titiger
bd61e9ea37
FilterMaxAnisotropy in game graphics options
2015-01-11 19:13:06 +01:00
titiger
bceb4286f8
render only resources of selected faction
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When playing with shared team units but not with shared resources, only
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.
Rendering ressources with two lines stays like before showing all resources in
team mode!
2015-01-10 22:49:31 +01:00
titiger
73063ac494
In GUI only render one resource set in team mode
...
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).
Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too.
- The gui itself is too crowded with two sets of resources.
Triangle in teamcolor is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger
fa3a4439dc
return had value in function void
2015-01-10 00:51:19 +01:00
titiger
53fc464c30
Merge branch 'depthbuffer' into develop
2015-01-10 00:06:36 +01:00
titiger
9fb8cf2fd5
Merge pull request #44 from titison/sharedResourceFix2
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Resource Storage calculated on team basis
2015-01-10 00:04:30 +01:00
titison
70248095e6
fix
2015-01-09 23:31:30 +01:00
titiger
ab02478096
enabled depth_test for colorpicking
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To do it many changes were needed, because mouse position on map was
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
4e0c96adae
no need to render dead units when selecting
2015-01-03 22:24:21 +01:00
titiger
109a5b9985
sort map lists non case sensitive in menu
2015-01-03 02:03:31 +01:00
titison
ce23353138
Fix
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this was really dump. i edited some if-statements and didn't recognize that
building didn't work.
2015-01-02 16:26:24 +01:00
titison
00d367b725
Resource Storage calculated on team basis
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fixing a debt-bug with sharedResources:
https://forum.megaglest.org/index.php?topic=9616.0
2015-01-02 02:45:44 +01:00
titiger
4a292ed1d1
don't mix functionality
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Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
51c67cc7ff
- make app update work in windows
2014-12-30 22:09:53 -08:00
SoftCoder
f76fe55153
- more updates for updating version on windows
2014-12-30 21:40:51 -08:00
SoftCoder
d13118ecf8
- attempt to make updates work for windows
2014-12-30 15:05:24 -08:00
SoftCoder
efa7cb0346
- bugfix for shared team resources
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- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titiger
bcd6c7b310
the headless server has no need to handle unit boost particles
2014-12-30 20:34:05 +01:00
titiger
11b766b5bc
v3.11-beta2.0
2014-12-26 21:33:54 +01:00
titison
7cd1cb242f
Fix for meshBound Particles
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There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
titiger
2263e89da7
timed particles are meant to be bound to the animation progress
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timed particles are meant to be bound to the animation progress and not to
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger
33dd93fc8b
Handle timed particles in a correct way
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Before there were many iming issues because the timed particle system
where not queued often enough. Now all timed particle systems are
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
titiger
8925a8997c
fix for boosting sight
2014-12-22 21:11:58 +01:00
SoftCoder
dc143f8819
- few more tiny fixes for msvc compiler warnings
2014-12-21 23:45:16 -08:00
SoftCoder
56214c6228
- small cleanup in vc++ compile
2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
SoftCoder
3705d56057
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-21 20:27:48 -08:00
SoftCoder
92a113ddfa
- missed a few places where we should use total upgrade sight
2014-12-21 20:27:21 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
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https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
e65ad1b69c
- added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen
2014-12-21 17:32:04 -08:00
SoftCoder
b0f7b078f6
- apply sight upgrades when units sight is involved in cacls
2014-12-21 17:23:20 -08:00
SoftCoder
3965f72b5a
- updated debug output in case there are real boost problems in future
2014-12-21 14:47:58 -08:00
SoftCoder
494061b80d
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-21 13:02:57 -08:00
SoftCoder
0a55746ae2
- more attempts to fix attack boost with upgrades
2014-12-21 13:02:27 -08:00
titiger
1a8c28cc93
Make it more obvious where to join a game in the internet menu
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Buttons can be set to always lighted(flashing). This is first used in
the internet menu.
2014-12-21 13:33:46 +01:00
SoftCoder
b5d609586a
- small coverity fix
2014-12-20 16:31:08 -08:00
SoftCoder
d08eacacc8
- fix the display of upgrades and boost values
2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810
- small fix for display
2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de
- cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up
2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
SoftCoder
4dea67cff9
- attempt to fix thread crash when ending game for network play
2014-12-19 19:08:04 -08:00
titiger
d34e58ccb6
fix for too often applied boosts
2014-12-19 22:48:07 +01:00
titiger
e20d242e2c
its no longer compatible to beta
2014-12-19 22:47:09 +01:00
titiger
3120ab7453
boost without explicitly listed units fixed
2014-12-19 19:40:34 +01:00
titiger
5b82859e92
default GraphicMessageBox size adjusted
2014-12-18 01:11:06 +01:00
titiger
a9cac6a3c1
render messagebox in a way that allows more text.
...
And default message box height is raised a bit to avoid trouble with
long messages in scenarios.
2014-12-18 01:04:37 +01:00
titiger
47c181d2ab
different rendering of resources in teammode
2014-12-18 00:32:44 +01:00
SoftCoder
c945a5721d
- more coverity based fixes
2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
titiger
2d4c4ece8a
fixed missing cast found by Coverity CID 1232665
2014-12-16 01:50:12 +01:00
titiger
c3cd1cfc17
return value was not used
...
Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
a11855e220
fixed Division by float zero
...
Coverity scan CID 1197074 and more numbers
2014-12-16 00:56:26 +01:00
titiger
db0007d277
fixed missing initialisations found by coverity scan
...
Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger
b407e0090d
same button layout for custom game menu and connected game menu
2014-12-15 21:39:11 +01:00
titiger
fd765da5e8
Advanced transifex options in menu are back in place
2014-12-15 02:05:47 +01:00
titiger
2c15c89571
render server lines with background to make them more readable.
2014-12-15 01:07:25 +01:00
titiger
e1d85f145c
bigger message box to explain wrong router setup
2014-12-09 02:36:30 +01:00
SoftCoder
8cd7a9580f
- disable in game screen res change for osx (prompt user to restart game)
2014-12-06 18:45:26 -08:00
titiger
3e3fef88f5
render a team color in game setup menues
2014-12-06 00:54:00 +01:00
titiger
7554d57142
Tell new players what to do when connected to a headless client
2014-12-05 21:43:34 +01:00
titiger
974e04ef1f
v3.10.0-beta1
2014-12-02 23:37:48 +01:00
Mark Vejvoda
40df13461e
Merge pull request #13 from alketii/master
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Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00
titiger
956671f018
bugfix: new attributes must not exist in older savegames
2014-11-29 19:25:33 +01:00
SoftCoder
126ed18589
- bugfix selection circle and healthbar rendering
2014-11-28 20:49:04 -08:00
SoftCoder
8e7dfbd43a
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-28 20:45:40 -08:00
SoftCoder
e27c44bb8f
- bugfix of selection circle and healthbar ratio value
2014-11-28 20:45:07 -08:00
SoftCoder
645778a490
- added new files to vc2012 project
2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830
- corrected some uninitialized vars identified by cppcheck
2014-11-28 16:53:30 -08:00
titiger
bb62a998cd
render healthbars after particles to make them more visible
2014-11-28 23:52:56 +01:00
SoftCoder
65a3ce6e86
- fix loading of deferred system particles
2014-11-27 15:28:49 -08:00
SoftCoder
cbf9a305c5
- attempt to improve loading of fire particle
2014-11-26 17:19:46 -08:00
titiger
99e315b1cb
healthbars: EP was not properly handled
2014-11-27 01:17:32 +01:00
titiger
eaec6e08ae
and one more bugfix for particle positioning
2014-11-27 00:35:37 +01:00
titiger
6ab51749e8
bugfix for particle positioning
2014-11-26 01:51:45 +01:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
...
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
titiger
50b27db1d6
delete the projectile type if not needed
2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c
bugfix for a crash with projectiles without particle system
...
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder
29ab1094ec
- fixed unit particles so they worked for normal use cases
2014-11-24 14:36:12 -08:00
titiger
eae90a2198
fix for effects debug rendering
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units with size>1 showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger
88de5a7050
Upgrades must be taken into account for healthbars too
2014-11-24 01:39:29 +01:00
titiger
30506edebd
fixed some more problems with console messages
2014-11-24 01:10:10 +01:00
titiger
6b35fa1918
its "Healthbar" in translation, not "HealthBar"
2014-11-23 01:52:38 +01:00
titiger
b20b548e76
Merge pull request #30 from titison/feature/lua_blockUnits
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Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison
345c88d320
Work on Healthbars
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production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger
55a27b4c6b
every game initialized with a frame count>1 is a somehwo loaded game
...
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger
5791f64829
Scenarios that pause the game in the beginning get no more black screen
2014-11-19 23:29:51 +01:00
titiger
25a8f44ee1
This fixes black background for loaded games which are paused
2014-11-19 22:43:45 +01:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd
several changes for loading saved games
...
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
0ac48846cb
faction_type has no save game, was just confusing to have this dead code
2014-11-17 00:14:52 +01:00
titison
7eb04e1583
setLockedUnitsForFaction
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*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison
5de94dccc9
setLockedUnitForFaction
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*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison
ea04a2bb58
setLockedUnitForFaction
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*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison
bcb3288d74
setLockedUnitForFaction
...
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger
71bdb1cba7
Player names of Scenarios were displayed in wrong slot.
...
The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00