Commit Graph

1885 Commits

Author SHA1 Message Date
Mark Vejvoda
b99d37c02c - bugfix for texture loading in mod menu 2011-04-08 02:09:50 +00:00
Mark Vejvoda
93a92e9dee - removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
2011-04-08 01:58:34 +00:00
Mark Vejvoda
b4e5327c24 - fix for supporting custom credits in about screen 2011-04-07 23:56:39 +00:00
Mark Vejvoda
788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Mark Vejvoda
4a160355c7 - updated masterserver files to send image preview URL's to client for mod menu 2011-04-07 23:37:56 +00:00
Titus Tscharntke
03d706db11 additional data/core/menu/credits.txt file can be given for about screen 2011-04-07 23:30:27 +00:00
Titus Tscharntke
5613be6128 more work for mod infos 2011-04-07 21:44:21 +00:00
Titus Tscharntke
556b190d3a mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
Mark Vejvoda
cd3451b1f4 - make colour coding in battle end optional via ini (for tomreyn)
DisableBattleEndColorCoding=true
2011-04-06 19:12:41 +00:00
Mark Vejvoda
896cf7231d - added new commandline option for inital code to validate a scenario. 2011-04-06 18:58:48 +00:00
Mark Vejvoda
a6ccf539e6 - added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill) 2011-04-06 18:03:22 +00:00
Mark Vejvoda
d8c337ae7b - bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
2011-04-06 17:50:20 +00:00
Mark Vejvoda
99f7038a86 - added logic for AI players to ignore resources that they cannot harvest and are not unit requirements. 2011-04-06 15:44:33 +00:00
Titus Tscharntke
b7fb8fe335 missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
Mark Vejvoda
56bac6cd80 - removed duplicate code that did nothing 2011-04-05 21:30:25 +00:00
Mark Vejvoda
5ce6c17f7d - try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails 2011-04-05 21:16:53 +00:00
Mark Vejvoda
c196e1ccfc - try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails 2011-04-05 21:10:20 +00:00
Mark Vejvoda
9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
Mark Vejvoda
4a27e75891 - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
Mark Vejvoda
4fb33d34ce - moved a few more strings into the language file 2011-04-05 14:59:48 +00:00
Mark Vejvoda
5b119d1378 - added the word 'victory' to show in green also when player is on victories team 2011-04-05 14:33:31 +00:00
Mark Vejvoda
0f52b630d7 - on battle end stats screen we show each item in green that the player had a best score. (ties are allowed) 2011-04-05 14:28:40 +00:00
Mark Vejvoda
f694c745f7 - winner has a small crown under their name now :) 2011-04-05 13:34:54 +00:00
Mark Vejvoda
5add2da254 - mingw compile fixes, now it seems to properly compile and runs under wine again :) 2011-04-05 12:57:52 +00:00
Mark Vejvoda
22328e0666 - mingw based compiling seems to work again with this fix 2011-04-05 07:32:36 +00:00
Mark Vejvoda
eaf10434b0 - bugfixes for compiling on older wxwidgets 2011-04-05 07:10:12 +00:00
Mark Vejvoda
1f433d6339 - bugfixes for compiling on older wxwidgets and also for mingw 2011-04-05 07:08:29 +00:00
Mark Vejvoda
de5eb1e3c3 - improvements to cmake files to see if things work again in the mingw world 2011-04-05 06:58:14 +00:00
Mark Vejvoda
0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
Mark Vejvoda
ebbdf2d2c2 - by default route planner is disabled for release, need to add the following to the ini to get it to show up:
EnableRoutePlannerPathfinder=true
2011-04-05 05:49:04 +00:00
Mark Vejvoda
0ad84a6920 - stupid stupid stupid Microsoft, I CANNOT BELEIVE IT THIS TIME!!! They broke their STL implementation in VC++ 2010! This fixes a problem using the inserter class.
see: http://code.google.com/p/angel-engine/issues/detail?id=34
2011-04-05 05:43:30 +00:00
Mark Vejvoda
bdb4db9756 - fixed loss of username sometimes when changing slots in network game lobby 2011-04-05 05:32:35 +00:00
Mark Vejvoda
13962863b2 - updated vc++ 2010 project files to handle default path for map editor and g3d viewer 2011-04-05 05:28:55 +00:00
Mark Vejvoda
53642bc7c7 - updated vc++ 2008 project files to handle default path for map editor and g3d viewer 2011-04-05 05:23:28 +00:00
Mark Vejvoda
f684e7f356 - updated g3dviewer and map editor to default to the userdata folder areas 2011-04-05 04:49:48 +00:00
Titus Tscharntke
5cd4824c94 default techtree and map ( if available ) , jpg default for screenshots 2011-04-04 23:11:59 +00:00
Mark Vejvoda
064addf888 - update ver# because current svn code not compatible with beta1 2011-04-04 18:32:16 +00:00
Mark Vejvoda
5fd59eb00f - added more debug info and error output to detect failures to write file data during file xfers 2011-04-04 17:56:47 +00:00
Mark Vejvoda
f91c4a8707 - added a new disabled field for mod data (and now disabled munchy until it is fixed) 2011-04-04 17:37:53 +00:00
Mark Vejvoda
e9ef00a213 - added more error checking in mod menu when retrieving masterserver data 2011-04-04 17:03:07 +00:00
Mark Vejvoda
6a35db6031 - do not render player status for closed slots 2011-04-04 05:06:22 +00:00
Mark Vejvoda
a48406a592 - attempt to fix bailout pathfinding logic to have better performance 2011-04-04 04:32:01 +00:00
Mark Vejvoda
d610c0fbd2 - added individual factions to crc pre-processing for better performance 2011-04-03 07:23:15 +00:00
Mark Vejvoda
d4d250f2b6 - more efficient handling of faction CRC calc in menus 2011-04-03 07:09:54 +00:00
Mark Vejvoda
678fca2aad - disable faction threads when user selects route planner pathfinder (fixes current crash) 2011-04-03 06:18:21 +00:00
Mark Vejvoda
7b14d860c9 - attempt to log more info related to CRC processing
- better thread mutex tracking
2011-04-03 06:09:43 +00:00
Mark Vejvoda
755378b0b1 - we now rename duplicate tilesets and techtrees also at program startup (with a warning message) 2011-04-03 04:15:25 +00:00
Mark Vejvoda
a58d4bb360 - only save ini for join menu if server IP address is different from the value already stored. 2011-04-03 02:47:46 +00:00
Mark Vejvoda
cd952fcda0 - updated world synch debug calls to only log outside of faction pre-calculated pathfinding 2011-04-03 02:42:45 +00:00
Mark Vejvoda
6384c4c611 - bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes. 2011-04-03 02:11:45 +00:00