Mark Vejvoda
d2f2b26739
bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
2013-10-21 06:30:25 +00:00
Mark Vejvoda
a17068165f
try to see if this makes disabled network crc checking more performance freindly
2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe
- added more crc checking info to track oos
2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc
fixed crc file loading on windows
2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f97f0cb57
- updated arm based network protocol to include new network crc in game values
2013-10-19 03:11:25 +00:00
Mark Vejvoda
5f8ccd5115
tracking down oos
2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7
- bugfix for particles CRC calculation for oos
2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1
- add cache key and filename to cache files for info purposes
2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2
- added more crc capture data to track down oos
2013-10-17 06:36:28 +00:00
Mark Vejvoda
23963e537d
- do not print out crc log info if disabled
2013-10-17 03:30:18 +00:00
Mark Vejvoda
a830fa168a
- bugfix for cliffs
2013-10-17 03:11:39 +00:00
Mark Vejvoda
fb276d1dd7
- added more crc logging to detect oos location
2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a
- attempt to detect oos by adding more crc and log info
2013-10-14 02:35:42 +00:00
Tom Reynolds
769c1ced91
Master server:
...
· modified svn properties for *.js
· Add ABOUT text to README file
2013-10-13 02:27:56 +00:00
Tom Reynolds
95caf75847
Master server:
...
* more white labeling
* installation instructions added
* updated database scheme
* javascript refresh on HTML server list (thanks Omega!)
* desktop notifications on HTML server list (thanks Omega!)
2013-10-13 01:44:27 +00:00
Tom Reynolds
c12f5ded3f
minimal bugfix for masterserver code
2013-10-12 23:55:32 +00:00
Mark Vejvoda
e31192db9f
- added support for morph command type to use:
...
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda
8e2da49b84
- added another item to crc check to try to track out of synch
2013-10-10 04:06:49 +00:00
Mark Vejvoda
42912e0b74
- applied patch to allow tilesets to not force random object placement
2013-10-08 04:36:21 +00:00
Mark Vejvoda
c1305bdd1b
- add more crc log info for oos
2013-10-06 06:59:15 +00:00
Mark Vejvoda
ebcbaafc0d
re-enable some hitpoint tracking for crc checks
2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a
fix windows build
2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
...
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483
fixed windows build
2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Titus Tscharntke
0eeb526e27
it should show the y coordinates too ;-)
2013-10-02 23:48:16 +00:00
Titus Tscharntke
b38e7cb054
and one more "int" which should be "float" ( at the moment )
2013-10-02 22:31:04 +00:00
Titus Tscharntke
d2f0591bfa
patch from titi_son showing the map coordinates in the map editor
2013-10-02 22:26:06 +00:00
Titus Tscharntke
a83eb9baba
size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
2013-10-02 22:19:17 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
ee6eadb0d8
print warning if techtree is missing factions
2013-09-30 22:12:35 +00:00
Mark Vejvoda
de8b083329
- attempt to fix additional oos issues
2013-09-30 17:38:26 +00:00
Mark Vejvoda
dc944b2a79
- attempt to fix additional oos issues
2013-09-28 16:54:32 +00:00
Mark Vejvoda
8b8267400a
- attempt to fix additional oos issues
2013-09-28 16:53:20 +00:00
Mark Vejvoda
939e88ce38
- attempt to fix additional oos issues
2013-09-28 07:10:25 +00:00
Mark Vejvoda
111523f60b
- corrected game shutdown to do quit logic only once
2013-09-28 06:40:26 +00:00
Mark Vejvoda
9967df316c
- attempt to fix additional oos issues
2013-09-28 05:06:04 +00:00
Mark Vejvoda
91b7803270
- attempt to fix additional oos issues
2013-09-28 03:10:37 +00:00
Mark Vejvoda
4a8f88e864
- attempt to fix additional oos issues
2013-09-27 16:15:36 +00:00
Mark Vejvoda
6b59cb0bcc
- attempt to fix additional oos issues
2013-09-27 04:45:53 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
a73cf8470b
attempt to fix attack particle calculation for oos issue
2013-09-26 19:36:24 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652
- change a bunch of floats to double and remove path from particle texture
2013-09-25 00:17:11 +00:00
Mark Vejvoda
11471243ea
- implement ability to toggle off verbose and normal network crc mode via ini entries:
...
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda
c9b3284aeb
bugfix for particle cleanup
2013-09-24 04:29:53 +00:00
Mark Vejvoda
875eb95790
bugfix for particle cleanup
2013-09-24 03:44:15 +00:00
Mark Vejvoda
f66a0834c9
try to cleanup possible memory issue
2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00
Titus Tscharntke
440ec7dd7e
shadow intensity with better performance
2013-09-22 13:55:20 +00:00
Titus Tscharntke
416ccaae4b
Shadow intensity can be set in video options.
...
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
Mark Vejvoda
836e61d5d6
loggging fixes for language specific info (use english always)
2013-09-21 20:50:58 +00:00
Mark Vejvoda
792ab1b7bc
attempt to fix oos related to random number generation
2013-09-21 19:18:06 +00:00
Mark Vejvoda
1633a80b69
- additional cleanup of crc logging (remove highlight value)
...
- add a bit more info to crc related to upgrades
2013-09-21 06:06:48 +00:00
Mark Vejvoda
fd1e5f893a
try to use double instead of float for timed unit particles
2013-09-21 00:32:17 +00:00
Mark Vejvoda
123a329baf
separate problematic code to see where the segfault happens
2013-09-21 00:11:34 +00:00
Mark Vejvoda
30913d9ae1
- see if this regular game crc checking every 20th frame is ok for performance
2013-09-21 00:02:36 +00:00
Titus Tscharntke
3de7740120
copy visible from current particle instead of setting it hard to true.
...
fixes: https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
Mark Vejvoda
3126a10966
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
2013-09-19 20:03:36 +00:00
Mark Vejvoda
b83e7dae90
added null checks
2013-09-19 17:32:36 +00:00
Mark Vejvoda
bbe7042b2d
fixed loading scenario to read lua number as a float
2013-09-19 07:12:48 +00:00
Mark Vejvoda
f344aac3f8
- load-scenarios now alsways takes physical folder name of the scenario
2013-09-19 06:56:50 +00:00
Mark Vejvoda
ab413f1d0c
small code cleanup from cppcheck
2013-09-19 06:32:47 +00:00
Mark Vejvoda
970de758e4
- bugfix for network CRC comparison so we don't lose frames
2013-09-19 01:35:08 +00:00
Mark Vejvoda
d4a6645a4d
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
Mark Vejvoda
3a5c99bca5
small code cleanup to see if this corrects any memory issues
2013-09-18 22:44:04 +00:00
Mark Vejvoda
8a50dbd671
- on reload game check ini setting for crc network checks
2013-09-18 21:43:25 +00:00
Mark Vejvoda
aa66e4b5e9
- updates to cmake script to detect inclusion of libvlc (and spelling mistake fix)
2013-09-18 19:03:12 +00:00
Mark Vejvoda
60028086e2
see if this fixes crc bug
2013-09-18 18:49:57 +00:00
Mark Vejvoda
538a676006
- attempt bugfix for floating point issue causing oos
2013-09-18 00:46:30 +00:00
Mark Vejvoda
013ed35c8b
added more debug info to unit crc logs
2013-09-17 23:52:27 +00:00
Mark Vejvoda
b716cea3e7
update server crc log count
2013-09-17 16:36:05 +00:00
Mark Vejvoda
1d16d57c74
lowered the log max size limit for crc logging
2013-09-17 03:06:01 +00:00
Mark Vejvoda
fefb9b6148
- hide the removing crc log print to console
2013-09-17 03:03:16 +00:00
Mark Vejvoda
d7abf70920
- updated crc log for units to exclude floating point rotation info
2013-09-17 01:32:25 +00:00
Mark Vejvoda
d22c10ccda
- added crc logging when crc mismatch detected
2013-09-17 00:43:14 +00:00
Titus Tscharntke
3f7d608955
version set to dev again ( data does not fit anymore )
2013-09-15 21:39:22 +00:00
Titus Tscharntke
a5834ddf57
I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
2013-09-14 23:56:26 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
...
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Titus Tscharntke
6f85a6aa4a
old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
2013-08-29 22:30:09 +00:00
Mark Vejvoda
f617866237
- attempt to see if this handles resource associated units better
2013-08-10 06:53:16 +00:00
Mark Vejvoda
5ea417b2bd
added a fallback to use glib API if we cannot find the users home folder
2013-08-09 18:03:29 +00:00
Mark Vejvoda
cd0a8933cd
attempt some speed improvements for logging
2013-08-09 04:55:35 +00:00
Mark Vejvoda
97b8979a6c
added AI logging for resource unit type logic
2013-08-02 21:46:55 +00:00
Mark Vejvoda
1247f1e965
a little refactoring and try to fix some of the AI logic for food producers
2013-08-02 00:08:16 +00:00
Mark Vejvoda
c60c96a22f
enable fontconfig in cmake build
2013-08-01 22:24:00 +00:00
Mark Vejvoda
f9c991edda
add a guard for null texture and warning on console
2013-08-01 22:22:21 +00:00
Tom Reynolds
65b93aa8c2
Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
...
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
2013-07-12 10:28:59 +00:00
Mark Vejvoda
0c26460f34
- updated version to 3.8.0.-beta1 in preparation for beta1
2013-06-26 04:57:17 +00:00
Titus Tscharntke
5747a36394
smaller button with clicksound for "next hint"
2013-06-25 22:44:57 +00:00
Titus Tscharntke
5a25c094db
unblock button always visible ( if a network game )
2013-06-25 20:39:15 +00:00
Mark Vejvoda
a689dd58a4
force crc refresh for both client and server when mismatched
2013-06-24 23:36:03 +00:00
Mark Vejvoda
88ed55ca8e
remove uuid from debug view
2013-06-24 00:29:32 +00:00
Mark Vejvoda
15582c046f
allow headless admin to change techtree translation setting
2013-06-23 05:37:47 +00:00
Mark Vejvoda
c88c631010
bugfix to force server to refresh CRC if client has different CRC
2013-06-23 05:23:02 +00:00
Mark Vejvoda
d46479df95
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
...
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda
4764da0e50
check everything when it comes to joining meshes
2013-06-23 03:09:59 +00:00
Mark Vejvoda
9549b7f87a
bugfix for join meshes, add opacity check also
2013-06-22 22:41:37 +00:00
Mark Vejvoda
b418d46254
bugfix for joining meshes, need to also check noselect flag
2013-06-22 21:47:50 +00:00
Mark Vejvoda
1520cdcea0
add check for invalid model missing texture
2013-06-22 21:41:30 +00:00
Mark Vejvoda
4684779186
removed commented code
2013-06-22 18:09:29 +00:00
Mark Vejvoda
17da18978a
init variables
2013-06-22 07:39:12 +00:00
Mark Vejvoda
67bf5ebc1b
bugfix for vc++ compiling
2013-06-22 04:32:22 +00:00
Mark Vejvoda
af91eb8b4e
update to proper data type
2013-06-22 03:49:51 +00:00
Mark Vejvoda
bb14d4cc1e
bugfix for shutdown of threads and garbage collection.
2013-06-22 03:36:18 +00:00
Mark Vejvoda
76ee030e93
bugfix for shutdown of threads and garbage collection.
2013-06-21 22:59:22 +00:00
Mark Vejvoda
0e184d609c
updated cmake message
2013-06-21 19:24:59 +00:00
Mark Vejvoda
7b4a724764
bugfix for libminiupnpc cmake script
2013-06-21 19:19:38 +00:00
Mark Vejvoda
0c56e13e7a
bugfix for libminiupnpc cmake script
2013-06-21 19:04:57 +00:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
5524cd6a0e
- updated exit game menu text vs leaving the application as requested.
...
- updates from transifex
2013-06-21 06:01:43 +00:00
Mark Vejvoda
441390e5c5
- fixed vc++ 2012 build
...
- some fixes found from vc++ 2012 code analyser
2013-06-21 00:12:19 +00:00
Mark Vejvoda
4848e957e7
code cleanup from cppcheck
2013-06-20 22:51:28 +00:00
Titus Tscharntke
511ba5134f
default selection is colorpicking now
2013-06-20 21:42:01 +00:00
Mark Vejvoda
8d36c07a61
make AI smarter when needing more resources, prefer units that 'give back' resources over producers
2013-06-20 20:04:19 +00:00
Mark Vejvoda
3696c3b9d4
bugfix for error when changing resource multiplier lower than 0.5
2013-06-20 19:18:29 +00:00
Mark Vejvoda
dde601e416
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
Mark Vejvoda
d7eaeaead5
updated next hint to a button and added english label
2013-06-19 16:12:00 +00:00
Mark Vejvoda
06c3186466
client can now see if techtree translated setting shows
2013-06-19 01:03:51 +00:00
Mark Vejvoda
aceb9aec0a
re-fix titi's morph when no space available
2013-06-19 00:19:29 +00:00
Mark Vejvoda
c9c5d9aa8f
more frequent checking for client lag
2013-06-19 00:01:29 +00:00
Mark Vejvoda
ceb17ce56d
bugfix - proper client shutdown on sudden disconnect during game play
2013-06-18 23:41:14 +00:00
Mark Vejvoda
b31df9e94c
attempt to further stabilize thread garbage collector
2013-06-18 22:41:18 +00:00
Mark Vejvoda
eec6d4f59c
bugfix for pure virtual error on garbage collector thread
2013-06-18 22:26:12 +00:00
Titus Tscharntke
d13242287c
client slowdown/wait/speedup messages in verbose mode only
2013-06-16 18:21:33 +00:00
Mark Vejvoda
075293de09
fixed names showing in lobby menu to be properly formatted
2013-06-16 01:14:04 +00:00
Mark Vejvoda
54a28b6fb5
see if this makes the AI produce more food quickly when needed
2013-06-15 07:29:59 +00:00
Mark Vejvoda
1b3ee1503b
code cleanup from cppcheck
2013-06-15 01:43:44 +00:00
Mark Vejvoda
c646d0371c
updated to throw exception (not assert) when item missing from listbox
2013-06-15 00:31:51 +00:00
Mark Vejvoda
b9bb1623a6
make sure unpnpc patch is applied as given on sourceforge
2013-06-14 03:32:10 +00:00
Titus Tscharntke
ee20fbd37b
VCC does not like float constants ...
2013-06-13 21:29:03 +00:00
Mark Vejvoda
7a6b59ddb1
added translatable factions to custom menu
2013-06-13 21:20:55 +00:00
Mark Vejvoda
ba1852aa63
a few missed areas of translated techtrees
2013-06-13 20:22:04 +00:00
Titus Tscharntke
dc716702c4
In loading screen you can click to show the next hint ( patch made by titi_son )
2013-06-13 20:08:50 +00:00
Mark Vejvoda
c9aab227e5
allow pausing network games when not joining an in progress game
2013-06-13 19:57:19 +00:00
Mark Vejvoda
0ead6a36dc
full support for translated techtrees
2013-06-13 08:55:48 +00:00
Titus Tscharntke
1f96dae8c7
tilesets can set default air unit heights
2013-06-13 07:34:32 +00:00
Mark Vejvoda
a8662c8b31
updated menus to display translated tech name
2013-06-13 01:37:15 +00:00
Mark Vejvoda
1eb17e3bb2
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
...
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda
adce76d68f
more mad attempts to squeeze better performance
2013-06-12 17:49:12 +00:00
Mark Vejvoda
1d7b138ac3
load bmp's a little faster
2013-06-12 15:22:16 +00:00
Mark Vejvoda
cc4d650fad
tga file load speed improvement
2013-06-12 07:21:16 +00:00
Mark Vejvoda
80f25e8fff
bugfix for windows copmpiler
2013-06-12 06:51:59 +00:00
Mark Vejvoda
1e1676a34a
more render improvements
2013-06-12 06:14:55 +00:00
Mark Vejvoda
836172f87c
more render improvements
2013-06-12 01:24:10 +00:00
Mark Vejvoda
a516b0eb0d
more render improvements
2013-06-12 01:07:53 +00:00
Mark Vejvoda
929381e3ee
see if this fixes the black flicker we sometimes see
2013-06-12 00:53:52 +00:00
Mark Vejvoda
55653c10b5
try to see if this affects performance?
2013-06-12 00:25:43 +00:00
Mark Vejvoda
668b34db8e
more mad attempts to squeeze better performance
2013-06-11 06:44:26 +00:00
Mark Vejvoda
267dc7534f
bugfix for float rounding segfault
2013-06-11 01:23:04 +00:00
Mark Vejvoda
473e79c356
add lag pause when client lag reaches warning level
2013-06-11 00:07:28 +00:00
Mark Vejvoda
d067b52799
fixed windows build and added new test to vc++ project
2013-06-10 23:08:03 +00:00
Mark Vejvoda
16f4e08395
attempt to speed up float truncation and add some unit tests
2013-06-10 22:38:33 +00:00
Mark Vejvoda
aa63d07497
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
2013-06-10 20:08:03 +00:00
Mark Vejvoda
6387d1b1b1
add default value of allowed keys in english of none
2013-06-08 21:57:11 +00:00
Mark Vejvoda
ab437c2590
better formatting for upgrade type data
2013-06-08 17:53:25 +00:00
Mark Vejvoda
8066502f9b
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-08 03:40:04 +00:00
Mark Vejvoda
8d2e812dc8
remove unused reference to image and image-cancel for upgrade types
2013-06-07 23:33:35 +00:00
Mark Vejvoda
4499308888
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-07 23:17:27 +00:00
Mark Vejvoda
9a7fba2842
bugfix for custom about screen texture
2013-06-07 22:27:09 +00:00
Mark Vejvoda
58ebee280d
added custom credits ability for Ishmaru
2013-06-07 20:36:07 +00:00
Mark Vejvoda
7aca6c73c7
bugfix to allow changing of texture compression
2013-06-07 18:34:55 +00:00
Mark Vejvoda
e44420f9c9
joining player can only click play now once
2013-06-07 00:29:29 +00:00
Mark Vejvoda
7a40e78b6a
allow player status message in game lobby
2013-06-07 00:23:30 +00:00
Mark Vejvoda
462524bcae
attempt to fix titi's segfault when reloading and exiting custom menu
2013-06-06 23:57:21 +00:00
Mark Vejvoda
ed00d9ad8b
hide player status when joining in progress game
2013-06-06 14:38:55 +00:00
Mark Vejvoda
6e38d9b187
do not require lng file to have a new key
2013-06-06 05:51:32 +00:00
Mark Vejvoda
4533da71bd
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
2013-06-06 04:10:49 +00:00
Mark Vejvoda
4da10fc7fa
save player uuid in last game settings
2013-06-05 20:31:54 +00:00
Mark Vejvoda
09b6c1c1b1
bugfix to change title when joining in progress game
2013-06-05 20:25:14 +00:00
Mark Vejvoda
8a3cf2f956
when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
2013-06-05 20:04:03 +00:00
Mark Vejvoda
6d349b839c
avoid mutex use for client slot thread on server to improve performance
2013-06-05 18:05:21 +00:00
Mark Vejvoda
4ca6c232cf
allow game to be paused before player joins game and retain pause state
2013-06-05 17:17:03 +00:00
Mark Vejvoda
173075d962
allow each language to specify special keys allowed for that language (bugfix for polish)
2013-06-05 05:53:59 +00:00
Mark Vejvoda
c54251c12c
try to improve performance
2013-06-04 22:32:47 +00:00
Mark Vejvoda
5fd46478c6
try to improve performance
2013-06-04 21:55:16 +00:00
Mark Vejvoda
ac24630573
bugfix to properly shutdown masterserver thread
2013-06-04 18:40:37 +00:00
Mark Vejvoda
0af3e349d8
bugfixes to allow joining in progress game and also ensure disconnect list is correct.
2013-06-04 08:01:33 +00:00
Mark Vejvoda
a313b26d74
bugfix map editor toolbar on windows
2013-06-04 07:21:01 +00:00
Mark Vejvoda
b6780d2af7
code cleanup
2013-06-04 04:36:00 +00:00
Mark Vejvoda
aab72b863c
enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
2013-06-04 04:26:37 +00:00
Mark Vejvoda
03862948e2
bugfix to cleanup closing client connections quickly
2013-06-04 03:47:04 +00:00
Mark Vejvoda
8cd2383a78
bugfix for minimap for joining in progress games
2013-06-04 02:21:56 +00:00
Mark Vejvoda
56774bc087
make server slots continuously read data on sockets during game
2013-06-04 00:31:41 +00:00
Titus Tscharntke
819622f40e
I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too )
2013-06-03 23:09:02 +00:00
Mark Vejvoda
2e2f16e3bc
bugfix for missing data to not show console error on server
2013-06-03 19:55:34 +00:00
Mark Vejvoda
50ade6b471
bugfix for both progress and animation smoothness
2013-06-03 14:50:50 +00:00
Mark Vejvoda
25450ebb85
bugfix for both progress and animation smoothness
2013-06-03 14:30:52 +00:00
Mark Vejvoda
e4e7a7dc00
bugfix g3d viewer glewinit was not working
2013-06-03 06:10:16 +00:00
Mark Vejvoda
1097938c2e
bugfix for loading saved games which do not have playeruuid
2013-06-03 05:33:07 +00:00
Mark Vejvoda
8d8c9ab20c
bugfix for join in progress game (clear path for each unit)
2013-06-03 05:29:01 +00:00
Mark Vejvoda
335eb3ac4a
bugfix for smoother animation sequences and fix progress bound animations
2013-06-03 04:28:53 +00:00
Titus Tscharntke
01e7c28992
screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
2013-06-02 21:41:09 +00:00
Titus Tscharntke
27e46dd10a
selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI.
2013-06-02 20:30:22 +00:00
Mark Vejvoda
ee271467d0
attempt to fix join game out of synch (and added more logging to track further if needed)
2013-06-02 05:57:51 +00:00
Mark Vejvoda
9c4b469d09
bugfix for segfault on client disconnect (regression introduced a few checkins ago)
2013-06-02 05:08:40 +00:00
Mark Vejvoda
6e6a70aab0
fix progress bar for downloading saved games
2013-06-02 05:01:28 +00:00
Mark Vejvoda
a7269de8f6
fix the filename shown when downloading saved game for join in progress
2013-06-01 23:55:21 +00:00
Mark Vejvoda
2cd6325806
attempt to fix message which used servers version of the text always
2013-06-01 23:45:19 +00:00
Mark Vejvoda
ae458f9b4b
cleanup compile warnings
2013-06-01 23:31:17 +00:00
Mark Vejvoda
78d9a01638
bugfix for attackboost where it sometimes did not properly remove the boost
2013-06-01 22:21:04 +00:00
Mark Vejvoda
d4568f1bdd
fixed connection segfault on i386 platform
2013-06-01 18:07:06 +00:00
Mark Vejvoda
68456111b4
tracking down bug on i386 platform
2013-06-01 17:56:38 +00:00
Mark Vejvoda
92bc5c6e12
tracking down bug on i386 platform
2013-06-01 17:51:42 +00:00
Mark Vejvoda
0df2e19e10
tracking down bug on i386 platform
2013-06-01 17:40:34 +00:00
Mark Vejvoda
e809080d0f
tracking down bug on i386 platform
...
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda
8c725df8a2
tracking down bug on i386 platform
2013-06-01 17:02:10 +00:00
Mark Vejvoda
22eb5cc4d4
attempt to fix a thread bug when starting a game
2013-06-01 06:28:03 +00:00
Mark Vejvoda
7f88d866c1
attempt to fix a thread bug when starting a game
2013-06-01 06:07:14 +00:00
Mark Vejvoda
4daef05777
bugfix for animation progress
2013-06-01 03:24:06 +00:00
Mark Vejvoda
4af65d1e19
added unique playerid for every client
2013-06-01 02:31:12 +00:00
Mark Vejvoda
27c0141b34
fixed headless admin button for player status changes
2013-05-31 19:32:20 +00:00
Mark Vejvoda
761fc44f14
reprompt to download missing data after 7 seconds if the user is still misisng game data
2013-05-31 19:05:34 +00:00
Mark Vejvoda
4efc2f9cea
try to make world synch logging not use translated unit names
2013-05-31 15:33:01 +00:00
Mark Vejvoda
6cc8f6ac75
attempt to fix the model render not properly timed
2013-05-31 07:09:25 +00:00
Mark Vejvoda
a0506e3486
bugfix for join game segfault posted by atze
2013-05-30 06:28:09 +00:00
Mark Vejvoda
79c3c1eed5
bugfix player # in disconnect message
2013-05-29 06:13:21 +00:00
Mark Vejvoda
7191fe092d
safer and faster shutdown of disconnected client socket
2013-05-29 06:06:43 +00:00
Mark Vejvoda
9ef098ba02
add more unit tests to cover all of the xml parser code
2013-05-28 20:56:01 +00:00
Mark Vejvoda
831bbda6c9
better error handling for game / scenario loading problems (like bad xml)
2013-05-28 15:42:54 +00:00
Mark Vejvoda
995617e91e
bugfix to allow admin to kick player in same slot multiple times
2013-05-28 07:10:13 +00:00
Mark Vejvoda
7acd500c08
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
2013-05-28 06:07:35 +00:00
Mark Vejvoda
43d533aec3
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
...
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 03:08:51 +00:00
Mark Vejvoda
72480bc576
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
...
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
7ee5d2b300
added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
2013-05-28 00:59:44 +00:00
Mark Vejvoda
93caf14362
attempt to fix out of synch of join in progress game
2013-05-27 08:26:01 +00:00
Mark Vejvoda
f4a29d98b8
bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
2013-05-27 04:56:07 +00:00
Mark Vejvoda
f79dd4be83
admin can now kick player joining in progress game while he is in the lobby
2013-05-26 06:45:56 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
c1ca53f50d
allow admin to kick player multiple times
2013-05-26 04:01:01 +00:00
Mark Vejvoda
f84cf5c216
attempt to fix resume game
2013-05-26 03:35:31 +00:00
Mark Vejvoda
c932965d9e
correct click sound for a bunch of menu buttons
2013-05-26 02:44:36 +00:00
Mark Vejvoda
d901670c15
attempt to fix weird morph bug found by Elimnator
2013-05-26 00:27:50 +00:00
Mark Vejvoda
cef0ce9978
attempt to fix weird morph bug found by Elimnator
2013-05-26 00:11:07 +00:00
Mark Vejvoda
7c98c35d67
init new variable to null
2013-05-25 22:46:01 +00:00
Mark Vejvoda
fd9ce54063
attempt to fix morph out of synch
2013-05-25 22:44:39 +00:00
Titus Tscharntke
60a7ea172d
client slowdown/catchup reenabled again
2013-05-25 22:30:31 +00:00
Mark Vejvoda
aa69a5818b
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
Mark Vejvoda
de68fc759d
comment out some world synch logging
2013-05-25 18:22:36 +00:00
Mark Vejvoda
7cd6dfbdca
bugfixes for loading saved games with bad data or wrong game version
2013-05-25 08:02:07 +00:00
Mark Vejvoda
fe151abcc5
ensure dead units clean up
2013-05-25 07:36:21 +00:00
Mark Vejvoda
85ab3c76cc
attempt to improve threaded logging and see if we fix targetVec
2013-05-25 05:31:32 +00:00
Mark Vejvoda
4d0917e13b
switch to integer for unit progress and some related items to fix out of synch on cross platform
2013-05-25 02:42:57 +00:00
Mark Vejvoda
e456096ffc
added more important logging for out of synch
2013-05-25 00:02:49 +00:00
Mark Vejvoda
29155d31c1
attempt to see if this fixes out of synch
2013-05-24 04:06:30 +00:00
Mark Vejvoda
a0b87ba7eb
attempt to see if this fixes out of synch
2013-05-23 23:55:28 +00:00
Mark Vejvoda
a94787654d
attempt to see if this fixes out of synch
2013-05-23 23:52:46 +00:00