Commit Graph

3422 Commits

Author SHA1 Message Date
titiger
b85f9794e0 allow all kind of gfx formats for healthbar textures 2014-11-10 21:55:30 +01:00
titiger
d21f7bd976 problems found by coverity 2014-11-10 21:53:10 +01:00
titiger
49e55209da Healthbars in ingame options 2014-11-08 01:30:43 +01:00
titiger
26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger
85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison
2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison
791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
d1597334bf *Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger
c32e828625 buxfix for too many rendered slot lines ( in some cases ). 2014-11-02 18:09:33 +01:00
titiger
534c94ec98 fix for duplicated console messages in connected game menu 2014-10-31 02:34:59 +01:00
titiger
dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titison
fe936f5c8c Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titiger
e322b5ccb6 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-10-30 00:08:28 +01:00
titiger
49eec16401 disable factioncontrol selection where it is not possible 2014-10-30 00:02:23 +01:00
titison
08806c5416 *Finised Hp Bars
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison
de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison
034b6066be Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-28 22:05:04 +01:00
titiger
6507e27fda hopefully smoth switching when connected to headless servers. 2014-10-28 21:52:10 +01:00
titison
2bfe4a0b0f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-27 23:24:20 +01:00
titison
a2790bd9cb Make them actually usable.
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titison
20a8011a46 first hp-bars 2014-10-26 21:34:14 +01:00
filux
1724fddb65 Merge remote-tracking branch 'upstream/develop' into develop 2014-10-16 21:16:49 +00:00
titiger
8892a2533c no more trouble when switching maps in headless mode.
If a button was pressed in the last 4 seconds we ignore settings distributed by the
headless server.
2014-10-05 01:38:18 +02:00
titiger
ea1be62242 fix for a VERY old bug related to wrong display of attack range
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found  in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger
e39fb8e8e4 trying to fix windows build 2014-09-29 02:55:15 +02:00
titiger
feb31e27d9 tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger
6ebe0a197c whatever caused this code duplication .... 2014-09-29 01:47:00 +02:00
titiger
c6993ed7dd Merge pull request #19 from MikeHoffert/feature-attack-boost
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
filux
9988ea9cbf resolved conflicts to upstream/develop 2014-09-27 11:19:29 +00:00
titiger
ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
titiger
1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger
5f9816eaab multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger
af46a8497e Disabled teamchat is reported to the user.
If teamchat is disbaled to prevent cheating the user gets a message everytime 
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger
2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger
a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
titiger
cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger
e5d2bbbf9e Merge pull request #23 from titison/feature/unit_control
non commandable units
2014-08-08 01:22:51 +02:00
titiger
ad5e978be9 Merge pull request #20 from MikeHoffert/documentation
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titison
850a9a7dc0 -AI can't command non-commandable units anymore
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titiger
bf5125f1c6 Merge pull request #24 from titison/feature/particle-speedUp
Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger
791f42874a Bugfix for spawn attack. Too many checks were removed with last checkin. 2014-08-02 23:27:45 +02:00
titiger
c2dcda0969 Merge pull request #22 from titison/feature/spawnattack_at_enemy
Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger
f66fd92a64 hitsound was accidently mandatory, but it is not. 2014-07-28 23:18:52 +02:00
titison
72828c39a3 Added to booleans
1. selectable	| if this is false, you cant select the unit.
2. commandable	| if this is false, you cant give the units commands.

I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titison
51c1afe4e4 Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison
6086a33baf Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison
38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
titison
731597ff4e Fix animationbound-particles 2014-07-23 21:24:43 +02:00
titiger
a51ae28018 windows does not know uint out of the box 2014-07-23 02:33:10 +02:00
titiger
082f3472ee Looting 2014-07-22 23:53:45 +02:00
titiger
af634f24e8 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:24:49 +02:00
Mike Hoffert
fbde1e69a3 Fixed bad names 2014-07-22 15:23:05 -06:00
titiger
a510150ef5 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:08:52 +02:00
Mike Hoffert
86954aed47 Renamed loss-percentage to faction-loss-percentage
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger
62b147b2ee Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 21:28:10 +02:00
Mike Hoffert
488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert
d6668b7e85 No more warnings for undocumented code 2014-07-21 21:01:15 -06:00
Mike Hoffert
d2ad51613e Documented most of upgrade.h 2014-07-20 23:03:36 -06:00
Mike Hoffert
bcc75b16d3 Doxygen now outputs private, static, etc 2014-07-20 23:02:56 -06:00
titiger
7e81728fe8 damagePercent for projectiles
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert
5243a30b8b Documented most of upgrade_type 2014-07-20 12:32:18 -06:00
Mike Hoffert
69e95eef7f Added Doxygen support
Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
Mike Hoffert
a829fe580a Animation speed now properly scales
That is, the increase in attack speed is the same as the increase in
animation speed. Previously, this was only the case for absolute
increases. Now percentage increases do so, as well.
2014-07-19 22:24:23 -06:00
Mike Hoffert
3165e41014 Attack speed is now upgradable
Syntax is the same as all other upgrade stats. This also allows attack
boosts to upgrade the attack speed (since they use the same code).
2014-07-19 22:05:59 -06:00
titiger
da23e4c048 multi sounds
multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
b9eb74d916 Percentages were wrong way around 2014-07-19 19:12:34 -06:00
Mike Hoffert
f0801b3c33 Converted floats to ints
As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert
9883bf7656 Merge branch 'feature-starting-vals' into feature-looting 2014-07-19 19:00:08 -06:00
Mike Hoffert
ef0cf706b3 Converted percentages to use int instead of float
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
191c353491 Fixing platform inconsistency
It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert
cedb20646e Fixed compilation error
Failed to override ==
2014-07-19 17:43:27 -06:00
Mike Hoffert
75eb5c8ddf Lootable resources now checks for dups 2014-07-19 16:52:53 -06:00
Mike Hoffert
3cae2559c7 No looting if you attack units in same faction 2014-07-19 16:44:11 -06:00
Mike Hoffert
68455a819f Added setting to disable going into negatives
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert
df0d7aaac9 Implemented rest of resource amount/loss attrs 2014-07-19 16:13:09 -06:00
Mike Hoffert
23deb957a7 First, basic looting implementation
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger
26bab8548c Splash was broken and destructor needs to cleanup more 2014-07-19 20:26:45 +02:00
titiger
666333b4a1 new style projectiles must have a particle system 2014-07-19 19:29:41 +02:00
Mike Hoffert
0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger
762f09ab43 multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert
94667b9ab9 Error checking now active for start-ep
You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert
a65898571d Implemented start percentage for EP
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert
f22c96e503 Start ep now an argument of max-ep
Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger
b72f4857d7 multi projectiles with different timings and particle systems 2014-07-18 01:04:36 +02:00
titiger
c081862070 use a bool instead of a (unused) pointer. 2014-07-11 00:26:16 +02:00
titiger
dff810a5b1 multishot with more than one attack particle system 2014-07-10 23:34:39 +02:00
FreshDumbledore
a5e8e6df02 testing version of multiple projectiles 2014-07-09 19:59:09 +02:00
FreshDumbledore
202fcd7cad fixed an unimported copy&paste tag :) had no influence afaik but still
better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore
04d2664b06 optional start-ep tag implemented 2014-06-18 22:00:50 +02:00
alketii
cac1cc3e6e Disabled button in lobby which holds players name. 2014-05-23 22:43:36 +02:00
filux
4a3875c114 All paths to flags probably are fixed now. & Removed 2 old scripts related with svn. 2014-03-27 20:26:01 +01:00
filux
fdd5eb52fe Removed masterserver's code (separation from the source). 2014-03-27 20:12:04 +01:00
Paul Wise
c190c2eabb Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00
SoftCoder
a737bcde3c - fixed hard coded paths to use derived data fodler 2014-02-07 16:37:55 -08:00
SoftCoder
c691bcb9ed - check to see if this new unit test passes on windows? 2014-02-07 13:55:26 -08:00
SoftCoder
b1cafabb01 - added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require. 2014-02-06 19:14:14 -08:00
titiger
70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
SoftCoder
50bdd2039e - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
titiger
98234228d9 shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder
c7a2040fdc - added more verbose info when tracking network CRC 2014-02-01 10:27:11 -08:00
SoftCoder
c5a938e31b - modify about screen to show copyright for Glest Team till 2010 2014-01-30 17:45:24 -08:00
SoftCoder
b4807ed169 - in team mode always render two set of resources:
- First set of resources is the team of selected units
  - SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
SoftCoder
ce375073c1 - show team color asterisk in front of resources when displaying resources for an individual team member 2014-01-29 21:13:39 -08:00
SoftCoder
4ba68576aa - bugfix for loading textures for gpl and startup model pics 2014-01-29 20:42:59 -08:00
SoftCoder
02fa995ce3 - bugfix when loading last game settings to retain player name 2014-01-29 20:26:25 -08:00
SoftCoder
7cae2b53f1 - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
SoftCoder
cce3beb939 - cleanup code from cppcheck report 2014-01-27 19:03:52 -08:00
SoftCoder
39696b6a65 - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
SoftCoder
e33024c102 - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
SoftCoder
e63b3d7499 - added support for team unit sharing 2014-01-27 14:15:05 -08:00
SoftCoder
338f156a95 - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
titiger
d56069488f Let's see how good Mega-AI plays with real random when trying to find the enemy.
( the server must use this version to see an effect )
2014-01-27 19:23:31 +01:00
SoftCoder
33bb424802 - ensure we get a newline after doing a version check when streflop disabled 2014-01-26 19:39:50 -08:00
SoftCoder
dfb6c130ca - additional bugfix when restoring last game settings 2014-01-26 19:22:27 -08:00
SoftCoder
d1d6fb2eb1 - added validation for platform for internet games 2014-01-26 18:12:19 -08:00
titiger
ef8776efbb Only platform is displayed in server table 2014-01-26 21:29:35 +01:00
SoftCoder
d7f5164fd1 - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00
SoftCoder
952004151c - removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
SoftCoder
bbfbc6af0e - Fix reload game to not replace human players 2014-01-25 10:07:15 -08:00
SoftCoder
32f0e2cbea - attempt to fix reload game to not replace playernames 2014-01-24 23:50:32 -08:00
SoftCoder
0d8b3d6c63 - updated so masterserver url does not require trailing / in ini 2014-01-24 18:20:01 -08:00
SoftCoder
fe808556bd - added more fields for dev path support.. onlu ico files for linxu left to fix 2014-01-24 17:51:06 -08:00
SoftCoder
581a975209 - added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder
1cacb0df27 - missed some updates 2014-01-24 09:50:17 -08:00
SoftCoder
92daccf963 - cleanup of cmake scripts and proper organizing of files 2014-01-21 23:21:56 -08:00
SoftCoder
9170d9c400 - added clang detection in binary version output 2014-01-21 17:06:10 -08:00
SoftCoder
d2284bbd36 - bug fix when changing language and showing hint button on game load 2014-01-18 16:31:01 -08:00
SoftCoder
4bada8fc5a - updating game version to 3.9.1 in preparation for release 2014-01-17 19:37:25 -08:00
SoftCoder
6439d98146 - do NOT pause for lagging clients if game network setting set to false 2014-01-17 11:32:21 -08:00
SoftCoder
b0fc9597e3 - fixed some bugs reported by coverity 2014-01-17 09:53:19 -08:00
SoftCoder
728dd3aea7 - added mutex guards in client connected menu to try to fix thread race bugs 2014-01-17 07:56:14 -08:00
SoftCoder
3425d4c248 - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
titiger
9ea0debc51 CameraMoveSpeed can be modified 2014-01-11 15:53:53 +01:00
SoftCoder
0bf6d94d3e Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-08 12:49:25 -08:00
SoftCoder
7d8af94a44 - attempt to fix null pointer segfault on masterserver found by tomreyn 2014-01-08 12:48:56 -08:00
titiger
2cb45f876f no click on buttons while preview map is in zoomed state 2014-01-05 23:56:45 +01:00
titiger
ba1d03118e unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
SoftCoder
37494a9c37 - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
SoftCoder
2badd13fd3 Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-03 15:10:59 -08:00
SoftCoder
9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
titiger
29f5881ded Just render zoomed map preview and nothing else. 2014-01-03 19:19:10 +01:00
SoftCoder
58faecb5d5 - bugfix for datapath 2014-01-03 10:15:30 -08:00
SoftCoder
85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder
2b9326197a - added verbose debug info for data paths scanning 2014-01-03 07:28:31 -08:00
SoftCoder
ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
SoftCoder
6f4c3ed033 - added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder
676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
21a12a6c72 - added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore. 2013-12-30 23:32:06 -08:00
SoftCoder
5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder
853d531d11 - added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
2013-12-30 12:55:59 -08:00
SoftCoder
2c788e074a - fix auto loading scenario from commandline 2013-12-30 12:19:10 -08:00
SoftCoder
c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder
97d11a9cfd - script manager detected errors don't try to translate the error 2013-12-30 08:17:05 -08:00
SoftCoder
5b445ad388 - removed stack trace from script manager methods that create known errors to make error message smaller. 2013-12-30 07:57:51 -08:00
titiger
329805ac30 Merge branch 'master' of github.com:MegaGlest/megaglest-source 2013-12-30 16:20:03 +01:00
titiger
11eeed59a1 new attribute "render-size" in unit-type 2013-12-30 16:19:08 +01:00
SoftCoder
fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder
b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder
c442328b58 - small bugfix for lazy loading textures 2013-12-27 22:08:51 -08:00
SoftCoder
62821793c0 - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
SoftCoder
3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
bcaad53fbe - cleanup some msvc++ compiler warnings 2013-12-22 23:15:31 -08:00
SoftCoder
3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder
2d3e04f413 - a few more minor code quality fixes 2013-12-22 21:03:40 -08:00
SoftCoder
da3c55c00b - bugfix, now support proper saving and reloading of games where attack boost is applied to units 2013-12-22 16:10:00 -08:00
SoftCoder
f8c497f6dc - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
titiger
372442d181 Render order changed to get better render results with units using
semi-transparent textures.
2013-12-22 01:36:54 +01:00
SoftCoder
343a728911 - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
titiger
9249d6370c looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly 2013-12-18 21:35:04 +01:00
SoftCoder
606aa392c7 - added coverity linux script
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder
e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder
a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
d1f9fbc4a7 - cleanup warnings from clang 2013-12-15 09:19:24 -08:00
SoftCoder
0b73d3922a - fixed windows build from coverity updates 2013-12-14 22:59:32 -08:00
SoftCoder
f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder
b8ab732b85 - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
titiger
87f855b419 Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering. 2013-12-15 00:12:25 +01:00
SoftCoder
6e061f459d - cleanup a few newly introduced compile warnings 2013-12-14 10:49:01 -08:00
SoftCoder
b11932b92d - cleanup from cppcheck report 2013-12-14 03:03:19 -08:00
SoftCoder
65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder
c91b92901b - added ignore folder 2013-12-11 19:18:33 -08:00
SoftCoder
a567fe159d - bugfix for headless mode segfault reported by titi 2013-12-11 19:07:24 -08:00
SoftCoder
ad81692331 Merge branch 'master' of https://github.com/williame/megaglest-source 2013-12-09 18:07:42 -08:00
titiger
3bc5901a01 From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
2013-12-10 01:52:08 +01:00
titiger
dcada00514 as there are already several changes to originla 3.9.0 we better set a new version number 2013-12-09 23:14:33 +01:00
Will
6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
Will
03c0197437 merge from upstream 2013-12-04 23:37:04 +01:00
William Edwards
e71e7104dc Trying to build on OSX 2013-12-04 22:38:06 +01:00
SoftCoder
b868a8468b - bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver. 2013-11-30 20:33:25 -08:00
SoftCoder
4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder
2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
SoftCoder
f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Will
c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
SoftCoder
be3d4d300c - bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir 2013-11-28 16:20:40 -08:00