compile error on linux 2010-10-21 15:35:13 +00:00
Mark Vejvoda 06b9d7eef7 - cleaned up a whole pile of compiler warnings 2010-10-21 15:21:46 +00:00
Mark Vejvoda d5117ed7fa - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
Mark Vejvoda 93e56df3d6 - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda 9490e64750 - turned on a flag for libcurl so timeout issues don't cause segfaults in threads 2010-10-15 17:49:18 +00:00
Mark Vejvoda 59c5fd2581 - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
Mark Vejvoda 1353f61069 - added some additional safety around the logger in case we have problems opening files on the filesystem 2010-10-15 16:22:35 +00:00
Titus Tscharntke 15c6ea93b3 Bugfix for lua related crash 2010-10-12 10:20:00 +00:00
Mark Vejvoda 2519588148 - attempt to fix lua code that might be crashing the game 2010-10-11 23:39:44 +00:00
Mark Vejvoda fd4054e345 - attempt to fix lua code that might be crashing the game 2010-10-11 23:33:03 +00:00
Mark Vejvoda 3a94f1506f - attempt to fix lua code that might be crashing the game 2010-10-11 23:24:10 +00:00
Mark Vejvoda a84f0d1b6d - bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda 3963b99e37 - yaahhoo, now we properly detect invalid LUA functions etc for scenarios 2010-10-09 10:43:23 +00:00
Mark Vejvoda f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda 66725ad22d - added new commandline parameter: --lua-info 2010-10-06 23:40:26 +00:00
Mark Vejvoda 284d3bdbbe - Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml) 2010-10-06 22:49:13 +00:00
Mark Vejvoda 0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke 268aa4793b particle limits are back again 2010-10-06 17:04:51 +00:00
Titus Tscharntke 0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann 65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Titus Tscharntke d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke 3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
Mark Vejvoda 635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Titus Tscharntke cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
Mark Vejvoda 61b66fb761 - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00
Mark Vejvoda f3ea511c40 - attempt to help poor kobe and his mad need to press E continuously
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Mark Vejvoda a259e0d8e4 - nothing is easy is windoze (renamed duplicate filename cause VC chokes on it) 2010-09-16 22:47:33 +00:00
Mark Vejvoda b115292ee5 - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00
Titus Tscharntke 3bfc7daddf renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
Titus Tscharntke 6d8f0137f5 chat fixed, still struggling with positioning 2010-09-14 23:28:03 +00:00
Titus Tscharntke a38778deb1 map preview is scree resolution resistant 2010-09-14 23:02:50 +00:00
Mark Vejvoda 7d6e21b1e7 - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
Mark Vejvoda c9be7a8677 - fixed compile problem with abs on a float 2010-09-14 20:18:22 +00:00
Mark Vejvoda 689b810d46 - some cleanup related to image loaders (valgrind complaints) 2010-09-14 15:59:04 +00:00
Mark Vejvoda 25912fa2bb - added proper constructor and initialize member vars 2010-09-14 06:36:55 +00:00
Mark Vejvoda b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda 0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda 0c99a516c5 - First mac patch from GeoVah (thanks) 2010-09-11 05:14:42 +00:00
Mark Vejvoda 4d9bc556d6 - a few more improvements to rendering cache 2010-09-10 00:41:51 +00:00
Mark Vejvoda 6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda 3825192e2e - bugfix for sullscreen SDL restore video 2010-09-09 00:28:43 +00:00
Mark Vejvoda 54f37d6231 - bugfix for missing header file 2010-09-08 22:35:12 +00:00