Mark Vejvoda
|
cc21dbbc5c
|
cpp check warnings cleanup
|
2013-11-14 13:22:55 +00:00 |
Mark Vejvoda
|
3671bd0617
|
- removed debug code
|
2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
|
d48d63b1fa
|
a bit more refactoring for command line parameters
|
2013-11-14 12:54:05 +00:00 |
Mark Vejvoda
|
53eca42a11
|
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
|
2013-11-14 12:38:03 +00:00 |
Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
Mark Vejvoda
|
5db18c76f4
|
bugfix for load games when xml is bad
|
2013-11-14 04:13:40 +00:00 |
Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
Mark Vejvoda
|
ccd6e19683
|
bug fix for font handling of newlines and added unit test
|
2013-11-14 00:23:01 +00:00 |
Mark Vejvoda
|
0bc9ed082f
|
attempt bugfix for bad screenshots on saved games
|
2013-11-13 23:37:12 +00:00 |
Mark Vejvoda
|
1067e89915
|
move text lower as it interferes with progress bar
|
2013-11-13 23:34:23 +00:00 |
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
Mark Vejvoda
|
b7267c9176
|
some memory leak cleanup
|
2013-11-13 21:26:08 +00:00 |
Mark Vejvoda
|
4e1c9be664
|
some memory leak cleanup
|
2013-11-13 21:22:56 +00:00 |
Mark Vejvoda
|
2d8f0f7430
|
clear cache lookups when appropriate
|
2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
|
94b8a346f2
|
bugfix to properly show render performance
|
2013-11-13 18:16:59 +00:00 |
Mark Vejvoda
|
5e7e440c5d
|
attempt to see if this improves performance
|
2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
|
2013-11-13 07:56:19 +00:00 |
Mark Vejvoda
|
0557a1195e
|
- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
|
2013-11-12 15:01:37 +00:00 |
Mark Vejvoda
|
41083f9f32
|
small cpp check cleanup
|
2013-11-12 02:30:26 +00:00 |
Mark Vejvoda
|
7f5d35ef0f
|
- do not validate null fire particle
|
2013-11-12 01:00:03 +00:00 |
Mark Vejvoda
|
feedde5f61
|
- streamlining fog of war unit cache
|
2013-11-11 22:11:13 +00:00 |
Mark Vejvoda
|
6705a346ef
|
attempt to squeeze a bit more performance
|
2013-11-11 19:33:25 +00:00 |
Mark Vejvoda
|
07ac33ec99
|
bugfix for performance enhancement
|
2013-11-11 18:34:51 +00:00 |
Mark Vejvoda
|
c98a09b905
|
attempt to squeeze a bit more performance
|
2013-11-11 18:09:00 +00:00 |
Mark Vejvoda
|
9625bd77a4
|
- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
|
2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
Mark Vejvoda
|
8a7f686e33
|
updated to warn on console when performance is showing poor
|
2013-11-11 04:08:10 +00:00 |
Mark Vejvoda
|
d2494605e9
|
made performance info viewable by toggle key
|
2013-11-11 03:34:42 +00:00 |
Mark Vejvoda
|
ed94e9578c
|
added performance info for various game sections using: ShowInGamePerformance=true
|
2013-11-11 01:42:27 +00:00 |
Mark Vejvoda
|
d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
Mark Vejvoda
|
e712f307c3
|
attempt to see if removing this mutex is stable and improves performance
|
2013-11-10 19:49:02 +00:00 |
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
Mark Vejvoda
|
2d4cf315f6
|
attempt to fix performance issue with pathfinder and mutexes
|
2013-11-10 07:25:52 +00:00 |
Mark Vejvoda
|
597feb452f
|
fix warnings from vc++
|
2013-11-10 05:27:59 +00:00 |
Mark Vejvoda
|
ebaa8ced1a
|
- ensure mutexes are properly protecting shared data in pathfinder
|
2013-11-10 05:23:59 +00:00 |
Mark Vejvoda
|
c6368b221e
|
- added optional display of a frame count to help debug
|
2013-11-10 04:42:24 +00:00 |
Mark Vejvoda
|
b9e3f57894
|
- attempt to rollback change that causes game differences on different platforms
|
2013-11-10 04:26:57 +00:00 |
Mark Vejvoda
|
856e6fd88e
|
when using team switch, AI player will now always answers YES if he already lost the game
|
2013-11-10 04:26:20 +00:00 |
Mark Vejvoda
|
fd2cc5f66b
|
updating pathfinder mutexes to ensure safety of shared access to precache buffers
|
2013-11-09 21:22:51 +00:00 |
Mark Vejvoda
|
273abcde75
|
try to see if this improves pathfidner performance
|
2013-11-09 20:44:37 +00:00 |
Mark Vejvoda
|
ba3e5a6030
|
added ip address for socket write errors
|
2013-11-09 19:32:13 +00:00 |
Mark Vejvoda
|
54338461dc
|
add timer for socket write errors to avoid performance penalty when writing to console
|
2013-11-09 19:30:36 +00:00 |
Mark Vejvoda
|
bb2e2d0f64
|
removed more unused code for last path cache which was already removed
|
2013-11-09 19:14:53 +00:00 |
Mark Vejvoda
|
8d69cc02fd
|
update cmake script for mac and miniupnpc
|
2013-11-09 18:33:19 +00:00 |
Mark Vejvoda
|
d55af0355b
|
added mac define for darwin compiling miniupnpc
|
2013-11-09 18:10:41 +00:00 |
Mark Vejvoda
|
095351c1a0
|
removed unused code
|
2013-11-09 16:51:00 +00:00 |
Mark Vejvoda
|
23cab07fe8
|
code cleanup from cpp check
|
2013-11-09 03:16:41 +00:00 |
Mark Vejvoda
|
f6e5a6a3a0
|
code cleanup from cpp check (And removed commented and useless code)
|
2013-11-09 01:26:29 +00:00 |
Titus Tscharntke
|
907a95ff8b
|
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
|
2013-11-09 01:14:32 +00:00 |
Mark Vejvoda
|
450f4eb0fb
|
- bugfix masterserver showing multiple hosts when host opens and closes mutlipel times without starting
- stats shows no decimal places now for player score
|
2013-11-09 01:08:56 +00:00 |
Mark Vejvoda
|
2c452d3587
|
attempt to use per faction mutexes for safer pathfinding
|
2013-11-08 22:41:17 +00:00 |
Mark Vejvoda
|
e8a94eacfc
|
tracking for nig's issue
|
2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
|
0f5f4c0792
|
bugfix for nig's issue
|
2013-11-08 17:01:32 +00:00 |
Mark Vejvoda
|
22b230a5b3
|
bugfix for nig's issue
|
2013-11-08 16:26:36 +00:00 |
Mark Vejvoda
|
96d2723646
|
tracking down nigs bug
|
2013-11-08 15:30:53 +00:00 |
Tom Reynolds
|
ddbb69b6fb
|
Masterserver:
· Add LICENSE file
· Add copyright header where missing
· Improve README file
|
2013-11-08 12:41:11 +00:00 |
Mark Vejvoda
|
e75a88b42c
|
updated status textures and alinged the texture position in menus as they were off by 2 pixels
|
2013-11-08 02:50:59 +00:00 |
Mark Vejvoda
|
342aba5caa
|
- set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
|
2013-11-08 02:32:11 +00:00 |
Mark Vejvoda
|
2baab89bab
|
more cpp check fixes
|
2013-11-08 01:03:24 +00:00 |
Mark Vejvoda
|
382cb120ee
|
bugfix to init all variables for client connection
|
2013-11-08 00:48:05 +00:00 |
Mark Vejvoda
|
3796b035cd
|
remove font macro since it always made cppcheck report bad things about the code
|
2013-11-07 20:41:05 +00:00 |
Mark Vejvoda
|
6fe733468d
|
some cpp check cleanup
|
2013-11-07 20:07:03 +00:00 |
Mark Vejvoda
|
95b7172260
|
vc++ warnings fixes
|
2013-11-07 19:00:47 +00:00 |
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
Mark Vejvoda
|
b7a7d3bc4a
|
ensure load saved games checks if new attribute exists
|
2013-11-07 05:20:02 +00:00 |
Mark Vejvoda
|
4a70fd09e2
|
added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
|
2013-11-07 05:18:21 +00:00 |
Mark Vejvoda
|
f7002a36ef
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 03:33:04 +00:00 |
Mark Vejvoda
|
73bf27d76e
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 02:30:23 +00:00 |
Mark Vejvoda
|
f0546df518
|
added more debug tracking info if win64 crashes
|
2013-11-07 01:55:02 +00:00 |
Tom Reynolds
|
712e1129a7
|
· Make search engine robots not index the masterserver
|
2013-11-07 01:29:06 +00:00 |
Mark Vejvoda
|
3f611a1d17
|
refactor core data code to move features into smaller chunks
|
2013-11-06 07:52:05 +00:00 |
Mark Vejvoda
|
493981e8b3
|
- reverted win64 to sse2
- added some debug info for win64 testing
|
2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
Titus Tscharntke
|
e689ac8bff
|
"Observer" and "Random" moved to main lang file instead of techtree based translation
|
2013-11-05 23:35:11 +00:00 |
Titus Tscharntke
|
7224f134c7
|
hotkey support for scenario list boxes
|
2013-11-05 21:25:51 +00:00 |
Mark Vejvoda
|
dbb2409d76
|
remove usless output from error message
|
2013-11-05 21:13:26 +00:00 |
Mark Vejvoda
|
5ab99d2469
|
cppcheck cleanup
|
2013-11-05 20:59:28 +00:00 |
Mark Vejvoda
|
282feba074
|
bugfix for holding control to set all slots to same control type
|
2013-11-05 19:40:27 +00:00 |
Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
Mark Vejvoda
|
f4cbced3f4
|
more vc++ warning fixes as well as disable an unused font renderer in windows
|
2013-11-04 20:16:52 +00:00 |
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
Titus Tscharntke
|
d3d8623a2d
|
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
|
2013-11-03 21:38:39 +00:00 |
Mark Vejvoda
|
9a3463330c
|
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
|
2013-11-03 07:55:20 +00:00 |
Mark Vejvoda
|
8d4f5a9f40
|
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
|
2013-11-03 07:18:27 +00:00 |
Mark Vejvoda
|
f461504541
|
some cleanup related to bugs filed on sourceforge from the Debian games team.
|
2013-11-03 04:10:20 +00:00 |
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
Mark Vejvoda
|
b20d0cc0e4
|
- fixed bug where we used wrong var name to save quit time to db
|
2013-11-02 23:38:19 +00:00 |
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
|
2013-11-02 22:30:16 +00:00 |
Mark Vejvoda
|
122c945c67
|
cleanup game statscolumns a bit
|
2013-11-02 21:53:08 +00:00 |
Mark Vejvoda
|
6f5d641476
|
comment out http request output
|
2013-11-02 19:07:00 +00:00 |
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
|
eb085907d0
|
fixed the build
|
2013-11-02 11:22:32 +00:00 |
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
Mark Vejvoda
|
e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |