Commit Graph

1785 Commits

Author SHA1 Message Date
Mark Vejvoda a12e9787e1 - moved progress bar beside return button 2011-04-20 05:24:11 +00:00
Mark Vejvoda 98a3c5e699 - bugfix for mod menu segfault when user clicks like mad 2011-04-20 05:04:43 +00:00
Mark Vejvoda 6967f23a92 - if error during reload saved settings, restore original settings (to avoid corrupted game settings not matching the UI). Discovered after renaming romans_beta to romans and faction not found when restoring saved settings 2011-04-19 22:53:37 +00:00
Mark Vejvoda d4cff9786a - bugfix for displaying units with light sources in view of the camera 2011-04-19 18:30:44 +00:00
Mark Vejvoda 5174e33b92 - attempt a better video recovery when selected mode and colour bits fail 2011-04-19 04:03:52 +00:00
Mark Vejvoda 497c513576 - updated version# to 3.5.0 release (may have last minute changes while testing installers etc. 2011-04-19 03:50:49 +00:00
Mark Vejvoda c0ad16d3d5 - disable screenshot console text in options menu 2011-04-19 03:26:42 +00:00
Mark Vejvoda f0fededd56 - trim crc message in connected client menu to 110 chars max per line 2011-04-19 00:02:23 +00:00
Mark Vejvoda 8c5a758f8d - attempt to force crc refresh for server user if there is an invalid crc value in the cache somehow 2011-04-18 23:48:37 +00:00
Mark Vejvoda c8a6404ecf - screen resolutions sorted now in options menu 2011-04-18 23:31:33 +00:00
Mark Vejvoda 3866cf286f - update for video fallback if current resolution fails 2011-04-18 22:46:28 +00:00
Mark Vejvoda 8325463c71 - ALT-F4 auto quits the game in win32 2011-04-18 22:09:55 +00:00
Mark Vejvoda c2eca9bb05 - added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda c366d108e8 - see if this fixes some peoples screenshot problems 2011-04-18 20:20:16 +00:00
Mark Vejvoda c4d32ae0d2 - bugfix for users toggling back from Linux tty session 2011-04-18 19:48:05 +00:00
Mark Vejvoda 016771ed81 - adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Mark Vejvoda 1b68053397 - attempt disabling threaded faction pathfinder precache 2011-04-18 06:51:10 +00:00
Mark Vejvoda 4bce94fbbb - make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda 0a0ee9113c - found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash 2011-04-18 05:34:31 +00:00
Mark Vejvoda 762a612e33 - better error message on error 2011-04-18 04:28:25 +00:00
Mark Vejvoda 3617603fde - try to lower max pathfinder nodes to see if it makes smoother game play 2011-04-18 04:07:39 +00:00
Mark Vejvoda 4b570b88db - try to end crc faction messages with period. 2011-04-18 03:00:15 +00:00
Mark Vejvoda 31d572af12 - split apart crc mismatch faction names if string too long 2011-04-18 02:31:36 +00:00
Mark Vejvoda 05847617e6 - bugfix to get proper factions for faction listing in menus (ignore files and look only at folders)
- split apart crc mismatch faction names if string too long
2011-04-18 02:22:26 +00:00
Mark Vejvoda 8dbef7d7ea - fixed configurator to properly read / write mg ini files 2011-04-17 07:04:38 +00:00
Mark Vejvoda 734db6c7d4 - bugfix, units can now heal self if they are capable of healing own unit type 2011-04-17 06:25:08 +00:00
Mark Vejvoda e5fa7d45c3 - bugfix to show the right harvested resource when switching to another resource (based on silnarm's pointer in the forums) 2011-04-17 05:29:25 +00:00
Mark Vejvoda 26b1785b7a - mod description now word wraps on \n 2011-04-16 18:53:57 +00:00
Mark Vejvoda 29bb7800f6 - attempt to solve techtree and faction crc issues 2011-04-15 02:53:05 +00:00
Mark Vejvoda 8fa76043ca - debug code to be removed after testing with ultifd 2011-04-15 02:44:49 +00:00
Mark Vejvoda ec27fbe174 - debug code to be removed after testing with ultifd 2011-04-15 02:39:17 +00:00
Mark Vejvoda dbc56c7ba2 - another techtree crc fix 2011-04-15 02:06:50 +00:00
Mark Vejvoda 37a7ad86a3 - updated to force faction CRC refresh when techtree crc mismatched 2011-04-15 01:54:09 +00:00
Mark Vejvoda b196a5ba37 - bugfix for faction CRC check 2011-04-15 01:39:31 +00:00
Mark Vejvoda cfd0e12dd7 -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00
Mark Vejvoda 6e8157b9de - added console object to base menustate and added a way to disable console output when taking a screenshot (on be default). To Disable:
DisableScreenshotConsoleText=true
2011-04-15 01:05:36 +00:00
Mark Vejvoda 5d10312ead - send notification of cancel action 2011-04-15 00:13:13 +00:00
Mark Vejvoda d14b13e285 - added a new cancel button for connected menu to cancel all current and queued file transfers 2011-04-15 00:09:38 +00:00
Mark Vejvoda 431ca8e6fb mod menu now only shows 3 lines max for console messages 2011-04-14 23:13:44 +00:00
Mark Vejvoda b897611a6b - bugfix for mixed up username when changing map and human player's slot is changed. 2011-04-14 16:04:42 +00:00
Mark Vejvoda ea90bd0715 - added verticle synch option, to enable use:
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda a04557ee7f - set pathfinder values back to be compatible with beta2 2011-04-14 03:27:34 +00:00
Mark Vejvoda 06fb3decda - added some code for possible future use to improve pathfinder (not for this release) so disabled right now 2011-04-14 02:51:13 +00:00
Mark Vejvoda 88a81a6993 - removed useless items in debug view
- removed some noise from verbose output
2011-04-13 18:45:27 +00:00
Mark Vejvoda eac3ccde5a - added tags so main menu textures can be moved armound 2011-04-13 07:29:45 +00:00
Mark Vejvoda 540d91ed92 - bugfix for recent socket change on windows 2011-04-13 05:07:47 +00:00
Mark Vejvoda 1858240879 - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
Mark Vejvoda 7bf40db4ce - updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day 2011-04-13 01:51:15 +00:00
Mark Vejvoda 7a501a4e26 - added code to track mutex source for sockets 2011-04-13 01:20:40 +00:00
Mark Vejvoda 05a61ec619 - client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there) 2011-04-13 01:11:23 +00:00
Titus Tscharntke 8c39a1b725 now you are "forced" to say "ready" when you are connected :-D 2011-04-12 22:20:41 +00:00
Mark Vejvoda 38b9a4e371 - added a keyboard test display area in keyboard setup (shows the key it thinks you pressed) 2011-04-12 16:47:14 +00:00
Titus Tscharntke 4df5e0266c camera movement fixed 2011-04-11 23:26:50 +00:00
Mark Vejvoda 5a6418ac60 - removed some debug statements to see if it will improve debug logging performance 2011-04-11 00:11:52 +00:00
Mark Vejvoda 1ffc7d99d4 - calculate megapack techtree CRC first if it exists in the users techtrees 2011-04-10 23:50:47 +00:00
Titus Tscharntke daf8f42f7e real camera movement! 2011-04-10 21:38:29 +00:00
Mark Vejvoda 3e3b774dd5 - removed hard coded reference to 7z, uses all ini file options 2011-04-10 20:25:36 +00:00
Titus Tscharntke 842f1dac69 menu structure changed 2011-04-10 20:03:38 +00:00
Mark Vejvoda 0a2ffde50f - fixed mod menu crash bug after doing a remove 2011-04-10 01:42:14 +00:00
Titus Tscharntke 36ebfcf95e end game stats with better PlayingTime, tomreyns endgame color problem (maybe) fixed ,updated german lang file 2011-04-09 23:25:18 +00:00
Mark Vejvoda a06dcadd08 - added other mod types for crc check of changed server data (server items require a proper value in the crc field) 2011-04-09 22:46:32 +00:00
Mark Vejvoda 42a6737960 - proper detection that user does not have 7z installed in their path 2011-04-09 22:20:10 +00:00
Mark Vejvoda 51ae014124 - added feature to use mod CRC values if they are entered on the server, clients will fetch their own CRC value and if different allow users to replace current mod with server version, currently ONLY techtree is implemented for testing (munchy techtree is setup) 2011-04-09 21:46:13 +00:00
Mark Vejvoda 9b1893054f - renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_ 2011-04-09 19:13:10 +00:00
Mark Vejvoda 9b91bf5c68 - modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
2011-04-09 06:20:43 +00:00
Mark Vejvoda c71480739b - added a new check to faction validator to report on sound files with a bitrate > 200K 2011-04-09 03:14:05 +00:00
Mark Vejvoda 5d96e8f3ab - attempt to work around non power of two texture errors (tomreyn please try this rev and report back) 2011-04-09 01:42:20 +00:00
Mark Vejvoda 2bab37fdc0 - bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
2011-04-09 01:22:39 +00:00
Titus Tscharntke 6b63089612 pressed keys don't keep camera moving continously anymore ( has this side effects? ) 2011-04-08 22:49:10 +00:00
Titus Tscharntke 5aa6092f1f produce commands are not ALWAYS queued! Behaviour should be like in original glest! 2011-04-08 20:25:03 +00:00
Mark Vejvoda b99d37c02c - bugfix for texture loading in mod menu 2011-04-08 02:09:50 +00:00
Mark Vejvoda 93a92e9dee - removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
2011-04-08 01:58:34 +00:00
Mark Vejvoda b4e5327c24 - fix for supporting custom credits in about screen 2011-04-07 23:56:39 +00:00
Mark Vejvoda 788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Mark Vejvoda 4a160355c7 - updated masterserver files to send image preview URL's to client for mod menu 2011-04-07 23:37:56 +00:00
Titus Tscharntke 03d706db11 additional data/core/menu/credits.txt file can be given for about screen 2011-04-07 23:30:27 +00:00
Titus Tscharntke 5613be6128 more work for mod infos 2011-04-07 21:44:21 +00:00
Titus Tscharntke 556b190d3a mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
Mark Vejvoda cd3451b1f4 - make colour coding in battle end optional via ini (for tomreyn)
DisableBattleEndColorCoding=true
2011-04-06 19:12:41 +00:00
Mark Vejvoda 896cf7231d - added new commandline option for inital code to validate a scenario. 2011-04-06 18:58:48 +00:00
Mark Vejvoda a6ccf539e6 - added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill) 2011-04-06 18:03:22 +00:00
Mark Vejvoda d8c337ae7b - bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
2011-04-06 17:50:20 +00:00
Mark Vejvoda 99f7038a86 - added logic for AI players to ignore resources that they cannot harvest and are not unit requirements. 2011-04-06 15:44:33 +00:00
Titus Tscharntke b7fb8fe335 missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
Mark Vejvoda 56bac6cd80 - removed duplicate code that did nothing 2011-04-05 21:30:25 +00:00
Mark Vejvoda 5ce6c17f7d - try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails 2011-04-05 21:16:53 +00:00
Mark Vejvoda c196e1ccfc - try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails 2011-04-05 21:10:20 +00:00
Mark Vejvoda 9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
Mark Vejvoda 4a27e75891 - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
Mark Vejvoda 4fb33d34ce - moved a few more strings into the language file 2011-04-05 14:59:48 +00:00
Mark Vejvoda 5b119d1378 - added the word 'victory' to show in green also when player is on victories team 2011-04-05 14:33:31 +00:00
Mark Vejvoda 0f52b630d7 - on battle end stats screen we show each item in green that the player had a best score. (ties are allowed) 2011-04-05 14:28:40 +00:00
Mark Vejvoda f694c745f7 - winner has a small crown under their name now :) 2011-04-05 13:34:54 +00:00
Mark Vejvoda 5add2da254 - mingw compile fixes, now it seems to properly compile and runs under wine again :) 2011-04-05 12:57:52 +00:00
Mark Vejvoda 22328e0666 - mingw based compiling seems to work again with this fix 2011-04-05 07:32:36 +00:00
Mark Vejvoda eaf10434b0 - bugfixes for compiling on older wxwidgets 2011-04-05 07:10:12 +00:00
Mark Vejvoda 1f433d6339 - bugfixes for compiling on older wxwidgets and also for mingw 2011-04-05 07:08:29 +00:00
Mark Vejvoda 0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
Mark Vejvoda ebbdf2d2c2 - by default route planner is disabled for release, need to add the following to the ini to get it to show up:
EnableRoutePlannerPathfinder=true
2011-04-05 05:49:04 +00:00
Mark Vejvoda 0ad84a6920 - stupid stupid stupid Microsoft, I CANNOT BELEIVE IT THIS TIME!!! They broke their STL implementation in VC++ 2010! This fixes a problem using the inserter class.
see: http://code.google.com/p/angel-engine/issues/detail?id=34
2011-04-05 05:43:30 +00:00