Commit Graph

3422 Commits

Author SHA1 Message Date
titiger
c3cd1cfc17 return value was not used
Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
a11855e220 fixed Division by float zero
Coverity scan CID 1197074 and more numbers
2014-12-16 00:56:26 +01:00
titiger
db0007d277 fixed missing initialisations found by coverity scan
Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger
b407e0090d same button layout for custom game menu and connected game menu 2014-12-15 21:39:11 +01:00
titiger
fd765da5e8 Advanced transifex options in menu are back in place 2014-12-15 02:05:47 +01:00
titiger
2c15c89571 render server lines with background to make them more readable. 2014-12-15 01:07:25 +01:00
titiger
e1d85f145c bigger message box to explain wrong router setup 2014-12-09 02:36:30 +01:00
SoftCoder
8cd7a9580f - disable in game screen res change for osx (prompt user to restart game) 2014-12-06 18:45:26 -08:00
titiger
3e3fef88f5 render a team color in game setup menues 2014-12-06 00:54:00 +01:00
titiger
7554d57142 Tell new players what to do when connected to a headless client 2014-12-05 21:43:34 +01:00
titiger
974e04ef1f v3.10.0-beta1 2014-12-02 23:37:48 +01:00
Mark Vejvoda
40df13461e Merge pull request #13 from alketii/master
Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder
5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
titiger
956671f018 bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
SoftCoder
126ed18589 - bugfix selection circle and healthbar rendering 2014-11-28 20:49:04 -08:00
SoftCoder
8e7dfbd43a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 20:45:40 -08:00
SoftCoder
e27c44bb8f - bugfix of selection circle and healthbar ratio value 2014-11-28 20:45:07 -08:00
SoftCoder
645778a490 - added new files to vc2012 project 2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830 - corrected some uninitialized vars identified by cppcheck 2014-11-28 16:53:30 -08:00
titiger
bb62a998cd render healthbars after particles to make them more visible 2014-11-28 23:52:56 +01:00
SoftCoder
65a3ce6e86 - fix loading of deferred system particles 2014-11-27 15:28:49 -08:00
SoftCoder
cbf9a305c5 - attempt to improve loading of fire particle 2014-11-26 17:19:46 -08:00
titiger
99e315b1cb healthbars: EP was not properly handled 2014-11-27 01:17:32 +01:00
titiger
eaec6e08ae and one more bugfix for particle positioning 2014-11-27 00:35:37 +01:00
titiger
6ab51749e8 bugfix for particle positioning 2014-11-26 01:51:45 +01:00
titiger
3eb9c05b4a Particlesystems can now be positioned unit height independend
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles ) 
can be done based of the units centered ground position and 
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger
024338429a special height for fire and hitposition can be set in a units 2014-11-25 22:36:19 +01:00
titiger
50b27db1d6 delete the projectile type if not needed 2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c bugfix for a crash with projectiles without particle system
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder
29ab1094ec - fixed unit particles so they worked for normal use cases 2014-11-24 14:36:12 -08:00
titiger
eae90a2198 fix for effects debug rendering
units with size>1  showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger
88de5a7050 Upgrades must be taken into account for healthbars too 2014-11-24 01:39:29 +01:00
titiger
30506edebd fixed some more problems with console messages 2014-11-24 01:10:10 +01:00
titiger
6b35fa1918 its "Healthbar" in translation, not "HealthBar" 2014-11-23 01:52:38 +01:00
titiger
b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison
345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger
55a27b4c6b every game initialized with a frame count>1 is a somehwo loaded game
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger
5791f64829 Scenarios that pause the game in the beginning get no more black screen 2014-11-19 23:29:51 +01:00
titiger
25a8f44ee1 This fixes black background for loaded games which are paused 2014-11-19 22:43:45 +01:00
SoftCoder
5676a055ba Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
0ac48846cb faction_type has no save game, was just confusing to have this dead code 2014-11-17 00:14:52 +01:00
titison
7eb04e1583 setLockedUnitsForFaction
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison
5de94dccc9 setLockedUnitForFaction
*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison
ea04a2bb58 setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison
bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger
71bdb1cba7 Player names of Scenarios were displayed in wrong slot.
The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00
titiger
b85f9794e0 allow all kind of gfx formats for healthbar textures 2014-11-10 21:55:30 +01:00
titiger
d21f7bd976 problems found by coverity 2014-11-10 21:53:10 +01:00
titiger
49e55209da Healthbars in ingame options 2014-11-08 01:30:43 +01:00
titiger
26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger
85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison
2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison
791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
d1597334bf *Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger
c32e828625 buxfix for too many rendered slot lines ( in some cases ). 2014-11-02 18:09:33 +01:00
titiger
534c94ec98 fix for duplicated console messages in connected game menu 2014-10-31 02:34:59 +01:00
titiger
dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titison
fe936f5c8c Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titiger
e322b5ccb6 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-10-30 00:08:28 +01:00
titiger
49eec16401 disable factioncontrol selection where it is not possible 2014-10-30 00:02:23 +01:00
titison
08806c5416 *Finised Hp Bars
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison
de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison
034b6066be Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-28 22:05:04 +01:00
titiger
6507e27fda hopefully smoth switching when connected to headless servers. 2014-10-28 21:52:10 +01:00
titison
2bfe4a0b0f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-27 23:24:20 +01:00
titison
a2790bd9cb Make them actually usable.
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titison
20a8011a46 first hp-bars 2014-10-26 21:34:14 +01:00
filux
1724fddb65 Merge remote-tracking branch 'upstream/develop' into develop 2014-10-16 21:16:49 +00:00
titiger
8892a2533c no more trouble when switching maps in headless mode.
If a button was pressed in the last 4 seconds we ignore settings distributed by the
headless server.
2014-10-05 01:38:18 +02:00
titiger
ea1be62242 fix for a VERY old bug related to wrong display of attack range
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found  in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger
e39fb8e8e4 trying to fix windows build 2014-09-29 02:55:15 +02:00
titiger
feb31e27d9 tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger
6ebe0a197c whatever caused this code duplication .... 2014-09-29 01:47:00 +02:00
titiger
c6993ed7dd Merge pull request #19 from MikeHoffert/feature-attack-boost
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
filux
9988ea9cbf resolved conflicts to upstream/develop 2014-09-27 11:19:29 +00:00
titiger
ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
titiger
1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger
5f9816eaab multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger
af46a8497e Disabled teamchat is reported to the user.
If teamchat is disbaled to prevent cheating the user gets a message everytime 
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger
2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger
a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
titiger
cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger
e5d2bbbf9e Merge pull request #23 from titison/feature/unit_control
non commandable units
2014-08-08 01:22:51 +02:00
titiger
ad5e978be9 Merge pull request #20 from MikeHoffert/documentation
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titison
850a9a7dc0 -AI can't command non-commandable units anymore
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titiger
bf5125f1c6 Merge pull request #24 from titison/feature/particle-speedUp
Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger
791f42874a Bugfix for spawn attack. Too many checks were removed with last checkin. 2014-08-02 23:27:45 +02:00
titiger
c2dcda0969 Merge pull request #22 from titison/feature/spawnattack_at_enemy
Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger
f66fd92a64 hitsound was accidently mandatory, but it is not. 2014-07-28 23:18:52 +02:00
titison
72828c39a3 Added to booleans
1. selectable	| if this is false, you cant select the unit.
2. commandable	| if this is false, you cant give the units commands.

I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titison
51c1afe4e4 Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison
6086a33baf Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison
38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
titison
731597ff4e Fix animationbound-particles 2014-07-23 21:24:43 +02:00
titiger
a51ae28018 windows does not know uint out of the box 2014-07-23 02:33:10 +02:00
titiger
082f3472ee Looting 2014-07-22 23:53:45 +02:00
titiger
af634f24e8 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:24:49 +02:00
Mike Hoffert
fbde1e69a3 Fixed bad names 2014-07-22 15:23:05 -06:00
titiger
a510150ef5 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:08:52 +02:00
Mike Hoffert
86954aed47 Renamed loss-percentage to faction-loss-percentage
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger
62b147b2ee Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 21:28:10 +02:00
Mike Hoffert
488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert
d6668b7e85 No more warnings for undocumented code 2014-07-21 21:01:15 -06:00
Mike Hoffert
d2ad51613e Documented most of upgrade.h 2014-07-20 23:03:36 -06:00
Mike Hoffert
bcc75b16d3 Doxygen now outputs private, static, etc 2014-07-20 23:02:56 -06:00
titiger
7e81728fe8 damagePercent for projectiles
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert
5243a30b8b Documented most of upgrade_type 2014-07-20 12:32:18 -06:00
Mike Hoffert
69e95eef7f Added Doxygen support
Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
Mike Hoffert
a829fe580a Animation speed now properly scales
That is, the increase in attack speed is the same as the increase in
animation speed. Previously, this was only the case for absolute
increases. Now percentage increases do so, as well.
2014-07-19 22:24:23 -06:00
Mike Hoffert
3165e41014 Attack speed is now upgradable
Syntax is the same as all other upgrade stats. This also allows attack
boosts to upgrade the attack speed (since they use the same code).
2014-07-19 22:05:59 -06:00
titiger
da23e4c048 multi sounds
multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
b9eb74d916 Percentages were wrong way around 2014-07-19 19:12:34 -06:00
Mike Hoffert
f0801b3c33 Converted floats to ints
As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert
9883bf7656 Merge branch 'feature-starting-vals' into feature-looting 2014-07-19 19:00:08 -06:00
Mike Hoffert
ef0cf706b3 Converted percentages to use int instead of float
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
191c353491 Fixing platform inconsistency
It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert
cedb20646e Fixed compilation error
Failed to override ==
2014-07-19 17:43:27 -06:00
Mike Hoffert
75eb5c8ddf Lootable resources now checks for dups 2014-07-19 16:52:53 -06:00
Mike Hoffert
3cae2559c7 No looting if you attack units in same faction 2014-07-19 16:44:11 -06:00
Mike Hoffert
68455a819f Added setting to disable going into negatives
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert
df0d7aaac9 Implemented rest of resource amount/loss attrs 2014-07-19 16:13:09 -06:00
Mike Hoffert
23deb957a7 First, basic looting implementation
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger
26bab8548c Splash was broken and destructor needs to cleanup more 2014-07-19 20:26:45 +02:00
titiger
666333b4a1 new style projectiles must have a particle system 2014-07-19 19:29:41 +02:00
Mike Hoffert
0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger
762f09ab43 multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert
94667b9ab9 Error checking now active for start-ep
You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert
a65898571d Implemented start percentage for EP
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert
f22c96e503 Start ep now an argument of max-ep
Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger
b72f4857d7 multi projectiles with different timings and particle systems 2014-07-18 01:04:36 +02:00
titiger
c081862070 use a bool instead of a (unused) pointer. 2014-07-11 00:26:16 +02:00
titiger
dff810a5b1 multishot with more than one attack particle system 2014-07-10 23:34:39 +02:00
FreshDumbledore
a5e8e6df02 testing version of multiple projectiles 2014-07-09 19:59:09 +02:00
FreshDumbledore
202fcd7cad fixed an unimported copy&paste tag :) had no influence afaik but still
better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore
04d2664b06 optional start-ep tag implemented 2014-06-18 22:00:50 +02:00
alketii
cac1cc3e6e Disabled button in lobby which holds players name. 2014-05-23 22:43:36 +02:00
filux
4a3875c114 All paths to flags probably are fixed now. & Removed 2 old scripts related with svn. 2014-03-27 20:26:01 +01:00
filux
fdd5eb52fe Removed masterserver's code (separation from the source). 2014-03-27 20:12:04 +01:00
Paul Wise
c190c2eabb Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00
SoftCoder
a737bcde3c - fixed hard coded paths to use derived data fodler 2014-02-07 16:37:55 -08:00
SoftCoder
c691bcb9ed - check to see if this new unit test passes on windows? 2014-02-07 13:55:26 -08:00
SoftCoder
b1cafabb01 - added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require. 2014-02-06 19:14:14 -08:00
titiger
70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
SoftCoder
50bdd2039e - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
titiger
98234228d9 shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00