Mark Vejvoda
|
a12e9787e1
|
- moved progress bar beside return button
|
2011-04-20 05:24:11 +00:00 |
Mark Vejvoda
|
98a3c5e699
|
- bugfix for mod menu segfault when user clicks like mad
|
2011-04-20 05:04:43 +00:00 |
Mark Vejvoda
|
6967f23a92
|
- if error during reload saved settings, restore original settings (to avoid corrupted game settings not matching the UI). Discovered after renaming romans_beta to romans and faction not found when restoring saved settings
|
2011-04-19 22:53:37 +00:00 |
Mark Vejvoda
|
d4cff9786a
|
- bugfix for displaying units with light sources in view of the camera
|
2011-04-19 18:30:44 +00:00 |
Mark Vejvoda
|
5174e33b92
|
- attempt a better video recovery when selected mode and colour bits fail
|
2011-04-19 04:03:52 +00:00 |
Mark Vejvoda
|
497c513576
|
- updated version# to 3.5.0 release (may have last minute changes while testing installers etc.
|
2011-04-19 03:50:49 +00:00 |
Mark Vejvoda
|
c0ad16d3d5
|
- disable screenshot console text in options menu
|
2011-04-19 03:26:42 +00:00 |
Mark Vejvoda
|
f0fededd56
|
- trim crc message in connected client menu to 110 chars max per line
|
2011-04-19 00:02:23 +00:00 |
Mark Vejvoda
|
8c5a758f8d
|
- attempt to force crc refresh for server user if there is an invalid crc value in the cache somehow
|
2011-04-18 23:48:37 +00:00 |
Mark Vejvoda
|
c8a6404ecf
|
- screen resolutions sorted now in options menu
|
2011-04-18 23:31:33 +00:00 |
Mark Vejvoda
|
3866cf286f
|
- update for video fallback if current resolution fails
|
2011-04-18 22:46:28 +00:00 |
Mark Vejvoda
|
8325463c71
|
- ALT-F4 auto quits the game in win32
|
2011-04-18 22:09:55 +00:00 |
Mark Vejvoda
|
c2eca9bb05
|
- added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
|
2011-04-18 22:05:41 +00:00 |
Mark Vejvoda
|
c366d108e8
|
- see if this fixes some peoples screenshot problems
|
2011-04-18 20:20:16 +00:00 |
Mark Vejvoda
|
c4d32ae0d2
|
- bugfix for users toggling back from Linux tty session
|
2011-04-18 19:48:05 +00:00 |
Mark Vejvoda
|
016771ed81
|
- adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
|
2011-04-18 16:51:30 +00:00 |
Mark Vejvoda
|
1b68053397
|
- attempt disabling threaded faction pathfinder precache
|
2011-04-18 06:51:10 +00:00 |
Mark Vejvoda
|
4bce94fbbb
|
- make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
|
2011-04-18 06:42:25 +00:00 |
Mark Vejvoda
|
0a0ee9113c
|
- found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash
|
2011-04-18 05:34:31 +00:00 |
Mark Vejvoda
|
762a612e33
|
- better error message on error
|
2011-04-18 04:28:25 +00:00 |
Mark Vejvoda
|
3617603fde
|
- try to lower max pathfinder nodes to see if it makes smoother game play
|
2011-04-18 04:07:39 +00:00 |
Mark Vejvoda
|
4b570b88db
|
- try to end crc faction messages with period.
|
2011-04-18 03:00:15 +00:00 |
Mark Vejvoda
|
31d572af12
|
- split apart crc mismatch faction names if string too long
|
2011-04-18 02:31:36 +00:00 |
Mark Vejvoda
|
05847617e6
|
- bugfix to get proper factions for faction listing in menus (ignore files and look only at folders)
- split apart crc mismatch faction names if string too long
|
2011-04-18 02:22:26 +00:00 |
Mark Vejvoda
|
8dbef7d7ea
|
- fixed configurator to properly read / write mg ini files
|
2011-04-17 07:04:38 +00:00 |
Mark Vejvoda
|
734db6c7d4
|
- bugfix, units can now heal self if they are capable of healing own unit type
|
2011-04-17 06:25:08 +00:00 |
Mark Vejvoda
|
e5fa7d45c3
|
- bugfix to show the right harvested resource when switching to another resource (based on silnarm's pointer in the forums)
|
2011-04-17 05:29:25 +00:00 |
Mark Vejvoda
|
26b1785b7a
|
- mod description now word wraps on \n
|
2011-04-16 18:53:57 +00:00 |
Mark Vejvoda
|
29bb7800f6
|
- attempt to solve techtree and faction crc issues
|
2011-04-15 02:53:05 +00:00 |
Mark Vejvoda
|
8fa76043ca
|
- debug code to be removed after testing with ultifd
|
2011-04-15 02:44:49 +00:00 |
Mark Vejvoda
|
ec27fbe174
|
- debug code to be removed after testing with ultifd
|
2011-04-15 02:39:17 +00:00 |
Mark Vejvoda
|
dbc56c7ba2
|
- another techtree crc fix
|
2011-04-15 02:06:50 +00:00 |
Mark Vejvoda
|
37a7ad86a3
|
- updated to force faction CRC refresh when techtree crc mismatched
|
2011-04-15 01:54:09 +00:00 |
Mark Vejvoda
|
b196a5ba37
|
- bugfix for faction CRC check
|
2011-04-15 01:39:31 +00:00 |
Mark Vejvoda
|
cfd0e12dd7
|
-fix cmake script for mingw, just for completeness.
|
2011-04-15 01:15:46 +00:00 |
Mark Vejvoda
|
6e8157b9de
|
- added console object to base menustate and added a way to disable console output when taking a screenshot (on be default). To Disable:
DisableScreenshotConsoleText=true
|
2011-04-15 01:05:36 +00:00 |
Mark Vejvoda
|
5d10312ead
|
- send notification of cancel action
|
2011-04-15 00:13:13 +00:00 |
Mark Vejvoda
|
d14b13e285
|
- added a new cancel button for connected menu to cancel all current and queued file transfers
|
2011-04-15 00:09:38 +00:00 |
Mark Vejvoda
|
431ca8e6fb
|
mod menu now only shows 3 lines max for console messages
|
2011-04-14 23:13:44 +00:00 |
Mark Vejvoda
|
b897611a6b
|
- bugfix for mixed up username when changing map and human player's slot is changed.
|
2011-04-14 16:04:42 +00:00 |
Mark Vejvoda
|
ea90bd0715
|
- added verticle synch option, to enable use:
EnableVSynch=true
|
2011-04-14 05:02:32 +00:00 |
Mark Vejvoda
|
a04557ee7f
|
- set pathfinder values back to be compatible with beta2
|
2011-04-14 03:27:34 +00:00 |
Mark Vejvoda
|
06fb3decda
|
- added some code for possible future use to improve pathfinder (not for this release) so disabled right now
|
2011-04-14 02:51:13 +00:00 |
Mark Vejvoda
|
88a81a6993
|
- removed useless items in debug view
- removed some noise from verbose output
|
2011-04-13 18:45:27 +00:00 |
Mark Vejvoda
|
eac3ccde5a
|
- added tags so main menu textures can be moved armound
|
2011-04-13 07:29:45 +00:00 |
Mark Vejvoda
|
540d91ed92
|
- bugfix for recent socket change on windows
|
2011-04-13 05:07:47 +00:00 |
Mark Vejvoda
|
1858240879
|
- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
|
2011-04-13 04:04:08 +00:00 |
Mark Vejvoda
|
7bf40db4ce
|
- updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day
|
2011-04-13 01:51:15 +00:00 |
Mark Vejvoda
|
7a501a4e26
|
- added code to track mutex source for sockets
|
2011-04-13 01:20:40 +00:00 |
Mark Vejvoda
|
05a61ec619
|
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
|
2011-04-13 01:11:23 +00:00 |
Titus Tscharntke
|
8c39a1b725
|
now you are "forced" to say "ready" when you are connected :-D
|
2011-04-12 22:20:41 +00:00 |
Mark Vejvoda
|
38b9a4e371
|
- added a keyboard test display area in keyboard setup (shows the key it thinks you pressed)
|
2011-04-12 16:47:14 +00:00 |
Titus Tscharntke
|
4df5e0266c
|
camera movement fixed
|
2011-04-11 23:26:50 +00:00 |
Mark Vejvoda
|
5a6418ac60
|
- removed some debug statements to see if it will improve debug logging performance
|
2011-04-11 00:11:52 +00:00 |
Mark Vejvoda
|
1ffc7d99d4
|
- calculate megapack techtree CRC first if it exists in the users techtrees
|
2011-04-10 23:50:47 +00:00 |
Titus Tscharntke
|
daf8f42f7e
|
real camera movement!
|
2011-04-10 21:38:29 +00:00 |
Mark Vejvoda
|
3e3b774dd5
|
- removed hard coded reference to 7z, uses all ini file options
|
2011-04-10 20:25:36 +00:00 |
Titus Tscharntke
|
842f1dac69
|
menu structure changed
|
2011-04-10 20:03:38 +00:00 |
Mark Vejvoda
|
0a2ffde50f
|
- fixed mod menu crash bug after doing a remove
|
2011-04-10 01:42:14 +00:00 |
Titus Tscharntke
|
36ebfcf95e
|
end game stats with better PlayingTime, tomreyns endgame color problem (maybe) fixed ,updated german lang file
|
2011-04-09 23:25:18 +00:00 |
Mark Vejvoda
|
a06dcadd08
|
- added other mod types for crc check of changed server data (server items require a proper value in the crc field)
|
2011-04-09 22:46:32 +00:00 |
Mark Vejvoda
|
42a6737960
|
- proper detection that user does not have 7z installed in their path
|
2011-04-09 22:20:10 +00:00 |
Mark Vejvoda
|
51ae014124
|
- added feature to use mod CRC values if they are entered on the server, clients will fetch their own CRC value and if different allow users to replace current mod with server version, currently ONLY techtree is implemented for testing (munchy techtree is setup)
|
2011-04-09 21:46:13 +00:00 |
Mark Vejvoda
|
9b1893054f
|
- renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_
|
2011-04-09 19:13:10 +00:00 |
Mark Vejvoda
|
9b91bf5c68
|
- modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
|
2011-04-09 06:20:43 +00:00 |
Mark Vejvoda
|
c71480739b
|
- added a new check to faction validator to report on sound files with a bitrate > 200K
|
2011-04-09 03:14:05 +00:00 |
Mark Vejvoda
|
5d96e8f3ab
|
- attempt to work around non power of two texture errors (tomreyn please try this rev and report back)
|
2011-04-09 01:42:20 +00:00 |
Mark Vejvoda
|
2bab37fdc0
|
- bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
|
2011-04-09 01:22:39 +00:00 |
Titus Tscharntke
|
6b63089612
|
pressed keys don't keep camera moving continously anymore ( has this side effects? )
|
2011-04-08 22:49:10 +00:00 |
Titus Tscharntke
|
5aa6092f1f
|
produce commands are not ALWAYS queued! Behaviour should be like in original glest!
|
2011-04-08 20:25:03 +00:00 |
Mark Vejvoda
|
b99d37c02c
|
- bugfix for texture loading in mod menu
|
2011-04-08 02:09:50 +00:00 |
Mark Vejvoda
|
93a92e9dee
|
- removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
|
2011-04-08 01:58:34 +00:00 |
Mark Vejvoda
|
b4e5327c24
|
- fix for supporting custom credits in about screen
|
2011-04-07 23:56:39 +00:00 |
Mark Vejvoda
|
788d81ba7e
|
- added code to download and display image preview for mod selections if they exist
|
2011-04-07 23:51:22 +00:00 |
Mark Vejvoda
|
4a160355c7
|
- updated masterserver files to send image preview URL's to client for mod menu
|
2011-04-07 23:37:56 +00:00 |
Titus Tscharntke
|
03d706db11
|
additional data/core/menu/credits.txt file can be given for about screen
|
2011-04-07 23:30:27 +00:00 |
Titus Tscharntke
|
5613be6128
|
more work for mod infos
|
2011-04-07 21:44:21 +00:00 |
Titus Tscharntke
|
556b190d3a
|
mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent
|
2011-04-07 00:09:57 +00:00 |
Mark Vejvoda
|
cd3451b1f4
|
- make colour coding in battle end optional via ini (for tomreyn)
DisableBattleEndColorCoding=true
|
2011-04-06 19:12:41 +00:00 |
Mark Vejvoda
|
896cf7231d
|
- added new commandline option for inital code to validate a scenario.
|
2011-04-06 18:58:48 +00:00 |
Mark Vejvoda
|
a6ccf539e6
|
- added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill)
|
2011-04-06 18:03:22 +00:00 |
Mark Vejvoda
|
d8c337ae7b
|
- bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
|
2011-04-06 17:50:20 +00:00 |
Mark Vejvoda
|
99f7038a86
|
- added logic for AI players to ignore resources that they cannot harvest and are not unit requirements.
|
2011-04-06 15:44:33 +00:00 |
Titus Tscharntke
|
b7fb8fe335
|
missing resources to morph are reported to console now
|
2011-04-05 21:46:02 +00:00 |
Mark Vejvoda
|
56bac6cd80
|
- removed duplicate code that did nothing
|
2011-04-05 21:30:25 +00:00 |
Mark Vejvoda
|
5ce6c17f7d
|
- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
|
2011-04-05 21:16:53 +00:00 |
Mark Vejvoda
|
c196e1ccfc
|
- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails
|
2011-04-05 21:10:20 +00:00 |
Mark Vejvoda
|
9cb1cd7bc8
|
- bugfixes related to multi-language text messaging
|
2011-04-05 20:19:25 +00:00 |
Mark Vejvoda
|
4a27e75891
|
- initial work to support multi-language text messages
|
2011-04-05 18:39:47 +00:00 |
Mark Vejvoda
|
4fb33d34ce
|
- moved a few more strings into the language file
|
2011-04-05 14:59:48 +00:00 |
Mark Vejvoda
|
5b119d1378
|
- added the word 'victory' to show in green also when player is on victories team
|
2011-04-05 14:33:31 +00:00 |
Mark Vejvoda
|
0f52b630d7
|
- on battle end stats screen we show each item in green that the player had a best score. (ties are allowed)
|
2011-04-05 14:28:40 +00:00 |
Mark Vejvoda
|
f694c745f7
|
- winner has a small crown under their name now :)
|
2011-04-05 13:34:54 +00:00 |
Mark Vejvoda
|
5add2da254
|
- mingw compile fixes, now it seems to properly compile and runs under wine again :)
|
2011-04-05 12:57:52 +00:00 |
Mark Vejvoda
|
22328e0666
|
- mingw based compiling seems to work again with this fix
|
2011-04-05 07:32:36 +00:00 |
Mark Vejvoda
|
eaf10434b0
|
- bugfixes for compiling on older wxwidgets
|
2011-04-05 07:10:12 +00:00 |
Mark Vejvoda
|
1f433d6339
|
- bugfixes for compiling on older wxwidgets and also for mingw
|
2011-04-05 07:08:29 +00:00 |
Mark Vejvoda
|
0fce64897e
|
- added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
|
2011-04-05 06:32:23 +00:00 |
Mark Vejvoda
|
ebbdf2d2c2
|
- by default route planner is disabled for release, need to add the following to the ini to get it to show up:
EnableRoutePlannerPathfinder=true
|
2011-04-05 05:49:04 +00:00 |
Mark Vejvoda
|
0ad84a6920
|
- stupid stupid stupid Microsoft, I CANNOT BELEIVE IT THIS TIME!!! They broke their STL implementation in VC++ 2010! This fixes a problem using the inserter class.
see: http://code.google.com/p/angel-engine/issues/detail?id=34
|
2011-04-05 05:43:30 +00:00 |